                          NEUROMANCER


Part 1
 In the Chatsubo bar, check the PAX service; read all the messages on the
bulletin board and the Night City News. This will give you some basic ComLink
codes and let you know where your deck is. It will also tell you someone has
your cryptology skill chip and someone else will trade software for caviar.
Withdraw all your money from the bank, and pay Ratz the money you owe him.
Before leaving, send a message on the PAX to Armitage with your BAMA number.
This will soon get you enough operating capital to get you through the early
stages of the game.
 Once you leave the Chatsubo, head east (the top of the screen is north).
You'll come to the Body Shop where you can sell a few parts of your anatomy
if you get  really broke, but judicious use of the Save/Restore functions of
the game should  make that unnecessary. Across the street from there is the
Donut World where  cops hang out. You're not a cop, so don't hang out
there...yet. Further east is  Larry Moe's Microsofts Store. It will be
important later, but for now you can't  get much out of Larry without a
search warrant, a pickax, and laxative, so don't  waste much time there.
Instead, try the Massage Parlor on the corner. But you  don't want sex -- you
want information. And the young lady there must have heard some interesting
pillow talk.
The lady will tell you the link code and password for
the Panther Moderns; the link code for Bank of Zurich -- Orbital; give you
some advice about banking and whom to trust; and let you in on something Maas
Biolabs is cooking up.
 Next to the Massage Parlor (just head to the bottom of the screen), is
Shin's Pawnshop, where you can redeem your pawn ticket and get your UXB deck
back. (You don't even have to pay for it! If you decline to pay, Shin will
shove it into your hands!) This is a pretty lousy deck, so you'll want to
replace it later, but for now it's all you can really afford. Across from
Shin's is the Cheap Hotel, where you owe money and you'll have to settle your
bill before you get back in. South of the Cheap Hotel is the Gentleman Loser,
where a lady named Shiva is waiting to talk to you. Be nice, and ask her
about CRYPTOLOGY. She'll give you a chip. Implant it in your skull and you
can decode a few basic database passwords.
 Check back on the PAX, and by now Armitage will have transferred some cash
into your BAMA account. Now is good time to start checking some databases,
and you have a few uplink codes courtesy of Matt Shaw. First, however, buy
the Hardware Repair from Shiva; the UXB is notoriously unreliable. The first
database you should visit is the Regular Fellows. Their BBS will give you the
valuable Level 2 passwords for the Cheap Hotel and Asano Computing, and will
also tell you whom to contact regarding Japanese companies. You can download
BattleChess 2.0 and Scout 1.0 from their data library. Next, link onto Cheap
Hotel and use the Level 2 password; this will allow you to edit your bill and
wipe out your balance due. Then you can order some caviar from room service
and finally edit your bill to "pay" for the fish eggs, too. Next, sign up for
a full membership at the World Chess Confederation. You'll be able to play a
couple of games in the tournament with your BattleChess 2.0 before being
outclassed, which will add slightly to your bankroll. You can also check into
level 2 of Asano Computing (after you use your cryptology skill on the
encoded password), which will give you some more link codes. At this point,
you could also log into the Consumer Review (but don't -- it will cost you
money), and the Psychologist (ditto). I wouldn't bother. You have to do some
business on the street and must upgrade your software before you can go any
further.
 Leave the Gentleman Loser and head north to the Cheap Hotel to pick up your
caviar. Now head east on the street across the way. You'll pass one of Lonny
Zone's working girls -- she really can't help you, so ignore her. East of
Metro Holografix you'll see a cul-de-sac to the north. The doorway to the
south is Crazy Edo's. Trade the caviar for the software and exit. Go all the
way north to the House of Pong. If you are deferential to the head Monk,
Nolan, he will give you a quest for the Holy Joystick, which you can later
trade for skill chips. Return to the Cheap Hotel.
 Your UXB can't hold much software, so erase your lower levels of ComLink as
you upgrade and get rid of BattleChess 2.0, too. Log onto the Panther
Moderns' database and read the messages on the BBS. This will give you a lot
of information! It will tell you how to get a paycheck without working; who
to talk to about Cryptology, Coptalk, Evasion, and skill chips; who knows
about the SENSE/NET; who has valuable uplink codes; where you should begin
when you're ready for cyberspace; and where you can find EasyRider 1.0, an
invaluable aid for crossing zones in cyberspace. Send a message to Modern Bob
asking about the SEA and Hitachi Biotech codes, then read the messages again
-- he answers immediately. Finally, stop by the software library and download
ComLink 3.0.
 Next stop is the Microsofts store. Ask Larry Moe about Coptalk,  and buy the
chip. Implant it and you can now visit Donut World. When you walk in, operate
your chip before talking to the cop. He'll give you the link code for the
Chiba Tactical Police and the coded passwords for the SEA and Fuji. Your
present Cryptology skill is inadequate to decode these right now, however.
Your next job is to upgrade your skills and get some more money. You have to
buy a cyberspace-capable deck, and that ain't cheap!

Part 2
 Before you leave the Cheap Hotel, check the PAX again. It should tell you
that Shiva (at the Gentleman Loser) has a pass for the Matrix Restaurant for
you. PAX should also give you codes for the IRS and Citizens for a Free
Matrix (neither of which has anything you need or want). Go south from the
hotel, into the Loser, and ask Shiva about the Pass. Then leave and head
south again. On the east side of the street is the door to Julius Deane's
establishment. Ask him about hardware and buy the gas mask (although you
won't need it unti much later).
 Now, ask Julius about Skill. He has Bargaining (helpful but not necessary),
Philosophy, Phenomenology and Psychoanalysis. The last three are needed for
cyberspace, but wait till you have more money. Ask him about Cryptology, and
he will offer to upgrade your skills. Upgrade to level 2, and then you can
decode the passwords the cop in Donut World gave you. Finally, ask him about
Fuji, Hosaka, Musabori, and Hitachi. He will give you passwords, but some of
them are coded beyond your Cryptology skill level, so if you have the money,
you can upgrade to level 3, but you can also wait for that until you have
more cash on hand. Return to the Cheap Hotel.
 Log onto the SEA. There you can download ComLink 4.0 and Sequencer 1.0, and
upgrade your Coptalk to level 2. Sequencer 1.0 will allow you to enter the
ground floor of any database even if you don't have the password. Try it with
Fuji Electric. Log onto FUJI, click on your inventory icon, and click on
Sequencer 1.0. This will give you the level 1 password ROMCARDS. Log back on,
and use the decoded second level password. Check the new personnel lists; you
will find that Larry Moe has got himself a consulting job there. Write down
his BAMA number for future reference. If you read the last memo, you'll learn
that Tozoku has taken over Fuji by criminal means. Tozoku is a new name to
you, so when you log off, go back to Julius Deane and ask him about Tozoku.
He'll give you the link code.
 Go back to the Donut World and operate your Coptalk chip. If the cop calls
you the same name as he did when you first met, go out and re-enter and try a
different introductory phrase. You should now be able to ask him where the
cowboys go for black market software and what the level 2 password is for the
Chiba Tactical Police. Decode the password (I don't remember if Cryptology 2
can handle this, so if it can't, go back to Julius Deane and upgrade to
Cryptology 3), then go back to the Cheap Hotel. Log onto the Chiba Tactical
Police, use the Level 2 password, and choose Edit Warrants from the menu.
Click on "edit" then click on a name. You'll be prompted for a new name;
enter "LARRY MOE." Then enter his BAMA number.
 The cop did not give you the Gentleman Loser database link code, but you
should be able to figure it out easily enough. Don't ignore the obvious! Use
Sequencer 1.0 to get into Level 1, and check out the BBS. This will give you
the uplink codes for the Eastern Seaboard Fission Authority and Bank
Gemeinschaft. Log onto EASTSEABOD and use Sequencer 1.0 again. Check out the
BBS. This will give you the Level 2 password for the Gentleman Loser, let you
know where you can find a joystick, and warn you away from the Citizens for a
Free Matrix. The software library will give you ComLink 5.0. Log back onto th
Gentleman Loser database using the Level 2 password, and check out the
Sorcerer BBS. It will warn you against a certain piece of software, and give
you the coded Level 2 password for Bank Gemeinschaft. (You will definitely
need Cryptology 3 to decode this one, so get upgraded if you haven't already
done so.) Visit the software library. It has BlowTorch 1.0, Hammer 1.0, and
Probe 3.0, none of which you need until you get to cyberspace, so don't
download them until you get a better deck.
 Next, check out Tozoku Imports, using Sequencer 1.0 to get the level 1
password. In their library you will find ComLink 6.0, BlowTorch 1.0 and
Decoder 1.0. Download ComLink 6.0 now. Next, log onto Hosaka Corporation, and
use the Level 2 password you wrote down when you read it on the Panther
Moderns' BBS. Check out the "New Employee Listings," and click on a name. You
can edit it by using your own game name and BAMA number. Before you leave, be
sure to upload a copy of ComLink 6.0 for them. They'll give you a bonus.
Finally, log onto Bank of Zurich -- Orbital, use Sequencer, and open an
account. Write down your new account number.
 Time to hit the bricks. Leave the hotel and go north to Larry Moe's. Seems
that the proprietor is "helping the police with their inquiries," so you can
waltz through the back door and into the Panther Moderns' meeting room. Lupus
Yonderboy may be a funny looking dweeb, but don't call him that to his face.
Ask for his help politely. Then ask about SENSE/NET. Buy the pass. Ask about
SKILL. Buy the chip. Ask him about Cyberspace, AI, and Neuromancer. Finally,
ask him about BANKGEMEIN. It seems he's been skimming from a certain account
for years, and he will give you the number. Write it down, then leave and go
back to the hotel. Log onto BANKGEMEIN, use the decoded Level 2 password, and
choose Transfer Operations. Enter the account number Lupus gave you, then
give them the destination: BOZOBANK and your account number there.
Congratulations! You have committed grand larceny! (And this is small time
stuff compared to what you'll pull later.) Log onto BOZOBANK, use Sequencer
1.0, and download 30,000 to your chip.
 It's time for one big shopping spree before you tackle cyberspace. Leave the
Hotel and go visit Julius Deane. Buy the Psychoanalysis, Philosophy, and
Phenomenology chips. Stop by Metro Holografix, and ask him about the
Joystick. Buy it, then ask about Skill. He'll sell you Icebreaking and Debug.
Ask about software and buy Drill 1.0 (the others you can download for free).
Go to the House of Pong and trade the joystick for the Zen and Sophistry
chips. Go back to the main street and save the game here! Then continue east.
The lawbot will arrest you (this you can't avoid) but you should only get a
500 fine. Return to where you were arrested and enter the south door into the
Matrix Restaurant. Listen to the conversation. It will tell you that "every
AI ever built has an electronic shotgun wired to its forehead." Words to live
by later on! Ask about Skill, and buy Logic, Software Analysis, and
Musicianship. Install all your chips, then ask about Upgrades. You can
upgrade Debug to level 4, and Zen, Evasion, Software Analysis, and Hardware
Repair to level 2. Do so.  When you leave, head west and north and visit
Asano Computing. Use Bargaining if you have it, and ask Asano why Crazy Edo
calls him a pig? If you really insult Edo in front of Asano, he'll lower his
prices drastically. I suggest you buy the Ninja 4000 cyberdeck (don't buy the
Ono-Sendai VII yet); it is cyberspace-ready and has 20 slots for software.
Then return to the Cheap Hotel.  Log onto Tozoku and download BlowTorch 1.0
and Decoder 1.0. Log onto the Gentleman Loser and download Hammer 1.0 and
Probe 3.0. You are now ready to enter cyberspace!

Part 3
 Before you enter cyberspace, make sure you have a cyberspace-capable deck
(like the Ninja 4000), loaded with ComLink 6.0, Drill 1.0, Hammer 1.0,
Decoder 1.0, BlowTorch 1.0, Probe 3.0, and Sequencer 1.0. You also need the
following skills: ICEbreaking, Psychoanalysis, Logic, Philosophy,
Phenomenology, Sophistry, Zen 2, Evasion 2, Software Analysis 2, and Debug 4.
Save just before you enter cyberspace. When you get out, always debug your
software (a "-" before the program name indicates that it has crashed), and
wait until your health is back to 2000 before you save again prior to
returning to cyberspace.
 You will enter cyberspace in Zone 0 if you jack in from the Cheap Hotel
using ComLink 6.0. The ICE protecting the databases there is pretty thin, and
it can't do you much damage if you're smart and quick. The first database you
should crack is the Panther Moderns. You can identify any database by
entering it and using Probe 3.0. To make it easy, the Panther Moderns
database is located at x=224 y=112 (look at the bottom of your screen for
your location's coordinates). Click on the Skill icon and use ICEbreaking,
then click on your inventory. You have four ICEbreaking programs; Drill 1.0
is the best of them, so choose that first. As soon as you lose a volley, move
your selector back to the inventory icon and click on it _quickly_! This will
allow you to "load" another ICEbreaker before the first one wears off. (You
may even prefer to use keyboard commands here; check your manual and do
whatever seems most comfortable.) After Drill 1.0, use Hammer 1.0, Blowtorch
1.0, and Decoder 1.0, then return to Drill 1.0, and keep using it until the
ICE breaks. You will be able to raid the software library for Blowtorch 3.0,
Decoder 2.0, and Thunderhead 1.0. The last one is a virus program. Viruses
are one-shots which cannot be reused, so pick up a few. Then exit the
database and cyberspace to debug, rest up, and save.
 A word about ICEbreakers. As you will learn, there are three levels of
ICEbreaking software: Good (Hammer, Blowtorch, Decoder), Better (DoorStop,
Drill) and Best (Concrete, DepthCharge, LogicBomb). Best is twice as good as
Better, which is twice as good as Good, if you catch my drift. Put another
way, Concrete 1.0 is roughly equal to Drill 2.0 and Hammer 4.0. But every
time you use one against a particular patch of ICE, it becomes weaker as the
ICE educates itself about it. If you use Blowtorch 3.0, then the next time
you use it, it really becomes Blowtorch 2.0. Use it again, it's Blowtorch
1.0, and after that it's pretty useless. So start off with your best
ICEbreaker, then use your second best, third best, and rotate among them.
 The rest of Zone 0 is pretty useless, but two of the databases have AIs whom
you must defeat: World Chess and Psychologist. I would start with
Psychologist (x=96 y=32). First, you must crack the ICE as above, but now you
have better ICEbreakers, and several virus programs. After using your
ICEbreaking skill, use Thunderhead 1.0, which will weaken the ICE (it will
change color while the virus is operational) until it wears off. Then use
Blowtorch 3.0, Drill 1.0, and Decoder 2.0. This should handle the ICE in
short order.
 The AI (Chrome) appears. You fight an AI using Skills, and you have to be
quick. First, use Psychoanalysis to identify the AI's weakness (if any).
Chrome's weakness is Philosophy. So hit him with that first, then rotate
among the other skills (e.g., (1) Philosophy, (2) Logic, (3) Philosophy, (4)
Phenomenology, (5) Philosophy, etc.). You will be hit as you use your skills.
You can't defend yourself, but you can use Zen to "heal," and -- in a worst-
case scenario -- Evasion to bug out. It may take some practice, but you
should be able to polish off Chrome. Nothing much to do here but read a few
files, but you can download another Thunderhead 1.0 to replace the one you
used. Then jack out to lick your wounds and save.
 If you check your skills, you'll see Phenomenology, Logic, Philosophy, and
Sophistry have all gone up to level 2. Each time you defeat an AI, those four
skills increase. Go back in and try your luck against Morphy, the AI at the
World Chess database (x=160 y=80). Inside, you will find BattleChess 4.0,
which will come in handy later.
 (There is a quicker way to boost your skills. If you avoid the AIs entirely
for now, and work your way through the zones to Zone 3, you will find the
Turing Registry. There you will find "tutorials" which will upgrade your
Psychoanalysis to Level 4, and your Sophistry, Philosophy, Logic and
Phenomenology to 5. By the time I reached Turing, though, I had already
achieved those levels by polishing off four AIs. If you want to profit by
this "insider" knowledge, feel free.)  You enter Zone 1 through the cyberjack
in the Gentleman Loser, right in front of the Loser database (x=416 y=64), so
you might as well go after that first Inside you'll find Slow 1.0, a
"corrupter" which will slow down the ICE's reaction to your attacks, as well
as another virus. Other helpful goodies can be found at Copenhagen University
(x=320 y=32) including Jammies 1.0 (corrupter) and DoorStop 1.0; Tozoku
Imports (x=480 y=80) another virus and better ICEbreakers; I.R.S. (x=272
y=64); S.E.A (x=352 y=64); and Eastern Seaboard Fission Authority (x=384
y=32). Whichever you choose first, once you defeat it, your ICEbreaking skill
will go up to 2. From now on, after you've cracked the ICE in a new zone, it
will lift your ICEbreaking skill a notch.
 The AIs in Zone 1 can be found in N.A.S.A. (x=448 y=32) and Citizens for a
Free Matrix (x=352 y=112). N.A.S.A. has Python 2.0 (Acid), BlowTorch 4.0, and
Decoder 4.0. The only program you can download from C.F.M. is Blammo 1.0. You
don't want it. It's a trap. Central Justice and the Chiba Tactical Police
don't contain any software at all, and not much information.
 Corrupters should be used before viruses and ICEbreakers. The order of use
should be Jammies first, followed by Slow, then a virus and your
best ICEbreaker.
 Zone 2 can be entered through the cyberjacks found at Fuji, Hosaka, and
Musabori. The only software to be found there is at Hosaka (x=144 y=160),
which has Hammer 4.0, Concrete 1.0, Slow 2.0, Injector 2.0, and Mimic 2.0.
The only AI in Zone 2 is at Musabori. This is Greystoke, and he is much too
tough for you at the present time, so leave him be until later. Neither Fuji
Electric nor Hitachi Biotech offers much help or information.
 To reach Zone 3, you must take a little trip. From the Cheap Hotel, head all
the way south to the Spaceport on the western side of the street. From there
you can fly to either Zion Cluster or Freeside. Buy a ticket for Zion. When
you arrive, use your Musicianship to play Dub, and you will be put on board
the good ship Marcus Garvey bound for Freeside. Ask Maelcum about banks. On
Freeside, avoid the Villa Straylight, which is a deathtrap, and the Bank
Gemeinschaft, which has security you can't circumvent. Instead, go to the
Bank of Berne, and ask to open an account. While the teller is looking for
the form, you can slip inside the empty manager's office and use the
cyberjack there.
 The easiest database to handle in Zone 3 is the Free Sex Union (x=288 y=208)
which also has an AI. After that, go for Screaming Fist (x=464 y=160), which
has a lot of good software, including the indispensable EasyRider 1.0 which
allows you free access to all zones. Screaming Fist also has ArmorAll 1.0,
which you can use once to replenish your cyberdeck's shielding. (Later on,
you will find ArmorAll 2.0, 3.0, and 4.0. If you have room in your deck, hold
on to them. They'll give you a maximum of ten shield renewals.) Turing
Registry (x=432 y=240) offers some skill upgrades and information, and
D.A.R.P.O. (x=336 y=240) has some good software. Finally, Bank of Berne
(x=336 y=160) has an AI you must face and finish off, too. Once you get to
it, read the message board. It will give you an account number and a security
code that you can use to loot the Bank of Berne to the tune of 500,000! Just
remember to transfer it to your Bank of Zurich account. Not only that, the
Bank of Berne has software, too: a truly full-service financial institution!
With your newfound wealth, go over to Asano Computing and buy yourself an
Ono-Sendai Cyberspace VII. You deserve it! And from here on, it gets tough!

Part 4
 Once you're back on earth, you can do your jacking in from almost anywhere,
and I found the Cheap Hotel to be most centrally located. There are only two
databases in Zone 4. Go after Gridpoint (x=160 y=320) first. Read the
messages. The data library contains some very powerful software.
 The other database in Zone 4 is SENSE/NET. This will give you the number of
the only available ROM construct, the legendary Dixie Flatline. After you
finish with SENSE/NET, jack out and go all the way east to the High-Tech
Area; SENSE/NET is the southern door. Give them your pass, and when asked for
a code number, enter the one you were given in cyberspace. A ROM construct
can be helpful trying to debug or analyze software while still in cyberspace,
and can smell an AI. It also monitors ICE activity and your health level for
you. Definitely worth the effort.
 Return to the Cheap Hotel and, using EasyRider, find your way to Zone 5. The
ICE is less feisty at Bank of Zurich (x=336 y=368) and Bank Gemeinschaft
(x=304 y=320), although the pickings are slim. Useful software can be found
at Bell Europa (x=384 y=288), I.N.S.A. (x=448 y=320), and Nihilist (x=416
y=368).
 Zone 6 has only two databases -- both tough, and both with AIs. Try KGB
(x=112 y=416) first, because it has a veritable gold mine of software,
including the awesome DepthCharge 8.0! Then you can tackle Maas Biolabs
(x=112 y=480). Once inside Maas Biolabs, you can access their security
systems. This will allow you to unlock their physical front door and send the
lawbot away. When you get back to the Cheap Hotel, you can put on your gas
mask and waltz right in and nab their pet CyberEyes project.
In essence, CyberEyes turns you into a deck with 32 slots for software.
 Zone 7 has three databases, all extremely important. Go after Phantom (x=320
y=464) first -- he has 2000 level ICE, and an AI, but once you get through
the ICE, don't use your combat skills. Instead, play chess with him! Access
your BattleChess 4.0 program. Phantom will thank you and invite you inside.
There you will be able to download Hemlock 1.0, which is the "shotgun"
program for Musabori's AI, Greystoke. You should also beat Wintermute, the AI
for Tessier-Ashpool (x=384 y=416). Psychoanalysis won't reveal his weakness,
but _I_ will: It's sophistry.
 There are only two obstacles left to face, and one is a piece of cake. Go
back to Zone 2 and Musabori Industries (x=208 y=208). The ICE should give you
no headaches and neither will Greystoke. When he appears, zap him immediately
with Hemlock 1.0 and he'll melt like the witch in "The Wizard of Oz." Inside
you'll find Kuang Eleven 1.0 in the data library. This is the "shotgun"
program for Neuromancer himself.
 Time for the showdown. Rest up, debug, and get back to Zone 7 and Allard
Technologies (x=432 y=464). When you crack the ICE, Neuromancer will appear
and say "About time you showed up...." He will then whisk you away to a
desert island and explain some of the game's mysteries. After that, he'll
strand you there with nowhere to go, nothing to do but watch the surf as your
life force slips away.... Hey, if I'm on a tropical island, why is my life
force slipping away? Remember what was said earlier about some AI's being
able to alter reality? You're not on some desert island -- you're still in
cyberspace, bucko! Use your logic, phenomenology, and philosophy skills, and
you will jolt Neuromancer enough that he'll return you to cyberspace for the
final battle. Hit him with Kuang Eleven 1.0, and then with everything you've
got. By now, your combat skills are all at level 10 or more, and if you are
quick enough, you should be able to take him.
 Once you've blown him away, we have the obligatory uplifting ending.
Congratulations! You've made the matrix safe once again!

Part 5

 DATABASE              LINK        LVL     PASSWORD
 --------              ----        ---     --------
 Cheap Hotel           CHEAPO      1       GUEST
                                   2       COCKROACH
 Regular Fellows       REGFELLOW   1       VISITOR
 World Chess           WORLDCHESS  1       NOVICE
                                   2       MEMBER
 Panther Moderns       CHAOS       1       MAINLINE
 Asano Computing       ASANOCOMP   1       CUSTOMER
                                   2       PANCAKE (decoded=VENDORS)
 Consumer Review       CONSUMEREV  1       REVIEW
 Psychologist          PSYCHO      1       NEW MO
                                   2       BABYLON
 Gentleman Loser       LOSER       1       WILSON
                                   2       LOSER
 Citizens for a Free   FREEMATRIX  1       CFM
 Chiba Tactical Police KEISATSU    1       WARRANTS
                                   2       SNORSKEE (decoded=SUPERTAC)
 Software Enforcement  SOFTEN      1       SMEEGLDIPO (decoded=PERMAFROST)
 Tozoku Imports        YAKUZA      1       YAK
 Fuji Electric         FUJI        1       DUMBO (decoded=ROMCARDS)
                                   2       ABURAKKOI (decoded=UCHIKATSU)
 Hosaka Corp.          HOSAKACORP  1       VULCAN (decoded=BIOSOFT)
                                   2       FUNGEKI
 Musabori Industries   MUSABORIND  1       PLEIADES (decoded=SUBARU)
 Hitachi Biotech       HITACHIBIO  1       GENESPLICE
 Eastern Seaboard      EASTSEABOD  1       LONGISLAND
 Fission Authority
 Bank of Zurich --     BOZOBANK    1       no password
 Orbital                                   (need to use Sequencer 1.0)
 Bank Gemeinschaft     BANKGEMEIN  1       EINTRITT
                                   2       EINHOVEN (decoded=VERBOTEN)
 I.R.S.                IRS         1       TAXINFO

Part 6

 SKILLS:
 ------
 Bargaining        1   from Julius Deane
 Coptalk           1   from Larry Moe
                   2   from S.E.A.
                   4   from S.E.A. in cyberspace
 Cryptology        1   from Shiva at Gentleman Loser
                   2-3 from Julius Deane
                   4   from I.N.S.A.
 Debug             1   from Metro Holografix
                   2-4 at Matrix Restaurant
 Evasion           1   from Lupus Yonderboy
                   2   at Matrix Restaurant
 Hardware Repair   1   from Shiva at Gentleman Loser
 ICEbreaking       1   from Metro Holografix
 Logic             1   at Matrix Restaurant
                   5   Turing Registry
 Musicianship      1   at Matrix Restaurant
 Phenomenology     1   from Julius Deane
                   5   Turing Registry
 Philosophy        1   from Julius Deane
                   5   Turing Registry
 Psychoanalysis    1   from Julius Deane
                   4   Turing Registry
 Software Analysis 1   at Matrix Restaurant
                   2   at Matrix Restaurant
 Sophistry         1   House of Pong
                   5   Turing Registry
 Zen               1   House of Pong
                   2   at Matrix Restaurant

 SOFTWARE:
 --------
 ("*" indicates program available only in Cyberspace)
 COMMUNICATIONS
 Comlink     1.0       in your UXB
                       Metro Holografix
             2.0       Crazy Edo
             3.0       Panther Moderns
             4.0       S.E.A.
                       Copenhagen University*
             5.0       Eastern Seaboard
                       Hosaka
             6.0       Tozoku Imports
 Cyberspace  1.0*      Panther Moderns
                       Bell Europa

 ICEBREAKERS
 Blowtorch   1.0       Gentleman Loser
                       Tozoku Imports
                       Metro Holografix
             3.0*      Panther Moderns
                       Tozoku Imports
             4.0*      N.A.S.A.
 Concrete    1.0*      Hosaka
             2.0*      D.A.R.P.O.
             5.0*      K.G.B.
 Decoder     1.0       Tozoku Imports
                       Bank Gemeinschaft
                       Metro Holografix
                       Copenhagen University*
             2.0*      Panther Moderns
             4.0*      N.A.S.A.
 DepthCharge 3.0*      Screaming Fist
             8.0*      K.G.B.
 DoorStop    1.0*      Copenhagen University
             4.0*      I.N.S.A.
 Drill       1.0       Metro Holografix
                       Gentleman Loser*
             2.0*      Tozoku Imports
             3.0*      D.A.R.P.O.
 Hammer      1.0       Gentleman Loser
             2.0*      I.R.S.
             4.0*      Hosaka
             5.0*      Gridpoint
             6.0*      I.N.S.A
 LogicBomb   3.0*      I.N.S.A.
                       Nihilist
             6.0*      K.G.B.

 VIRUSES
 Acid        1.0*      Tokozu Imports
             3.0*      Nihilist
             5.0*      Bell Europa
 Injector    1.0*      Gentleman Loser
             2.0*      Hosaka
             3.0*      D.A.R.P.O.
                       Gridpoint
             5.0*      I.N.S.A.
                       K.G.B.
 Python      2.0*      N.A.S.A.
             3.0*      Screaming Fist
             5.0*      Nihilist
 Thunderhead 1.0*      Panther Moderns
                       Psychologist
             2.0*      Eastern Seaboard Fission Authority
                       S.E.A.
             3.0*      D.A.R.P.O.
                       Gridpoint
             4.0*      Bell Europa

 CYBERSPACE CORRUPTERS
 Jammies     1.0*      Copenhagen University
                       I.R.S.
             2.0*      D.A.R.P.O.
             3.0*      Gridpoint
             4.0*      K.G.B.
 Slow        1.0*      Gentleman Loser
             2.0*      Hosaka
             3.0*      Bank of Berne
                       Screaming Fist
             4.0*      Nihilist
             5.0*      K.G.B.

 CHESS PROGRAMS
 BattleChess 2.0       Regular Fellows
             4.0*      World Chess
 K.G.B.      1.0*      Screaming Fist

 SHOTGUN PROGRAMS
 Hemlock      1.0*     Phantom
 Kuang Eleven 1.0*     Musabori

 OTHER PROGRAMS
 ArmorAll     1.0*     Bank of Berne
                       Screaming Fist
              2.0*     Gridpoint
              3.0*     I.N.S.A.
              4.0*     K.G.B.
 Easy Rider   1.0*     Screaming Fist
 Mimic        1.0*     I.R.S.
              2.0*     Hosaka
 Probe        1.0      Metro Holografix
              3.0      Gentleman Loser
              4.0*     Copenhagen University
             10.0*     Bank of Berne
             15.0*     K.G.B.
 Scout        1.0      Regular Fellows
 Sequencer    1.0      S.E.A.

 OTHER MATERIALS:
 UXB deck (yours)                Shin's Pawn
 Other Cyberdecks                Crazy Edo
                                 Asano Computing
 Decks w/Cyberspace Capability   Asano Computing
 CyberEyes                       Maas Biolabs
 Gas Mask                        Julius Deane
 Caviar                          Cheap Hotel Room Service
 Holy Joystick                   Metro Holografix
 SENSE/NET Security Pass         Lupus Yonderboy
 ROM Construct                   SENSE/NET
 Matrix Restaurant Pass          Shiva at Gentleman Loser

 KEY NUMBERS:
 Your BAMA ID                    056306118
 Larry Moe's BAMA ID             062788138
 Your BOZOBANK Account           712345450134
 BANKGEMEIN Account              646328356481
 Bank of Berne Security Code     LYMA1211MARZ
 Bank of Berne Account           121519831200
 Dixie Flatline ROM Construct    0467839