            Deja Vu II - Lost in Las Vegas

         
               The Hint Book
               ~~~~~~~~~~~~~   
             WARNING:  This book provides information that may help
             solve the game. Play Deja Vu II first without these hints.
             Use this Hint Book only when you're stuck - or DEAD !!

            HOW TO USE THESE CLUES AND HINTS:
            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   This hint book has been designed to give you the help you need 
   without giving away more of the game than you want.

   Each hint has three answers, each giving more explicit information 
   than the last.  The answers are in three sets, the A, B, and C
   answers.  The A answers are the least helpful(start w/ these!),
   and the C answers spoon feed solutions to your tortured brain!
   The order of the answers in each section is scrambled, so as not
   to spoil what little enjoyment there is left in the game!

   There is more of this BS, but ya get the idea!!  Oh, and pal, 
   can I bum a cig from ya ?


                             INSIDE THE HOTEL
                             ~~~~~~~~~~~~~~~~ 
   1.   How come I get arrested for indecency whenever I leave 
        the hotel room?          A3, B53, C44
   2.   Why can't I get back into the bedroom?   A7, B39, C38
   3.   I looked all around the hotel room before I left, but 
        could find nothing of interest.  What should I take?
                                         A28, B26, C48
   4.   How do I get into the elevator?      A32, B56, C37
   5.   I can't get into any of the hotel rooms. How do I gain 
        access?                                 A16, B60, C74
   6.   I get into the dumpster, get taken away to a laundry and 
        killed by two thugs.  Can I stop them?   A48, B68, C55
   7.   Where did the dumpster go?      A27, B70, C81
   8.   I can't find anything in the rest of the hotel which 
        appears to be of any use?      A60, B66, C86


                              IN THE CASINO
               ~~~~~~~~~~~~~   
   1.   How do I get some coins to play the slot machines?
                                         A65, B64, C92
   2.   The dealer in the casino won't take my money?
                     A74, B73, C93
   3.   I can't figure out how to play Blackjack!
                     A55, B76, C70


   4.   I just can't seem to win any money.  Am I completely 
        out of luck?               A76, B6, C31
   5.   I lost all the money that I had when Rudy left.  How 
        do I get it back or win some more?   A13, B15, C49
   6.   I was thrown out of the casino.  How do I get back 
        inside?                                   A39, B61, C58

            OUTSIDE THE HOTEL
            ~~~~~~~~~~~~~~~~~
   1.   I've got myself completely lost in the desert.  Is 
        there anything out here other than sand and cacti?
                                         A81, B72, C32
   2.   After much searching in the desert, I found the laundry 
        building.  How do I get in?      A83, B77, C75

             IN LAS VEGAS TRAIN STATION
             ~~~~~~~~~~~~~~~~~~~~~~~~~~
   1.   The man in the station with the paper pays no attention 
        to my provocations.  How do I get his attention?
                     A84, B8, C76
   2.   Whenever I try to cross the tracks to get to the other 
        platform, I get   run over by a train.  Is there any safe
        way across?                   A9, B38, C11
   3.   I wait around for a train, but keep missing them and I 
        don't know what train stops where!   A47, B24, C27


            ON THE TRAIN
            ~~~~~~~~~~~~
   1.   The conductor immediately demands money from me for the 
        fare but I don't have any. What to do?   A36, B34, C50
   2.   When I try to visit St. Louis, New York or Los Angeles, 
        Stogie appears and does me in. How do I protect
        myself?               A41, B35, C45
   3.   Is there anything to do on the train?   A59, B19, C2
   4.   The passengers are very unfriendly.  I can't seem to get 
        any response out of any of them.   A45, B19, C16



         AT THE CHICAGO RAILWAY STATION
         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   1.   How do I get a newspaper?      A61, B21, C16
   2.   The newspaper didn't help much and it cost me money.  
        What was it supposed to tell me?   A87, B43, C24


             INSIDE GABBY'S CAB
             ~~~~~~~~~~~~~~~~~~
   1.   If Gabby is deaf, how do I tell him where I want to go?
                     A88, B12, C34
   2.   Gabby has taken me everywhere in Chicago, as far as I 
        can tell.  Can I visit another town?   A5, B46, C43


         AT ACE'S APARTMENT-HOME AT LAST!
         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   1.   All the mailboxes are locked.  How do I get into mine?
                     A71, B48, C59
   2.   My apartment is locked, how do I get in?
                     A89, B55, C61
   3.   No one else is at home.  Do I need to get into the 
        other apartments?         A90, B55, C63
   4.   The apartment is in shambles.  Has everything been 
        stolen?               A12, B54, C66
   5.   The pistol I found is unloaded.  Its just dead weight 
        if I carry it around, right?      A91, B75, C68
   6.   I don't seem to have taken much from my apartment.
        Do I have everything?              A53, B78, C69
   7.   Im back in Gabbys cab but I cant think of anywhere 
        else to ask him to take me.      A64, B7, C21


         OUTSIDE JOE'S BAR-YOUR FAVORITE HAUNT
         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   
   1.   I can't open the manholes. How do I get down into the
        sewers?               A2, B79, C57
   2.   The police arent too helpful when I call on them. How  
        do I get them to be more sympathetic?   A34, B81, C78
   3.   I canÕt seem to get into the cemetery.  How do I get 
        in to pay my respects?          A6, B82, C84
   4.   Joes place is closed and no one seems to be in a hurry 
        to let me in. How do I get in?      A92, B63, C36
   5.   Im up on the first floor fire escape but the building
        is boarded up. How do I remove boards?   A58, B20, C4
   6.   Siegels blood stained office is empty; not very clean,
        but empty. What am I supposed to find?   A93, B3, C12
   7.   After I came through the window, I found the door out of 
        the office is locked and the elevator doesn't work.
        How am I supposed to get any further?   A19, B16, C30
   8.   I found a key to a Mercedes in the trash. What is it 
        for?                A25, B5, C14
   9.   If I hang around too long in the back alley I get 
        beaten up by some lady.  How do I stop her from 
        bothering me?            A50, B31, C39
   10.   The back door to Joe's is locked. How do I get in?
                     A68, B40, C15


         AT LAST-INSIDE JOE'S BAR
         ~~~~~~~~~~~~~~~~~~~~~~~~~
   1.   It is too dark to see anything.  What can I do?
                     A37, B57, C10
   2.   How do I get inside the bathrooms?   A51, B74, C54
   3.   Try as I might the upstairs office door is locked.  
        How do I gain access?         A18, B83, C22
   4.   It seems that only spiders have been down in the wine 
        cellar recently. Can I go any farther?   A10, B32, C33
   5.   I can't believe there is another locked manhole here!  
        Is this a trend?          A40, B84, C28
   6.   It looks like only the spiders have made it into the 
        casino.  What use is this place?   A44, B30, C23
   7.   Okay, I have a business card and a diary now.  What do 
        I do with them?            A46, B44, C46
   8.   There's an elevator in the casino and it does
        not work.How do I make it work?    A11, B47, C60 



      BACK OUTSIDE JOEÕS BAR READY FOR YOUR CAB
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   1.   After leaving Joes bar, Gabby asks me where to go next?
        I ask myself the same question.      A17, B85, C3


         AT SUGAR SHACK'S APARTMENT
         ~~~~~~~~~~~~~~~~~~~~~~~~~~   
      
   1.   Some bum won't let me into Sugar's place.  Should I
        resort to violence?         A24, B86, C17
   2.   I can't reach the telephone booth.  How can I do my 
        Superman impersonation?         A21, B87, C26
   3.   The cellar door is locked and I have no key that works.  
        How can I get in?         A33, B89, C42
   4.   I've searched the apartment and can't find much of 
        interest.  Just some clothes and a vacuum cleaner
        that sucks!                    A66, B67, C62
   5.   Okay, I've looked everywhere in Sugar Shack's apartment.
        What else is there to be revealed?    A57, B71, C7
   6.   What purpose does the book of receipts serve?
                     A49, B88, C40
   7.   I've read the newspaper on the bed.  What am I supposed 
        to learn from it?         A52, B90, C73
   8.   After I leave Sugar's place Gabby is still waiting 
        and happy to take me where I want. 
        Where to next?            A56, B91, C82


            AT THE CITY MORGUE
            ~~~~~~~~~~~~~~~~~~

   1.   The clerk doesn't want to pay any attention to me.
        What can I do about it?         A29, B91, C83
   2.   I asserted my new found authority on the clerk but still 
        cannot get him to pay any attention to me. What do 
        I do next?            A1, B10, C13
   3.   I have the names of some stiffs now.  What good 
        do they do me?            A67, B11, C5
   4.   I know who I am looking for but what good does that 
        do me?               A4, B13, C67
   5.   I have the effects now, but what do I do with them?
                     A69, B37, C56
   6.   Is there any other use for the policeman's uniform?
                     A70, B49, C71
   7.   I'm back in Gabby's cab outside the morgue and I don't 
        know where to go.         A72, B27, C77


      AT BONDWELL'S HOUSE(OR WHAT'S LEFT OF IT!)
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

   1.   There's not much left to search, is it worth hanging
        around?               A42, B58, C79
   2.   Gabby is as impressed with Bondwell's house as I am and 
        we both decide to leave. Where to now?   A73, B62, C35



           BACK AT THE CHICAGO TRAIN STATION
           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

   1.   Gabby and I are back at the station and there doesn't 
        seem to be anywhere else for him to take me. Is it time
        for me to bid him a fond farewell and take a train 
        elsewhere?            A75, B65, C52


         BACK AT THE LAS VEGAS STATION
         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

   1.   There's not much new at the station.  Should I go 
        straight to the hotel?         A78, B80, C6
   2.   Now that I have the suitcase, what use is it?
                     A62, B17, C80
   3.   Is that all I'm going to get out of the baggage
        claim guy?            A43, B29, C9


         BACK AT THE LUCKY DICE HOTEL
         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~

   1.   For an ex-guest this place can get pretty boring.  
        What's new to do?         A79, B92, C51


         INSIDE THE LAUNDRY-FINALLY!
         ~~~~~~~~~~~~~~~~~~~~~~~~~~~

   1.   I've finally survived being taken into the laundry but
        they insist on tying my hands.  Help!   A80, B1, C85
   2.   I start to explore the laundry but it doesn't take Moose
        and Spike long to find me. How do I lose them?
                     A15, B42, C53
   3.   Hey!  The goons stole some things from me!  How do I 
        get those things back?         A8, B36, C87
   4.   I'm in the back office but there's not much excitement
        here.  What am I meant to find?      A20, B45, C25

   5.   I wouldn't mind trying the dart board, but what with?
                     A14, B69, C88   
   6.   I found a small round magnet.  Where is it meant to go?
                     A30, B93, C47

         THE FIFTH FLOOR
         ~~~~~~~~~~~~~~~

   1.   In Ventini's office I found a small ornament that must
        serve some purpose.  Does it?       A35, B50, C89
   2.   I see what's special about the ornament but where do
        I use it?            A54, B25, C90
   3.   There is another ledger inside the desk in Ventini's
        office.  What use is it?       A38, B2, C29
   4.   I searched Malone's office from top to bottom and theres
        nothing in here.  Am I mistaken?   A23, B33, C91
   5.   I came back to the elevator but the magnetic button 
        is gone.  Where is it?         A22, B9, C72
   6.   Have I been to all the places I can go?  If so, 
        where to next?             A63, B22, C1

         BACK AT THE LAUNDRY
         ~~~~~~~~~~~~~~~~~~~
   
   1.   I found another ledger!  This is getting confusing!  
        What does it all mean?         A31, B23, C41


         WHERE TO NEXT?
         ~~~~~~~~~~~~~~

   1.   Now that I have all my things back from the thugs, 
        what do I do with it and all the other info I've
        acquired?             A82, B41, C65
   2.   I dropped something in Ventini's office and Stogie ended
        up killing me.  How do I stop this from happening?
                     A77, B14, C18
   3.   I dropped some evidence in Malone's office but it only
        resulted in getting me killed.  Where did I go wrong?
                     A85, B52, C8
   4.   I think I figured it out, but I still get caught in 
        the crossfire.  What should I do to remedy this?
                     A86, B51, C20
   5.   I've solved the mystery and I have my certificate!
        I'm in the clear and still alive but what next?
                     A26, B18, C64

         ANSWERS - LEVEL A
         ~~~~~~~~~~~~~~~~~

   1.   You need to be more specific.
   2.   Become a plumber.
   3.   Serves you right for going around naked!
   4.   Well, you need to tell someone about your new 
        found knowledge.
   5.   If you can find a suitable address, give it a try.
   6.   Maybe nobody wants your respects.
   7.   Do you have a hotel key?
   8.   Be patient and maybe you'll turn the tables on them.
   9.   This is a very busy station. Trains come and go 
        all the time.
   10.  Check out the interesting wine selection on the wall.
   11.  Have you tried kicking it?
   12.  Come on, admit it.  It wasn't that much cleaner when
        you left. Maybe you should tidy up and look a little
        closer.
   13.  Well, now that Rudy has gone, you will have to rely on
        Lady Luck.
   14.  Sounds like fun but maybe later.
   15.  The thugs are not too intelligent. Maybe you could
        outwit them.
   16.  You don't even have a key to your own door, let alone
        anyone else's.
   17.  Be daring.  Go someplace you haven't been yet.
   18.  Either find a key, or another way around.
   19.  A key would open the door, but you might not find
        one on hand. The elevator needs to be fixed and you
        didn't bring your toolbox.
   20.  You can't have looked that hard.
   21.  You, doing a superman impression?  What a thought!
   22.  Beats me!
   23.  There might not be anything to take, but there is plenty
        to take a look at.
   24.  Sounds doubtful, but if you think that will work, try it.
   25.  Keys, like this one, usually start cars.
   26.  Congrats!  Now you'll have to wait until ICOM gets around
        to releasing a new game!
   27.  It's cleaning day.
   28.  You couldn't have looked around the room closely enough.
        Check out the bedroom.
   29.  It's time to show him who's in charge.
   30.  Doesn't the magnet look familiar?  Haven't you seen
        something like it elsewhere?
   31.  Look them over and it will add up.
   32.  If you've seen one elevator you've seen 'em all.
        How would you call any elevator?
   33.  Your not going to let a mere door bar your path, are you?
   34.  You never did have a good relationship with the
        local police.
   35.  It's such an ugly looking ornament.  There must be a
        really good reason for Ventini to keep it.
   36.  Well, he's making a reasonable request.  Maybe you should
        figure out some way to pay him.
   37.  You need something to brighten up the place.
   38.  Be patient.  The more info you get, the easier it will
        be to sort out.
   39.  You obviously did something to irritate the bouncer.
        Maybe you should get away for awhile and let him cool off.
   40.  Could be.
   41.  You might want to get down to business before you take a
        pleasure ride.
   42.  The rubble probably would not reveal much.
   43.  You sure expect a lot from a guy that only makes a quarter
        an hour.
   44.  Find something that's been untouched by our spider friends.
   45.  After all the running around you've been doing,
        body odor could be a problem.
   46.  Well, reading them might be a good start.
   47.  You'll need some information.
   48.  You seem to need something to keep you alive, but you
        don't have it.
   49.  What do receipts usually show?
   50.  If you are quick enough, try knocking her out with one of
        your roundhouse punches!
   51.  They're boarded up. Maybe a heavy tool would do the trick.
        Maybe not.
   52.  Sugar likes reading in bed?
   53.  Since you're a detective, I assume you've made a thorough
        search of the place.
   54.  Surely it must seem vaguely familiar by now.
   55.  It's just like playing normal cards, part luck, part skill.
        In this casino,however,luck plays a bigger part than usual.
   56.  What else do you have that contains an address or a place                description?
   57.  Have you searched every nook and cranny?
   58.  Get mad!
   59.  You could try bugging the passengers.
   60.  Bored already?  Then maybe you should find more exciting
        places to visit!
   61.  The dog is very attentive so stealing would be a bad idea.
   62.  You need to keep an open mind.
   63.  Maybe you haven't finished exploring a place you've
        already visited.
   64.  Well, you understand the idea, so find Gabby something
        else with an address on it.
   65.  You only have your lucky quarter.
   66.  Try to be a little more open-minded.
   67.  Didn't one of them look kind of familiar?
   68.  Use some of those detective skills that you are sometimes
        noted for.
   69.  After all the trouble you went through to find them,
        they must have some purpose.
   70.  Only if you get a kick out of being a cop.
   71.  You need a key.  After all, it is your mailbox.
   72.  An address is all that Gabby is interested in.
   73.  Once you've seen one tall building in Chicago, you've seen
        them all.
   74.  You should find something that he will accept if
        you're ready to squander your hard-earned dough.
   75.  Parting is such sweet sorrow....
   76.  You need to improve the odds.
   77.  Setting up Ventini is only half the fun.
   78.  You might want to check something out.
   79.  Hide and seek is always fun. Go ahead, I'll be it.
   80.  You need to break the ropes. Isn't something within reach?
   81.  Even sand and cacti can reveal hidden detail. Search
        carefully but don't get too lost.
   82.  Now is the time to get clever and save your hide.
   83.  You don't seem to have a means of unlocking the door or
        forcing it open.
   84.  He seems far too involved in his newspaper to care
        about you.
   85.  Too little is worse than too much.
   86.  Blow this popsicle stand!
   87.  Have you read the paper?
   88.  Well, you can't tell him, so somehow you will have to
        show him where you wish to visit.
   89.  Locked doors usually have keys to match!
   90.  You can try, but your neighbors were never very
        friendly in the first place.
   91.  As long as it's not loaded, the answer to that is yes,
        unless you have a good throwing arm.
   92.  Entrances and exits usually do the trick.
   93.  Well, you evidently found the morbid stuff.
        Maybe you should look at things a little closer.


            ANSWERS -LEVEL B
            ~~~~~~~~~~~~~~~~

   1.   Something sharp and jagged would probably tear these 
        ropes.
   2.   Do the numbers in this ledger remind you of any others 
        that you have seen?
   3.   Keep an open mind. Do things you normally wouldn't.
   4.   You know these government clerical types. You need
        to assert some authority toward him.
   5.   If you can find a Mercedes, maybe it will work for you.  
        Unfortunately, you can't remember seeing one.
   6.   Some inside help couldn't hurt!  Recognize anyone?
   7.   You obviously haven't checked your pockets properly.
   8.   Some people can be rude and ignore you, no matter what    
        you do.
   9.   If you leave things lying around, what do you expect?
   10.  He needs a name.
   11.  You did read about one of them, didn't you?
   12.  You need to show him something with an address on it.
        At least he's not charging you for his services.
   13.  Now that you know what to ask about, maybe the clerk will
        be more helpful.
   14.  You need to cover all your bases. Ventini is not the only
        bad guy in town.
   15.  As you recall, things were not going very well until
        Rudy came along. Maybe you should learn from that.
   16.  Maybe you're wasting your time.
   17.  You never know what dirty laundry people would like to
        keep hidden.
   18.  Try 'Deja Vu-A Nightmare Comes True'.
   19.  Maybe you could catch up on your sleep.
   20.  Well, you might have tried all the intelligent, patient
        approaches, so maybe it is time to revert to good ol' brute
        force.
   21.  They are obviously not interested in meaningful
        conversation.
   22.  If you think you've been everywhere, maybe you should
        return to some unsolved mysteries.
   23.  Close inspection of the ledgers will reveal that they
        are different and yet the same.
   24.  Stations usually post and update information on the
        arrivals and departures of the trains.
   25.  Don't let its origins throw you. You don't even need to
        be that sharp to see where it's going.
   26.  There are only a couple of items in the room that you
        could take with you.
   27.  You should have just got something that's a dead give
        a way.
   28.  Try buying it.
   29.  You've claimed Bondwell's baggage? What more do you
        expect?
   30.  Gambling helped once, maybe it can help again.
   31.  Have a little sympathy for the crazy old woman.  Call
        the men in the white coats.
   32.  Sit back, relax and have a drink.
   33.  Look around. Don't you get the picture?
   34.  You must be able to get some extra money from somewhere.
        Think where you have been.
   35.  You are a detective. Head back to the scene of the crime.
   36.  They must've taken them to someone or they'd be around
        somewhere.
   37.  Where would you usually use the things you've found?
   38.  How many safe ways to cross railway tracks are there?
   39.  It's not like you're paying for the room or anything!
   40.  If you don't have a set of lock picks, try something else.
   41.  The evidence that you have can cause even the best of
        friends to hate each other.
   42.  Make them think that you left.
   43.  What new and interesting information did the newspaper
        reveal?
   44.  EXAMINE them both and see if they have any revealing
        information on them. You could use some right now.
   45.  Have a seat and do some snooping.
   46.  If you want to go to another town, maybe you should use
        the trains.
   47.  Remember, Joe's bar has been shut down for some time.
   48.  Well, if your not carrying it, where would you most
        likely leave it?
   49.  A change might be good, especially if it keeps you from
        getting arrested for impersonating a cop!
   50.  You're onto something! Don't you get the point?
   51.  Hide!
   52.  Come on, Ventini is like a son to Malone! He really
        has to be convinced of the truth.
   53.  Get un-naked. Your clothes are lying around here
        somewhere.
   54.  Where would you most likely leave something in your
        apartment? Come on, it hasn't been that long since you
        were here last.
   55.  It's your apartment! Who is most likely to have the key?
   56.  Come on, I know you must be close, but you just can't
        put your finger on it.
   57.  Maybe you could shine a little light on the problem.
   58.  Funny that his house was burned down, but the body
        in the morgue was full of lead.
   59.  Not unless you want to get caught for breaking and
        entering.
   60.  Are you beginning to understand how unwelcome you are?
   61.  Take a trip. You know how they say that time heals
        all wounds.
   62.  Doesn't a long nap sound good right about now?
   63.  There is more than one way to enter a bar.
   64.  Maybe the slot machines aren't for you!
   65.  It's time to take the slow train.  Do you feel lucky?
   66.  Maybe it's time to leave.
   67.  I'm sure you could figure this out for yourself.
        So go on, take a stab at it before you resort to C.
   68.  You can't seem to find anything to distract them with.
        Maybe you're beating a dead horse.
   69.  Now is not the time to play games.
   70.  The hotel staff are probably dropping off a load of
        laundry.
   71.  It might be fun to get inside Sugar's drawers.
   72.  This is Nevada, you know! Take a lesson from the
        Indian trackers who once wandered these same lands.
   73.  You need some chips to play with.
   74.  If you have to go to the bathroom you are out of luck!
   75.  Well, an empty gun is no good to anyone. Try filling it.
   76.  You need to follow the standard rules for playing
        Blackjack.
   77.  A less obvious route might be the solution, because
        the obvious ones don't work.
   78.  If you've looked around and opened everything you can
        see, then maybe, just maybe, you do have everything.
   79.  Well, if you can't open the manholes, then you can't get
        into the sewers.
   80.  There's more than one type of ticket used around here.
   81.  In situations like this, do you really think that they
        will help?
   82.  If you can find the caretaker, have him open it up for
        you, but I doubt there's one around.
   83.  If the door is locked, there must be a good reason.
   84.  If you couldn't get in through the other manholes, what
        chance do you think you have of getting in through 
        this one?
   85.  You have acquired something recently with an address on it.
        Use that.
   86.  In his state any form of communication would have little
        chance of success.
   87.  Do you really have someone you need to call?
   88.  Don't the dates sound a little familiar?
   89.  Go ahead, make my day!
   90.  It seems that Sugar was interested in obituaries.  Hmmm....
   91.  Visit a place that you are just dying to get into.
   92.  The first floor, at least, is a lousy place to hide.
        Try elsewhere.
   93.  I don't want to press home the point, but you've seen
        something like this magnet before, and not too far away.


            ANSWERS - LEVEL C
            ~~~~~~~~~~~~~~~~~

   1.   You have a dart and still haven't played?  Now might be
        the time.
   2.   Yes!  Sit back, relax, and enjoy the scenery, just like 
        you would do on any other long train journey.
   3.   Show him Sugar Shack's business card that you found
        in the casino and visit her place.
   4.   OPERATE yourself on the boards and with one sharp pull 
        you'll be in.
   5.   The stiff with the distinctive eye surgery is the same 
        one that McMurphy referred to in Sugar's apartment. So,
        Thomas Bondwell is the name you need to remember.
   6.   Use the claim ticket that you obtained to collect some 
        important baggage.
   7.   Open the small nightstand and look inside.
   8.   You need to convince Malone beyond a shadow of a doubt,
        that Ventini is double crossing him.  Remember the 
        pictures in Malone's office. Drop the following three
        things in Malone's office. Sugar's letter will tell
        Malone that Siegel was paying off the police Captain.  
        Bondwell's letter tells him that he thinks Ventini's
        involved in some sort of double cross and that he's
        muscling in on his territory.  The diary shows the true 
        payments made by Siegel for Ventini's operation and
        proves that Ventini and Siegel were working together and 
        where the missing money went.
   9.   A baggage guy's job is to help you claim baggage,
        which he did.
   10.  You should use the flashlight that you found in your
        apartment. OPERATE yourself on the flashlight and it will 
        work.
   11.  No you can't cross the tracks. You want to catch a train,
        not the other way around!
   12.  If you OPEN the phone on the wall, you will find Siegel's
        hidden key.
   13.  Go back into the freezer and check out the dead bodies.
   14.  The key is useless. It seems that the last car it
        belonged to had a tendency to explode. Check out 'Deja
        Vu - A nightmare Comes True.'
   15.  Assuming you searched your apartment, you will have
        the pocket knife. OPEN it and OPERATE it on the lock.
        That should work wonders.
   16.  It's a long journey, do you expect them to be full of
        conversation? Don't worry, they have nothing to contribute
        to your task anyway.
   17.  Maybe you should go through the door downstairs instead.
   18.  If you take the letter from Bondwell out of the office
        and leave the cigar ring behind, then Ventini will think 
        that Malone is onto him, because Stogie, Malone's right
        hand thug, has been there. You need to convince Malone
        that Ventini is double crossing him before Ventini
        takes out Malone.
   19.  OPERATE a quarter or a one dollar bill on the blind man.
        He will then allow you to take a newspaper.
   20.  Get on a train, or take a long stroll thought the cacti.
        Whatever you do, do it quickly!
   21.  Show him the newspaper clipping about Joe's bar which
        happens to have an address on it.
   22.  You can't, and there are no keys because Dave Marsh
        said so.
   23.  You need to use the key you found in the telephone to
        open the slot machine on the right.
   24.  Just hang onto it, it will come in quite handy later.
   25.  In the desk is a key and a magnet that will come in very
        handy.
   26.  You can't reach the telephone, but don't worry, you
        don't know any telephone numbers anyway.
   27.  Check the arrival and departure signs which are by the
        ticket booth. They will tell you which trains are going 
        where.  Keep checking to speed up the process.
   28.  Just like those outside Joe's bar, you have no need to go
        down there.
   29.  This ledger is identical to the one you found in Joe's Bar
        except that the entries involving courier #0 have been 
        omitted.  This shows you that Ventini has been doctoring 
        the books.
   30.  You don't use the door or the elevator in here.  Go back
        out and try another approach.
   31.  Your old sparring partner Rudy is a dealer and will help
        swing the odds in your favor. Find him and remind him of
        your boxing days. Operate the newspaper clipping on him.
        He'll make things a lot easier.
   32.  To the east of the hotel you will find tire tracks that
        must lead somewhere.
   33.  OPERATE the clean looking wine bottle, which is the
        middle one on the right of the wine rack.  When you do 
        so, the rack will open up, revealing a secret doorway.
   34.  You are carrying your drivers license in your wallet,
        aren't you?  That has the address of your apartment on
        it.  OPERATE that on Gabby and she'll get the message.
   35.  OPERATE the train schedule on Gabby, that you found in your
        hotel room.
   36.  If you've tried all the front entrances, better go
        around back.  Joe was always used to letting you out the 
        back door anyway.
   37.  Just like you would with any other elevator.  OPERATE
        the elevator button, and then GO inside. Once inside,
        OPERATing the buttons will take you to the floor you 
        desire.
   38.  As long as you removed everything from the rooms that
        might be of use, you won't need to.  You did check
        everything, right?
   39.  She's harmless, just ignore her.
   40.  The dates correspond to dates in Siegel's diary,
        indicating that Sugar was involved in some sort of pay 
        off.
   41.  The new ledger shows you all the data that was in Siegel's
        diary, unlike the first ledger you found. You have the
        real ledgers and the forged ledgers. Someone must be
        tampering with them.
   42.  OPERATE the loaded gun on the door and blow the lock away.
   43.  Gabby is just a local hack and he's spent all his
        time behind the wheel in the windy city.  No, he has no 
        inclination to leave the city.
   44.  Your trousers and trenchcoat are in the bathroom. Drag
        them into your inventory, OPERATE both of them on yourself 
        and that way you'll leave wearing them.
   45.  You can't visit those towns, you can only go to Chicago.
        That's the only way you are going to solve this mystery.
   46.  Keep the diary for later. Sugar's business card has
        an address on it. Gabby will know where it is.
   47.  The round magnet is identical to the buttons in the
        elevator.  Put the magnet in the space above the buttons.
   48.  On the dresser in the hotel bedroom is a train schedule.
        You need to take this with you.  Also, Stogie left a cigar
        ring on the floor, take that as well.
   49.  Rudy was doing you a great favor for old times sake and
        that's why you were winning. If you insist on risking
        your money on mere luck,what do you expect?  No, you 
        cannot get your money back. Try starting over.
   50.  You should have been able to win some money at the casino.
        If not, you need to go back and try again.
   51.  Hide back inside the laundry dumpster.  Eventually you
        will be taken to a laundry in another part of town.
   52.  Gabby has done his job well and you've seen as much of
        Chicago as you can stomach. Las Vegas here I come!
   53.  GO upstairs and OPEN the laundry door to the street and
        then GO back downstairs and hide in the laundry dumpster.
        Wait awhile and see what happens.
   54.  You don't, so don't bother trying.
   55.  You can't yet!  Eventually you will find something that
        will convince them to let you live, at least for awhile!
   56.  The baggage ticket should come in handy in a baggage
        claim department.
   57.  The sewers?  Do you really want to go down there?
        They're only for sewer rats and you don't need to go
        down there.
   58.  If you have the money, leave town by way of the trains.
        When you get back, the bouncer will have forgotten all 
        about your rude behavior.
   59.  Check out your apartment.
   60.  You don't.  The power has been turned off.
   61.  Like any normal person, you keep your key on you at
        all times.  Check your pockets.
   62.  OPERATE your pocket knife on the bag inside the vacuum
        cleaner and see what happens.
   63.  Their apartments are their business. Keep to your own
        and they won't try and break into yours while you are away.
   64.  Try Shadowgate or Uninvited.
   65.  It's time to get Ventini, Malone and Stogie off your case.
        You have the material to turn them against one another.
   66.  There are still some items left behind. OPEN up the
        drawer and the coat.
   67.  Tell the clerk Bondwell's name and you'll receive his
        personal effects.
   68.  You will find some bullets in the box in the drawer.
        OPEN the gun, OPEN the box, and drag the bullets 
        into the gun. Now you're really dangerous.
   69.  You should have walked away with the flashlight off
        the floor, the knife from the drawer, and the gun from 
        your coat, which should be loaded with the bullets from 
        the box in the drawer.
   70.  On page 13 of your manual, you will find a complete
        explanation of how to play.
   71.  No. Change back into your normal clothes either at
        Sugar's or in the cab.
   72.  You should take it with you wherever you go. The hotel
        cleaning staff are very particular about that sort 
        of thing.
   73.  Sugar isn't around because she was spooked by the
        obituary she read in the newspaper.
   74.  The hotel does not allow guests alone in other people's
        rooms. Actually, it is not important that you visit them.
   75.  You can't get inside from the outside right now, but
        that will make sense later on in the game.
   76.  He's just an innocent bystander, so leave him to his
        paper, and he won't cause you any grief.
   77.  Thomas Bondwell's driver's license was amongst his
        effects. Maybe you should consider visiting his house.
   78.  The police are never going to be sympathetic to your cause.
        They have had enough trouble with your dealings in the 
        past and know better than to get in the way of the mob's
        business.
   79.  The burned down house tells you that somebody torched
        it after Bondwell was gunned down so that any link between
        him and the mob was destroyed.
   80.  Open up the clothes. Some interesting items can be found
        inside.
   81.  The dumpster is being taken back to the laundry. If you
        leave the room for a few moves, it will return.
   82.  Visit the city morgue next by showing Gabby the newspaper
        you bought that mentions the morgue.
   83.  You need to go to Sugar's apartment and put on the
        policeman's uniform. When you speak to the clerk he will
        be much more helpful.
   84.  You don't know anyone in the cemetery, so their feelings
        won't be hurt by your not visiting them.
   85.  OPERATE the ropes on the crate, which is to your left.
        They will snap, and you'll be free, for now!
   86.  It is time to leave! There is more to the hotel than
        meets the eye but nothing to worry about yet.
   87.  They put everything in a secret place and you will have
        a chance to go get them later.
   88.  Leave it for now. You will find what you need later.
   89.  OPERATE yourself on the ornament and it falls apart.
        The piece you are interested in should be obvious.
   90.  OPERATE the dart on the dart board in the office at the
        back of the laundry.
   91.  EXAMINE the pictures on the wall. They show just how
        close Malone feels toward Ventini. You'll need to keep
        this in mind later.
   92.  The slot machines are kid's stuff. You need to win some
        real money to get anywhere in this town. Stick to the
        blackjack tables.
   93.  The dealers will accept only chips, not cash. You need
        to take your money to the cashier and she will exchange 
        it for chips.
======================================================================
                          DEJA VU II Solution

 Introduction

 DEJA VU II: Lost in Las Vegas is a sequel to ICOM Simulations' DEJA VU: A
Nightmare Comes True!, and uses the same windowing system. Because DVII is a
sequel, playing DVI first is helpful (e.g., it's nice to know some areas
that you will be exploring, in this case, "Joe's Bar" and its vicinity). But
it's not an absolute necessity.

 Moves are made by choosing from a set selection of options and
pointing/clicking on the option. Some of the commands serve multiple
purposes. For example OPEN not only serves to open items, but also means
search (as in OPEN BODY). When you open an object, a new screen window
appears and shows the contents. Objects are moved by pointing and dragging
from one window to another. Your inventory is always an open window, while
your current location is another. I played on an Apple IIgs, and the game
used the built-in windowing abilities. On other systems, this support is
simulated by the program itself and may work slightly differently. Read your
manual and experiment (as the manual directs) to see how your implementation
works. In movement directions in this walkthu, I will identify the correct
exits by reference to the exit boxes in the EXITS window (which shows all
currently visible exits).

 You are a private detective (and former boxer) in the early 1940s. In a
prior case (the one in DVI), you were framed for the murder of Joey Siegel
(underworld type). It turns out that Tony Malone (his boss) is blaming you
for the disappearance of some Mob money that Joe was responsible for, and
has kidnapped you and given you a limited amount of time to find/return it.
He has assigned one of his men (Stogie Martin) to keep you under
surveillance.

 Bathroom, Hotel Room, Casino (1st Floor)

 First, drag the trench coat and pants into your inventory. OPERATE each on
the YOURSELF icon in the upper right of your screen. This causes the program
to cause you to "wear" them (see -- a multiple meaning command with almost
the first move of the game). Now click on the trench coat twice (or click on
OPEN and the trench coat -- there are alternate ways to issue the same
command) to see what is there. Looks like a pack of cigarettes. If you OPEN
it, you will find that you are all out. There will be no way to find another
pack, and periodically you will get the urge to light up, but you know that
smoking is bad for your health [the preceding is an (anachronistic) Public
Service announcement from the Surgeon General]. Close the trench coat window
to keep the screen clear and (more important) to speed up the game, since it
takes time to maintain and scan all the open windows.

 Go through the same OPEN procedure with the pants. You will find your house
key and your wallet. OPENing the wallet reveals two newspaper clippings, $12
in bills, and a quarter. If you want, you can explore this room, but there
will be nothing that will be needed to finish the game. Open the door and
exit. Looks like you have a visitor. It's Stogie Martin, with a warning and
an ultimatum. He then leaves (but leaves behind something on the floor).
Examine it, and you will discover it is a cigar band. Drag it to your
inventory. On the dresser is a folded object that turns out to be a train
schedule. Opening and reading it informs you that the cost of a one-way
ticket to Chicago (where you must go to investigate) is $20. Add the
schedule to your inventory. If you want, you can examine/open the ashtray
(on the dresser), the dresser itself, the night stand, and the wastepaper
basket. None will produce items that will be needed to finish the game, but
some (such as the Bible moving to your inventory or being read) produce
interesting (and non-fatal) responses from the game. Exit the room to the
left and enter the Casino though the casino door.

 You are now in the Lobby. Look at that picture and remember its subject and
description. Exit left to the cashier. Since chips are $5, buy two with your
$10 bill. Move left to the first 21 table. That dealer looks familiar, so
check out his name tag. Yes, it's Rudy your old sparring partner (you did
read those clippings, didn't you?). Note: It is possible at times for the
game to place Rudy at a different table, so keep heading left until you find
him. OPERATE the clipping on him (i.e., show it to him) to get a smile and a
wink. Bet your $10 and draw cards until you have 16-21, then stand. Save
before each round in case you overdraw. Rudy will draw and either bust or
get less than you. Move one chip on the table to show that you are betting
the full amount in the next round. After you win three times, you will draw
some heat from the pit boss, and Rudy will take a break to be replaced by a
blond-haired dealer. Take your $80 and cash it in your chips. Return to the
Lobby and exit down.

 Train Stations, Cab

 Now, go right to the Las Vegas Train Station. Enter it and you will be in
the Waiting Room. Gates are numbered clockwise (from the left) 6-9, and in
the lower right is the Baggage Office. Examine the Lower Board in the
Baggage Area to get the Departure Gate for Chicago. If it is not listed,
examine it again and it should then be there. Go to that gate. If the train
is not there, exit down and reenter; otherwise enter the train on the right
or left. Trying to cross the track to the upper exit when no train is in the
station will get you run over as the train enters the platform. You will be
confronted by a conductor asking for the $20 fare to Chicago, so drag a $20
bill onto his hand. Waste some time (until the train pulls out) by examining
the window, seats, etc. The game will go on automatic until you get to
Chicago, so click on CONTINUE when needed.

 You are now on the Arrival Platform in Chicago. Exit down to the Chicago
Waiting Room. Since you have been away, you should catch up on what has been
happening. Buy a paper from that blind newsdealer. Warning: His seeing-eye
dog moonlights as a member of the K9 section of the Chicago Police, so first
pay the newsdealer (use either your quarter or a $1 bill). Take a paper,
read it (looks like there is a gang war on or something), and store it in
your inventory. Exit down and enter the cab.

 The driver is an ex-client and friend. As noted by the game, he will drive
you anywhere in Chicago for free. His name is Gabby (so, as is usual with
names describing an ex-basketball star as "Shorty," a fat man as "Skinny,"
and a hirsute fellow as "Baldy," the cab driver is deaf). Thus, the SPEAK
option will do you no good. What will you do now? If you give up, why not
just try SHOWing him something with an address? The first place you should
go is home, so show him your driver's license (OPERATE LICENSE on DRIVER).
Exit the cab from the left (the right door is smashed shut).

 Home, Joe's Bar, Sugar's Home

 Enter the building and use your house key on the upper (i.e., far) door,
then enter. Looks like someone has been ransacking your house (and this
cigar band on the floor says who). OPEN the suit on the wall an get your gun
and the money. On the floor is a drawer, so OPEN it and then the box. Now
OPEN the gun and drag the six bullets from the box's window to the gun's
window and close the gun. You are now armed; this is not required, since
there will be no use for the gun, but why not look the part of a PI? Drag
the flashlight and knife into your inventory (and if you want, the two
keys). Exit. If you took the brass key and want to see your mail, OPERATE it
on the right-hand mailbox. Read your mail (nothing there is going to be
useful). Exit and reenter the cab.

 Use the other newspaper clipping to go to Joe's. Once there, enter the
alley and climb the fire escape. EXAMINE the boards and you will notice that
one is loose. OPERATE it and you will create an opening that you can enter.
Enter the opening and OPEN the wall phone. Get that odd-shaped key. Go back
out the window and down the fire escape. Go further into the alley by
selecting the bottom box in the EXITS window. While there are items to
investigate here (such as the trashcans and that carton), they will not be
required. EXAMINE that door. The game says the lock should be easy to pick.
OPEN the knife and try to pick the lock with it. It works! Enter the door.

 It is pitch dark. Looks like your flashlight is going to come in handy, so
turn it on. Enter the bar via the door and go into the cellar via the door
to your left. On your left is a wine rack. On the right side of the wine
rack is a bottle in its own compartment. Examination reveals that there is
no dust on it, so OPERATE it to open the secret door. Enter and go through
the door on the left. Use that odd-shaped key from the phone in the office
on the right-hand slot machine. Open it and examine the contents. Looks like
a list of payoffs and a card from an ex-girlfriend. Take them and return to
the cab (turn off the flashlight when you get to the alley; you may need it
again).

 Show Gabby the card to get to Sugar's Home. Exit and try the door in the
basement (that bum is a red herring and there is no way to get past him).
Her door is locked, so try out your lockpicking skills again to get the door
open. You can investigate the room, but the important location is that
dresser on the left. Open it to reveal a police uniform. Remove (but keep)
your pants, and put on the uniform. Now for a very important step. Scroll
the dresser window to see the right side. On the bottom row is a vacuum
cleaner. Open it and try to open the bag inside. It will not open, so use
your knife for its real purpose by cutting the bag open. Inside is an
envelope. Examine the envelope and then open it. Read the letter to find out
some vital information. Close the envelope and move it to your inventory
(with the letter inside). Examine that newspaper to find out that someone
important to Sugar has died.

 Morgue, Train Stations, Casino (3rd Floor), Laundry

 Return to the cab and, using the newspaper you bought at the Train Station,
go to the Morgue. Enter it, open the gate, and go through the far door. Open
drawer 5 and examine the body. It is the bag man from that letter at
Sugar's. Read and take his toe tag. Exit and speak to the clerk. Tell him
"Bondwell" to get the property that was on the body. Open the box to find
some keys and a wallet. Open the wallet and there will be a driver's license
and a claim check. Take the wallet and its contents, especially the claim
check (it may be good at the Baggage Claim area at the Las Vegas Station).
Close the box and return it to the clerk. Return to the cab and, using the
train schedule, go to the Train Station.

 If you want, you can first use Bondwell's driver's license to check out his
home, but there will be nothing of use there. Read the lower board to find
the correct platform, and go there (they are numbered from 2-5 clockwise).
Go through the same routine as you did in Las Vegas. Go to the Baggage
Office. Give the claim check to the clerk and get a bag. Open the bag and
explore the clothing. You will find a picture and an envelope. The picture
is of Joe and someone else outside Reliant Laundry. The letter is addressed
to Tom Malone at the Casino. Opening it up reveals what is going on and
where the money "disappeared" to. Take the picture and the envelope (with
the letter included) and put them in your inventory. Close the suitcase and
just leave it there.

 Return to the Casino and enter the Hotel Section (to the right). Press for
the elevator and enter it. Examine the elevator panel. There seems to be
space for a 5th button, but none exists (remember this). Press for the third
floor. Exit the elevator when it reaches the third floor. Look: There is a
laundry hamper from Reliant Laundry. Let's play Trojan Hamper by hiding in
it. Open it up and climb in. Waste some time by examining the laundry. After
a few moves, the hamper will be closed and transported to the Laundry. Looks
like the Trojan Hamper was a success!

 Oops! I spoke too soon. You have been discovered, searched (some items have
been removed from your possession), and tied up. From the comments of those
two goons, your life expectancy is not too hot. You must get free. Examine
the crate to your left. It looks useful, so OPERATE the ropes on the crate.
You just got free, but you are not safe yet. Go up the stairs (to your
right), open the door (on the left) to make it look like you got free and
escaped, and return to the cellar via the door at the end of the hall (top).
Pull the Trojan Hamper routine again and wait for the goons to discover your
escape. This time it worked. They found the open door, and after finding you
gone (they do not look in the hamper), they assume you left.

 Now return upstairs, open the gate in the counter, and enter the Office.
Look at the tape on the floor (and remember it for later). Open the desk and
get the contents. There is a box with something inside it and a key. Take
the key and open the box. It's a magnet; take it. Exit the office and go out
the open door.

 Casino (5th Floor), Secret Office, Endgame

 Head right until you get to the Casino. Enter and go right and enter the
elevator again. This time, place the magnet on the top of the panel (where
there should be a 5th floor button). It worked! Take back the magnet and
exit at 5. Look at the picture on the wall (a Godfather...looks like you are
in Mob territory, so watch out). Enter the left door (the right door is for
later). Open the desk, and get the contents. Try OPENing that desk ornament.
It comes apart! One of the two pieces is a disguised dart; take it. Exit and
return to the Laundry.

 Use the key from the Laundry office on the gate on the left of the
building. Enter and go to the office. Remember that tape on the floor? Try
throwing the dart at the dart board and you will find a secret door. Enter
the Secret Office and look in the desk. You will find (and should recover)
the picture and the letter that were taken from you by the goons. Also take
the real books. Now to implement that idea from the picture in the Casino
Lobby (to get the two to shoot each other).

 Leave a cigar band in the drawer before you, and close it to make it look
like Stogie (i.e., Malone's Man) removed the items. This will put Malone
(and Stogie) on the spot. Leave (taking the dart back) and close the Secret
Door (not needed, but be neat and make it look good). Return to the 5th
Floor.

 Now go the right Office and open the drawer. Put the following items in it:
picture of Joe and DV, the real books from the Secret Office, the fake books
from DV's Office, Joe's diary, the letter from Bondwell, the letter from
Sugar's vacuum cleaner (with envelope), and the Bondwell toe tag from the
Morgue. Close the drawer. There is some overkill on these items, but I do
know that some (for example, the Sugar letter) are required. You have now
given enough evidence of what is happening to tip off Malone and prove it to
him (try _not_ leaving that Sugar letter and see what I mean...save first!).
Now, your final task is to avoid getting caught in the crossfire. Head
straight for the Train Station and catch a Chicago-bound (or anywhere else
if there is no Chicago at the station) train. Once you are on the train and
it has pulled out, lean back and watch the fireworks. Turn on your printer
and save a copy of the canceled contract as remembrance.