                          Q U E S T R O N   I I 

First  of  all,  go  to Bay View to buy rope and hooks - to allow you to go
through mountains - as well as a hammer.

To  gain  one  level, you will just have to go to Redstone Castle, open the
door to the Hall of visions with the gold key (already in your inventory at
the  start  of  the  game). There, speak.......Mesron may help you......you
will have to do it after each 'big action'.

You  will  then  have  to  gather lots of money, as living in Questron 2 is
based  upon  money.  When  you  are  rich  enough to cure yourself from bad
injuries,  go  to Redstone Castle and open every chest in sight. This means
that you will have to kill nearly all Guards, and thus you will be at great
risk.

The emerald key is located in the Northwest corner of the Castle, in a room
guarded  by only one soldier, and where two chests stand. The copper key is
located  in  the  Southwest corner of the Castle, near the Guard dressed in
red. You will have enough money to buy some Hit-Points.

Your next goal is Rivercrest Cathedral and within, the Rivercrest tombs.

Here,  not very far from the entrance - it is the first door in the hall to
the East - lies the Moonstone Amulet. Bring it immediately to the Holy One,
in the Cathedral. He can help you. There is also an Emerald Door - far from
the  entrance  to  the  Southeast, which can be opened with the emerald key
found in the Castle. Not far from it lies the Wand of Power.

Go  back  to Redstone Castle and the Hall of Visions to gain one level. The
best  thing  to  do now is to go to Octapoint to buy some weapons, clothes,
spells and travel facilities.

Now  go  back to the Rivercrest tombs. Follow the corridor to the Northeast
until  you  find  the Blind Robed Priest. Give him the fare he wants and go
through  the  passage  he grants you. Go to the door to the East, cross the
room to the South door, go through it and speak with the character standing
there.  He is Morle the Magician. He will give you a mission (find and give
him the Orb), and a brass key.

Go  back  to  Redstone Castle, open the doors that you haven't been able to
unlock  with  the  other  keys,  and  go to the Hall of Maps. When you have
memorised the maps, go to collect the Ord (just under you!), the door opens
with the copper key.

Return  to  Morle  inside  Rivercrest  tombs  and get his Orb back. He will
teleport you to the Realm of the Sorceror'.

You  should  be near Demph. Enter it and buy as many spells, Hit points and
as  much  food as possible. Buy also (if you can afford it) a camel or some
kind  of  terrestrian  animal to carry you. You will have to find a boat to
get  back  to  Landor.  Go to Burnside. Here you should find some for about
2000  gold  pieces. Go to the North of Burnside. You should see the boat on
the  coast.  Sail  Norrth  until  you  reach  Landor (not far from Redstone
Castle).

Go  to  the  Hall  of  Visions and improve your abilities (you should be an
Apprentice  now).  Maybe  you will have a key replacing all other keys. You
can go and consult the Sage that will improve your abilitieas too.

Sail  back to the Realm of the Sorceror's. Enter the dungeon located on the
Eastof  the  island. The equipment you need is randomly distributed on each
level.  Open every chest until you have them all. Don't forget to watch out
for traps.......type X to avoid them.

The Scroll of Scalna lies somewhere on Level 3, the Crystal Goblet on level
4,  the  Agate  Key  on  Level 6 and the Onyx Key on Level 8. Now go to the
surface.

Go  to  Twilight  Cathedral and give the crystal goblet to the Holy One. He
will be very impressed!!

Go to the Great Fortress. You will have to execute all Guards and open each
chest  to  find some useful tools. Be sure you are strong enough to try it.
You  should find the Sapphire Key to the East of the Fortress, and the Ruby
Key in the guard's quarters. Open the door leading to Simon the Stooge with
the agate key. Give him some money so as to have your abilities increased.

Exit  the  Fortress  and  come  back again (only then will the King talk to
you......well you DID slay all his guard company!). Go to the two-door set.
Open  the  first with the agate key and the second with the ruby key. Go to
speak  to  the  King. Although he is angry about you, he asks you to be his
hero!  No  time to hesitate......he will give you the Opal key (to open all
doors  in the Fortress). Go to the last door left (behind the King) open it
with  the  opal  key, follow the path to the Eternal Flame. Get it and exit
the Fortress.

Go  to  Twilight  Fortress, visit the Holy One (maybe some Bread of Life?),
and enter the tombs thanks to the Onyx Key. Find your way to the Black Key.
It  is  in  a room to the far West of the labyrinth. The Eternal Flame will
help  you  to  cross the dark passage. There is nothing else interesting in
the tombs so don't waste time there.

Go  back  to  Landor and Redstone Castle. Go to the Hall of Visions. Mesron
will  tell  you  that Seacrest is about to be attacked. Go there as fast as
you can! (you just have to go FOUR MOVES to the right from the Castle, then
go North until you enter the village.......don't waste any moves, avoid all
encounters  as  time  is  of the essence.......once in Seacrest, you should
face  Mantor,  and  his  killer guards - if not it's too late). Get near to
Mantor  and  throw  him a fireball (from the Book of Magic). He will vanish
and  the  guards will be free from the spell thrown on them. You have saved
Seacrest!!

Go back to the Hall of Visions. Speak twice to earn some experience, and be
considered  as a Knight of Landor. Mesron will tell you that Morle has been
captured by Mantor.

Your Hit Points are now only limited by the number of Gold Pieces you have.
Try to buy as many as you can, more than 10,000 if you want to survive (the
end of the game costs a lot of hit points!!).

Go  back  to  the  Realm  of  Sorceror's,  enter  Demph and buy some spells
(Fireballs!).

Now  you  can  enter the Dungeon of Despair: you are a Knight of Landor and
own  the  Black  Key.  Reach  Level  8  of  the  Dungeon  by  any available
means.....beware  the  last trap leads to Mantor's Lair.....he has thrown a
spell  that costs you about 40 hit points each move you make (Mantor's Mind
Zap).

Go  East  then North until you reach Morle who cries for you to hurry. Find
Mantor  (just  wander  about  for  a  few  seconds to find him), follow the
corridors. Kill all annoying guards.

Once  you  have  entered  the main room where Mantor and his private guards
stand, try to reach the Book of Evil (in the centre) and throw the Destruct
Spell (from the Book of Magic) until Mantor disappears.

Morle teleports you with his last psychic strength to Redstone Castle where
you are welcomed as THE HERO!!!

              Well done, Count Of Questron, Baron of Landor!!