         SOLVE TO CHRONOQUEST II TYPED FROM CU AMIGA BY THE SANDMAN
         **********************************************************

                              START AT I
                              **********

ADVANCE

PICK UP:The anchor and the coins douns on rhw eifhr od rhw acrwwn by some
        small rocks.
DO NOT PICK UP:The chest on the left of the screen and the clay jug from
               the right of the screen.
RETREAT:Back to the ship.
USE:The coins on the reactor to travel to IV.

ADVANCE

PICK UP:The silver ring on the right of the screen and the spearhead on
        the tail of the golden lion, the figurehead of the ship.

DO NOT ADVANCE

RETREAT:Back to the ship
USE: The silver ring on the reactor to travel III.

ADVANCE
ADVANCE AGAIN

PICK UP:The key from the door.
USE:The key on the Blacksmith.
USE:The key on the door.

ADVANCE

THE GUARDIAN OF THE WINDS APPEARS
Talk:To the guardian.
DO NOT LISTEN
PICK:The "Hello guardian of the winds" option.
RETREAT
PICK UP:The key from the door.
PICK UP:The anvil from the Blacksmith.
RETREAT:Back to the ship

                              THE MUSKETEER
                              *************

USE:The anvil on the reactor to travel to X.
PICK UP:The sword and the copper sheath.
USE:The copper sheath on the reactor to travel to XI.
USE:The sword on the erpent in the tree.
PICK UP:The freagments of the sword from the bottom of the screen by the
        serpents head.
USE:The sword on the forked branch.
USE:The spear-head on the staff to make a spear.
USE:The fragments of the sword on the reactor to travel to XIII.
PICK UP:The horse shoe on the door to the left of the screen.

ADVANCE

USE:The glove to challenge the Musketeer.
LISTEN:To Travil, a musketeer.
TALK:To Travil.
PICK:The "A letter of recommendation for you was stolen from me" option.
TALK:To Travil again
PICK:The "It is not for me to judge her" option.
USE:The horse shoe on the horse.
USE:The sword or the spear on the guard in the tavern.
USE:The clay jug on the wine barrel to the left of the fire to fill it with
    wine.

ADVANCE

                                THE QUEEN
                                *********

TALK:To the duke.
PICK:The "I am the Queen's representative" option.
TALK:To the duke again.
PICK:The "Diamond pendants for an ancient trunk, does this tempt you?"
     option.
GIVE:The ancient trunk to the duke.
TALK:To the duke again.
PICK:The "Mylord, I beg you to believe me" option.

ADVANCE

USE:The key on the door.

ADVANCE

PICK UP:The vase of flowers.
USE:The vase of water on the fire.
USE:The dagger on the eye shaped section at the back of the fire grate.

ADVANCE-FINDING A SECRET PASSAGE

TALK:To the lady.
PICK:The "Good day mylady I come by order of Buckingham" option.
TALK:To the lady again.
PICK:The "The duke has sent me to retreive... diamond pendants" option.
TALK:To the lady again.
PICK:The "I have ways of making you talk" option.
TALK:To the lady again.
PICK:The "Your face, your body, your dress drive me crazy" option.
PICK UP:The pendants from around the ladies neck.

ADVANCE

GIVE:The pendants to the Queen.
PICK:The "Madam it was an honour without equal" option.
TALK:To the Queen again.
PICK:The "That which your majesty deems acceptable to give me" option.

ADVANCE

                           LIZARDS AND CYCLOPS
                           *******************

ADVANCE AGAIN

USE:The dagger on the reactor to travel to II.

ADVANCE

PICK UP:The pewter goblet from the front of the right hand side of the
        rocks.
PICK UP:The sea shell with the necklace in it from the right of the screen.

ADVANCE
LOOK AT THE LIZARD ON THE ROCK FACE IF YOU WANT TO.
ADVANCE

USE:The anchor on the little rock to the left of the big rock.

ADVANCE

TALK:To the Cyclops.
PICK:The "O powerful Polyphemus... a humble traveller?" option.
TALK:To the Cyclops again.
PICK:The "I have some wine, a nectar that comes from future worlds" option.
TALK:To the Cyclops again.
PICK:The "Open your mouth, so I can empty my clay jug" option.
USE:The spear of the Cyclops' eye.
USE:The clay jug on the blood.

KEEP RETREATING UNTIL YOU REACH THE SHIP

USE:The pewter goblet on the reactor to travel to V.

ADVANCE
ADVANCE AGAIN

PICK UP:The rope from the tree in the in the top left hand corner of the
        screen.

ADVANCE

TALK:To the sorceress.
PICK:The "Beautiful sorceress would you feed a poor starving stranger"
     option.
TALK:To the sorceress again.
PICK:The "But first I must protect myself from your magical powers" option.
TALK:To the sorceress again.
USE:The ring.
TALK:To the sorceress again.
PICK:The "Surely it's a trap, but what difference, I cannot resist your
     charms" option.

GO AND ENJOY YOURSELF!!

                           KINGDOM OF THE DEAD
                           *******************

RETREAT:Back to the ship.
USE:The nails on the reactor to travel to VI - 'THE KINGDOM OF THE DEAD'

ADVANCE
ADVANCE AGAIN

PICK UP:The bronze shield from the far right of the screen.

ADVANCE

TALK:To Tiresias.
PICK:The "O prophet Tiresias, drink this blood and reveal the perils that
     await me" option.
GIVE:The clay jug with blood in it to Tiresias.
TALK:To Tiresias again.
PICK:The "Do your job and predict my future" option.
TALK:To Tiresias again.
PICK:The "Charybdis" option.

RETREAT BACK TO THE SHIP

USE:The bronze shield on the reactor to travel to IX.
PICK UP:The candles from next to the baby.
USE:The necklace on the reactor to travel to VII.

ADVANCE

USE:The rope on the ships mast.
USE:The candles on the crew.  (Watch out this bits tricky)

ADVANCE
ADVANCE AGAIN
ADVANCE AGAIN
ADVANCE AGAIN
RETREAT
RETREAT AGAIN

PICK UP:The ear-rings which are to be found in the cabinet in the centre
        of the screen.

ADVANCE

USE:The ear-rings on the reactor to travel to VIII.

ADVANCE
ADVANCE AGAIN

USE:The sword on the horn of the ox on the right of the screen.
PICK UP:The horn.

RETREAT

USE:The sword on the top of the rock in the centre of the screen.
PICK UP:Both pieces of the broken piece.

RETREAT

USE:The broken point of the broken sword, not the hilt on the reactor to
    travel to XII.
USE:The gold sceptre on the King.

ADVANCE
ADVANCE AGAIN

USE:The ox horn on Roland.

RETREAT
RETREAT AGAIN

USE:The sword on the reactor to travel home to THE END.