                            Monkey Island 2

                Walk-Thru Solve Part I: The Largo Embargo 
                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
You start on the bridge.  Go left or right, either way, Largo will shake you 
down and mug you and steal your fundage.  After he leaves, bail to the right 
side of the bridge.  Stop at the sign.  PICK UP SIGN.  You will take the 
shovel.  Exit right.  You will then be at an overhead view of the map of the 
island.  Go to the Swamp area.  USE COFFIN.  Row to the shack, you get taken 
up into the voodoo mojo chick's pad.  LOOK AT TABLE in the first room, you'll 
see a thread of string on the table.  PICK UP STRING.  Now look at the jars on 
the shelves next to the table.  Keep looking at things until you see the jar 
of ASHES-TO-LIFE.  Now walk to the right side of the room and you will enter 
the next room.  Talk to Mrs. Mojo Voodoo priestess chick about the ashes-to- 
life.  You will need to know about this for later.  Now talk to her about 
Largo and making a voodoo doll.  She will give you a list of ingredients you 
need to make the doll... (hair, thread, body fluid, part of a dead relative.) 
Leave and row back to shore, exit left back to map. 
 
Now go to the cemetery... at the top of the hill you see some graves and 
tombstones.  Go up there and you will get a closeup of the area.  The first 
grave on the left is Largo's grandfather's grave.  USE SHOVEL ON GRAVE. 
You will dig up the grave and get a bone from the deceased old feller. 
Exit left back to the map. 
 
Go to the beach area.  You'll find a stick on the ground.  PICK UP STICK. 
Now leave back to the map. 
 
Go back to woodtick town.  Go to Wally the cartographer's pad (second door 
from right).  Talk to Wally about things.  Take a blank sheet of paper from 
pile at bottom right hand side of screen.  Watch Wally closely.  He will 
place his monocle on the table and rub his eyes from time to time.  When he 
does this, quickly PICK UP MONOCLE.  Exit back out the door to the left. 
 
Look near bottom of screen, you will see a hatch leading down to the Bloody 
Lip bar and you will see some windows on the side of the ship.  The window on 
the far left is accessible.  WALK TO WINDOW and you jump into the window and 
find yourself in the kitchen.  There's a knife on the table... PICK UP KNIFE. 
Leave from the window you came in at. 
 
Walk down path towards far left, you reach the farthest ship on the left. 
Enter the door.  See the little alligator tied to the post?  USE KNIFE ON 
ROPE.  You will cut the alligator (Pegbiter) loose and the little bastard 
runs away.  The Innkeeper freaks out and goes after Pegbiter.  PICK UP BOWL 
in order to get the cheese squigglies inside Pegbiter's bowl.  Now exit 
through the door on the far left.  This is Largo's room.  Quickly, before he 
catches you in there, grab his toupee off the styrofoam head on top of the 
desk on the far left of the room.  Now bail out the door, or wait till he 
comes in and throws you out. 
 
Go to the right and up to the screen where the pirates and the laundry dude 
is.  PICK UP BUCKET (the bucket underneath the pirates).  Pirate on left will 
say don't take it.  Choose dialoge option number one for best results.  You 
ask if it's his bucket, he says no... you ask if minds if you take it, he 
says go for it dude.  You can get the bucket with the other dialogue but the 
conversation takes forever (but it's funny).  Ok, now you see a box on the 
floor where the rat is scurrying around.  OPEN BOX... USE STICK WITH BOX... 
USE STRING WITH STICK.... USE CHEESE SQUIGGLIES WITH BOX.  What this does is 
set a trap to catch the little rodent.  Exit this screen for a moment, then 
come back.  The Rat will be eating the squigglies under the box.  Pick Up 
and Pull the string.  You will catch the rat in the box.  OPEN BOX.  TAKE 
RAT. Exit this screen. 
 
Now enter the hatch near the bottom of the screen to get into the Bloody Lip 
Bar.  Talk to the Barkeeper.  Keep asking him for a drink over and over and 
give him a bunch of excuses.  Pretty soon Largo comes in and orders a drink. 
Largo spits on the wall before he leaves.  After this, USE BLANK SHEET OF 
PAPER WITH DRIPPING SPIT.  Now you take his spit off the wall (body fluid). 
Go up the stairs to leave this screen. 
 
Now go back to the kitchen via the window.  USE RAT IN VISCIOSUES (Soup).  You 
drop the rat in there.  Now bail again via the window.  Now go back down the 
hatch to the Bloody Lip.  Talk to the barkeep... a dialogue option about 
ordering soup now appears... Select this option.  Barkeep goes into kitchen 
to check the soup out... finds rodent in soup.. fires cook... comes out and 
tries to serve you soup.  Tell him you don't want the soup, he asks if you 
want a job.  Take the job, get your weeks wages in advance.  Now go into the 
kitchen.  Fuck this job, its boring, you can't cook, and you already got paid, 
so fuck it and bail out the window. 
 
Exit right from the town, to the map.  Go to the swamp area.  USE BUCKET ON 
SWAMP.  You fill bucket with mud.  Exit back to map, head back into town. 
Go to Largo's room, CLOSE DOOR, USE BUCKET WITH DOOR, now hide behind the 
clothes changing curtain.  Largo comes in, get's bucket of mud on head, 
clothes are dirty.  Largo goes to cleaners, follow him there.  Watch the 
conversation.  Largo leaves.  Now go back to his room, CLOSE DOOR.  You will 
see a laundry ticket tacked to the back of the door.  PICK UP TICKET.  Go 
back to the laundry dude, give him the ticket, he gives you Largo's clothes. 
 
Now exit the town to the map, head to the swamp and back to the Mojo bitch. 
Give all your voodoo doll ingredients (toupee, bone, bra and spit) to her. 
She will make a voodoo doll and give it to you with some pins. 
 
Now get back to the town, head to Largo's room.  When you go in there he 
will start yelling and start to throw you out.  While he's doing this, 
quickly USE PINS ON VOODOO DOLL.  Now watch the animation sequence as you 
banish Largo from town. 
 
Head out of town to map.  Go down to peninsula.  You meat captain dreadlocks 
rastafarian joint toker.  Talk to him.  Now select ROLL JOINT, now SMOKE 
JOINT WITH RASTA MAN.  The two of you start toking and get high.... ok just 
kidding.  You talk to him and he tells you he needs his necklace to sail. 
Give him Wally's monocle and it will suffice.  Now he'll give you a map and 
you tell him where you want to go.  Select PHATT ISLAND from the map. While 
on Dread's boat remember to pick up the bag of Parrot Chow when you see it. 
 
Congratulations... You just finished Part I 
 
 
                 Walk-Thru Solve Part ][: The Four Pieces 
                 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
When you arrive on PHATT you get arrested by the guard no matter what you 
say to him.  After the conversation with the Phatt pig you find yourself 
behind bars.  PICK UP MATTRESS... there's a stick underneath.  USE STICK ON 
BONE (the bone is the leg bone of the skeleton in the cell on the left.) 
You flip the bone into your cell with the stick.  PICK UP BONE... GIVE BONE 
TO DOG.  Dog walks to you, drops key, takes bone.  PICK UP KEY, USE KEY ON 
CELL DOOR... you are now free.  Before leaving be sure to grab the two 
envelopes on the shelf near the door.  One is the MANILLA envelope and one 
is the GORILLA envelope.  In the manilla is all your inventory, and in the 
gorilla is a banana and an organ.  OPEN ENVELOPES to obtain the items. Now 
leave the jail. 
 
From the jail, head right.  You will see a long path going off into the 
distance.  Along this path you will see a few alleys and a library on the 
left, and a pier on the right.  Head to the pier.  Talk to the old man 
who is fishing.  Brag to him about what a great fisher you are.  He will 
challenge you to a contest from which you can get his fishing pole if you 
win.  The contest is who catches the biggest fish.  After you talk to him 
leave the screen to the left.  Head to the Library. 
 
Inside the library, to the left is a model lighthouse.  OPEN LIGHTHOUSE. 
You find a lighthouse lens... pick it up and keep it.  Now go talk to the 
librarian.  Apply for a library card.  Now you have a temporary card.  Go 
over to the card catalogue.  Select a book that you WON'T NEED later.  My 
favorite book to use for this is the Pirate's Primer found under P in the 
catalog.  It's a book about software piracy... haha... You need to get 
two other books at this point that you will need later.  One is under D 
for Disasters and pertains to the sunken ship Mad Monkey.  The other book 
pertains to the Ashes to Life spell and is found under A for Ashes.  Or V 
for Voodoo... can't remember... When you find the three books and select 
Hmmm I better remember this book for each one, go over to the librarian 
and ask for each book by name.  She will give you the books you request. 
Now leave the library and head back to the left towards the jail.... keep 
going left past the jail and you'll see a long path to the left heading off 
into the distance.  Take this path to the map screen.  Now head to PHATT 
Mansion. 
 
Enter the mansion through the front door.  Try to walk up the stairs.  The 
guard stops you.  Tell him he's confused you with your cousin Guybrush.  Then 
tell him you think there is a fire in the kitchen.  He leaves, you can now 
proceed up the stairs.  When you get into the Phattboy's bedroom he's asleep. 
Notice there is a book on top of his fat belly.  Move the cursor over the 
book and you see the title is famous pirate quotations.  You will now need 
to use your book to offset the weight of his book so you can take it.  Select 
USE PIRATE PRIMER WITH FAMOUS PIRATE QUOTES.  After a short animation which is 
reminiscent of Indy Jones and the Temple of Doom, you end up with the Quote 
book.  Leave this place now and go back to the wharf. 
 
Head over to the path where the library is.  You will see two alleys.  Head 
into the first alley.  There's a guy betting with a guy who's running a 
roulette wheel.  He wins the bet and leaves... quickly follow this guy out 
of the alley.  He heads into the second alley, follow him there and hide 
behind the crates and watch what he does.  He then leaves.  Now go up to the 
door, select OPEN PEEPHOLE, Guybrush knocks on the door.  When the dude answers 
the door select the first dialogue option (Give me the next roulette number). 
He will ask for the password.  What he will do is hold up some fingers and 
say one thing, then hold up different fingers and say another thing.  For 
instance he'll hold up four fingers and say "If this is two", then he'll hold 
up one finger and say "Then what is this".  You will then have to select a 
number.  In this example the answer would be FOUR.  Why?  Well, here's the 
secret - When he first holds his hand up, count how many fingers he has up. 
This will be the magic number.  Everything else he says is just designed to 
throw you off.  He'll make you repeat the deal successfully three times in 
a row.  Just keep telling him the number of fingers he holds up first and 
you'll get it right each time.  After three times he tells you the number 
you need to win roulette.  After you get the number, go back to the roulette 
wheel and place a bet.  Win the ticket to the party, go back to the gamblers 
club, get the next number, go back to roulette, place bet, win, take the 
money, go back to the gamblers club, get the next number, go back to the 
roulette dude, place bet, win, take the circus tickets.... Now leave and go 
back to Dread's ship on the far right.  Ask Homeboy to take you to BOOTY 
ISLAND. 
 
When you arrive on Booty go into the first shop you see on the left, the 
antique shop and buy everything you can get.  This includes the following 
items: SHIPS HORN, SIGN ABOUT PARROT, FEATHER PEN, HUB CAPS, PIRATE HATS, 
ELVIS PLATE, SHINY SAW, PARROT'S MIRROR, maybe some other shit too... 
Don't worry about money, you will have plenty to get all you need. In order 
to buy things select PICK UP (ITEM) and Guybrush will say he wants to buy 
it.  The Antique Dealer will then either tell Guybrush the price and offer 
to sell the item, or decline to sell the item entirely.  The few things 
you might have trouble buying are the Sign about Parrot and the Parrot's 
Mirror.  To buy the sign about the parrot, the antique dealer will decline 
to sell it first, then agree to sell it.  With the parrot's mirror, the 
dealer will decline to sell it unless you do something first.  Here's what 
you do... First make sure you bought the sign about the parrot.  Once you 
do this there will be an empty hook left in the place where the sign was. 
Take your bag of parrot chow that you got from Dread's ship.  Select USE 
EMPTY BAG OF PARROT CHOW ON HOOK.  You will hang the parrot chow bag on 
the hook.  The picture of the parrot on the parrot chow bag will attract 
the parrot.  The parrot will walk from the left end of the perch to the 
right end of it in order to look at the bag of parrot chow.  Now that the 
parrot is not looking at the mirror anymore, the dealer will let you buy 
the parrots mirror.  Select PICK UP MIRROR to get the dealer to sell it. 
After you buy everything, talk to the dealer about the piece of the map 
on his counter.  He wants millions for this map piece, but he'll also trade 
something for it.  He tells you about the figurehead of a sunken ship called 
the Mad Monkey.  Find the figurehead and he'll trade it for the map.  We'll 
find the figurehead later.... for now, leave the antique shop and head on 
across the street over to the costume shop. 
 
Inside the costume shop the costume dude will not give you a costume unless 
you have one reserved.  If you show him your ticket to Governor Marley's 
party he will give you your reserved costume.  Select GIVE MARDIS GRAS PARTY 
TICKET TO COSTUME DUDE.  He will give you the costume that had been reserved 
for the previous owner of the ticket.  Unfortunately the costume is not quite 
your style, but you are stuck with it and it will get you where you need 
to go, so take it and leave. 
 
Now walk to the right from the costume shop and meet up with Kate who is 
standing near Stan's Used Coffin Store waving flyers and yelling.  Talk to 
her and take a flyer from her.  Now say goodbye and proceed on your way, 
moving right. 
 
Walk past Stan's shop (you'll deal with him later), you will see the spitting 
contest, just keep walking past it towards the right of the screen (you'll 
enter it later), and then you'll get to the far right of the screen, exit it 
and arrive at the map of the island.  Select Gov. Marley's Mansion from the 
map. 
 
On your way to the mansion you meet a chick guard dressed as LeChuck.  Have a 
conversation with her, put your costume on, then proceed to the mansion. 
When you get to the mansion, before you enter, notice there is a path running 
to the back of the mansion.  There are actually two paths, one heading left, 
and one right.  Take either path and you arrive in back.  There is a back door 
which leads to the kitchen and there are some garbage cans.  Select PUSH 
GARBAGE CANS.  You make a loud noise with the cans and the cook get's way 
pissed and comes out yelling at you.  Run away from the cook and he will 
chase after you.  Run to the path and follow it to the front of the mansion. 
Keep running past the front of the mansion to the opposite path and follow it 
around the other side of the mansion towards the rear again. You will have 
made a complete circle around the mansion, the cook has been chasing you all 
the way.  Quickly enter the kitchen door before the cook catches you.  Inside 
the kitchen you see a pot of fish.  Take one of the fish and leave the kitchen. 
Let the cook yell some more and ignore him and he will go back in the kitchen. 
Now take one of the paths back to the front of the mansion and enter the 
mansion via the front door.  All of the guests will ignore you so don't waste 
time talking to them.  Look to the far left side of the room, there is a 
painting there.  You see a piece of the map you need stuck on the corner of 
the painting.  PICK UP PIECE OF MAP.  Now leave the mansion.  You will get 
stopped by the gardener and the dog and taken back into the mansion and taken 
upstairs to see Gov. Marley.  Marley will be pissed and the two of you will 
have a conversation.  Select all of the polite, grovelling dialogue selections 
and you will be ok.  Don't piss her off more.  She will end up taking the map 
and tossing it out the window.  Leave the room, head on downstairs and out the 
front door.  Try to pick up the map piece and it will float away and then 
get carried by the wind and finally land on the side of the cliff.  Go back 
inside the mansion.  Go upstairs and into Gov. Marley's room.  She's gone now. 
Notice the oar mounted above her bed.  PICK UP OAR. Now leave, go downstairs 
and out the door.  The dog will bark and you tell him to shut the hell up. 
When the dog shuts up, select PICK UP DOG, and you will take the dog Guybrush 
and stuff him in your pocket.  Now leave to the right, heading down the path 
away from the mansion and you will arrive back at the overhead view of the 
map.  Select Dread's ship from here and when you get to the ship have him 
take you back to PHATT Island. 
 
Back on Phatt Island take the path over to the pier with the old fishing man. 
Select GIVE FISH TO MAN.  You will have a conversation and he will admit you 
caught the biggest fish and you win.  Your prize is his fishing pole so he 
gives you his pole and leaves.  Go back to Dread's Ship and have him take 
your ass back to BOOTY Island. 
 
Back on Booty Island go down the path to the left past the antique shop, 
behind the old man with the cannon and you'll enter the overhead view map. 
Select the cliff at the bottom of the map.  When you arrive there, select 
WALK TO SIDE OF CLIFF.  You will get a view of the map on the side of the 
cliff.  Select USE FISHING POLE WITH PIECE OF MAP.  You will cast your 
line, hook the map and start reeling it up.  When you almost have the map, 
a bird flys by and takes the map from you and flys to the BIG TREE.  Leave 
the cliff area and you'll be back on the overhead view of the map of the 
island.  From here, select the big tree and walk to it. 
 
When you arrive at the big tree, you will see a bunch of holes in the tree. 
The first hole has a plank stuck into it that will act like a step.  Take 
the oar from your inventory and stick it into the second hole.  ie.  USE 
OAR WITH HOLE.  Now step up on the big tree root from the left.  Now walk 
to the plank, now walk to the oar.  When you step on the oar it will break 
and you will fall and hit your head and become unconscious.  You will have 
a dream then you will wake up again.  Pick up the broken oar and leave this 
scene, back to the overhead map.  From here select Dread's ship.  When you 
get to the ship, have him take you back to SCAB Island. 
 
Head on over to the left and enter the first door you see, which will be the 
Woodsmith's workshop.  Select GIVE BROKEN OAR TO WOODSMITH.  The Woodsmith 
will fix your oar, reinforce it, and give it back to you.  Leave the workshop. 
Walk left and head on over to Wally the Cartographer's pad. 
 
At Wally's all you need to do is replace his monocle with something he can 
see with.  Give him the lighthouse lens you got from the model lighthouse 
at the library.  Select GIVE LIGHTHOUSE LENS TO WALLY.  Now leave Wally's 
abode and head on across the way to the Bloody Lip Bar. 
 
When you get down the hatch to the Bloody Lip Bar, order some drinks.  The 
barkeep dude will have a variety of specialty drinks that have colorful names. 
Order one of each drink.  The Barkeeper will give you a free crazy straw.  You 
will USE CRAZY STRAW WITH DRINKS later in the game in order to drink them. Now 
ask the barkeep for some near-grog.  He'll tell you that Kate bought all the 
near grog.  You'll need to know about this later.  Now look over at Jojo the 
monkey.  See his metronome?  (That ticking thing on top of the piano).  Place 
the banana on the metronome ie. USE BANANA ON METRONOME.  Jojo becomes dazed 
while looking at the banana.  Select PICK UP JOJO... you pick the monkey up 
and stuff him in your pocket.  Now leave this scene, head back up the stairs 
to the surface. 
 
Now proceed left and up to where the laundry dude and the pirates are.  The 
pirates are all kicking back and sleeping.  You need to get a few things from 
the Woodsmith's workshop, so the goal here is to somehow get the Woodsmith 
to leave his shop... Perhaps if you created an incident where an emergency 
Woodsmith housecall would be necessary you could accomplish your task.  Any 
ideas?  Take a look at 'ole pegleg the pirate... see his peg leg?  Select 
USE SAW ON PEGLEG.  You saw his peg leg off! haha.  Now leave this area. 
The pegleg dude wakes up, notices his peg leg is gone and starts screaming. 
From here go to the Woodsmiths Workshop. 
 
When you get to the workshop, notice that the Woodsmith is gone.  He went out 
to go fix the peg leg you sawed off.  Now that he's gone you can take a few 
things that you will need later.  Take the Woodsmith's hammer from the wall, 
then take some nails.  That's all you'll need from here so leave this area 
and go back down the path to the right till you get to the overhead map. 
Now select Dread's ship and have him take you back to BOOTY Island. 
 
Back on Booty Island head on over to Stan's and go inside.  Stan is a high 
pressure salesman and one of the most hilarious characters I've seen in an 
adventure game in a very long time.  Some of the things he will say to sell 
you his things are incredibly funny.  So ask Stan to see a coffin and enjoy 
some of the things he says during the conversation.  At one point he hops 
inside the coffin to show you how roomy it is.  At this point select CLOSE 
COFFIN, and you will close the coffin door on top of him.  Stan should give 
you a complimentary Stan's Used Coffin's promotional hanky sometime at this 
point of the game.  Now, quickly select USE NAILS ON COFFIN.  If you do this 
quickly enough you will hammer the coffin lid down with the nails and seal 
it shut.  If you aren't quick enough Stan jumps out before you get the 
chance, but you can get him to go back in just by talking to him and asking 
him to show you the coffin again.  After Stan is nailed shut into the coffin 
he really starts saying some damn funny things.  For a really good laugh 
ring the bell on the counter while stan is sealed in the coffin... OK now 
do what you came to do, take the CRYPT KEY.  It's on the back wall behind 
the counter.  You can break the cash register open with the hammer if you 
want, but it's empty so don't bother.  Leave Stan's store (poor Stan). 
 
Now head on over to the right and you arrive at the spitting contest.  Stand 
over near the flag markers in the ground and select USE SHIP HORN (the horn 
that you got from the antique shop).  When you blow the horn the spitmaster 
will leave momentarily.  Now's your chance so act quickly.  Select PICK UP 
FLAG.  You will move the flag markers around in a way such that the distance 
is less to win first place in the spit contest.  The Spitmaster will now 
come back.  Look at the colorful drinks from the bar in your inventory.  You 
will need to mix the blue and the yellow drink to form a green drink that 
will make your spit thick.  Select USE YELLOW DRINK WITH BLUE DRINK.  The 
drinks will mix into a green one.  Now select USE CRAZY STRAW WITH GREEN 
DRINK.  You will drink some of the green drink and it will make your spit 
nice and thick.  Now select TALK TO SPITMASTER... Tell him you want to enter 
the contest... Select a name for yourself, I chose the best one, Captain 
Loogie. haha.  Ok now you don't need to hawk or swish or anything to win the 
contest, the trick is all in the wind at this point.  See the line of spit 
contest spectators?  Look at the last spectator on the right.  She is wearing 
this sash around her waist that will blow in the wind from time to time.  Keep 
a close eye on this sash.  Point the icon to PTOOIE and poise your finger 
over your mouse, ready to click.  When the wind blows the sash up you know 
the wind will be right to help your spit fly high and far.  With a little 
timing you can click on PTOOIE just as the sash is blowing and your spit will 
fly well and you will win first prize.  (A plaque with a loogie on it).  If 
you fuck up, you can try and try again so keep trying until you win and get 
your Loogie Plaque.  When you do get your first prize, head back over towards 
the left and go back to the antique shop. 
 
At the shop select GIVE PLAQUE TO SHOPKEEPER.  He won't seem to interested in 
buying the plaque at first, but in your conversation if you keep selecting 
dialogue selections that hype up the plaque and make it sound like a valuable 
item you can get the dude to offer you 6000 pieces of eight for the plaque. 
Say yes and sell him the plaque for the 6k, then leave the shop.  Now you have 
enough money to charter a glass bottom boat from Kate and search for the 
Figurehead of the sunken ship, Mad Monkey.  Ahh, but first you must know the 
coordinates of where the sunken ship is located.  Select LOOK AT MAD MONKEY 
BOOK, and it will tell you the coordinates.  Write these coordinates down 
and walk over to the right and talk to the flyer lady, Kate. 
 
Talk to Kate and ask her to charter her ship.  She'll ask you to show her where 
you want to go on the map.  When you move the icon around, coordinates will 
appear.  Move the icon around until you are pointing to the same coordinates 
shown in the book that you wrote down.  Select that point and you'll be out 
on Kates boat in the ocean.  Select "Dive down into the sea".  You will swim 
down to the bottom of the ocean and see a sunken ship.  The Figurehead is 
at the front of the ship to the right.  Swim over to it and pick it up.  It 
is too heavy to swim back up to the surface with, so swim back over to the 
left and you'll see the anchor.  Swim to the anchor and select PULL ROPE (the 
rope that is attached to the anchor)... Once you do this Kate will haul you 
and the anchor back aboard the boat.  You will soon arrive back on BOOTY 
Island.  Talk to kate again.  Ask her if she is the same Kate who bought 
all the near-grog.  She is, so ask her for some of the near-grog.  She'll 
be a stingy bitch and refuse to give you any.  You'll get some revenge on the 
cunt for that a little later.  For now, head on over to the Antique Shop. 
 
At the antique shop select GIVE FIGUREHEAD TO ANTIQUE SHOPKEEPER DUDE.  He 
will trade you his piece of the map.  You now have your first of four map 
pieces that you need.  Let's go get the second piece from the Big Tree.... 
Exit the shop, head off to the left to get to the overhead map view.  From 
here select BIG TREE and go there. 
 
Once you arrive at the big tree select USE REINFORCED OAR WITH HOLE to place 
your repaired oar back into that second hole.  Now walk to the big tree root, 
walk to the plank, walk to the oar.  Now you will be standing atop the oar, 
and you will need to select PICK UP PLANK.  Pick up the plank from behind you. 
Now Select USE PLANK WITH HOLE to put the plank in the third hole up which 
is to the right of the oar you're standing on.  Pretty soon he'll get the idea 
and climb up the rest of the tree by himself.  When you get there and you see 
the three treehouses, look way up at the top treehouse on the left.  Select 
it to walk up there.  You will find a telescope up there... PICK UP TELESCOPE. 
Now head back down to the first treehouse and enter the doorway.  The bird 
that stole your map piece is in there sitting on top of a large pile of other 
maps that you will never need.  How will you ever find your map now?  Well 
remember the doggie at Marley's pad?  He seemed to have a nose that could 
sniff out objects that belonged to Gov. Marley.  Maybe he could sniff out 
the map for you... Select USE DOGGIE ON PILE OF MAPS.  The dog will jump 
into the pile and come out with your map.  Congratulations - you now have two 
of four map pieces.  Leave the treehouse and climb back down the tree.  Go 
to the overhead map view and select Dread's ship.  Have him take your ass 
back to SCAB Island. 
 
Once you arrive on SCAB Island, head back to the right to get to the overhead 
map view.  From here select the CEMETERY.  At the CEMETERY on the right hand 
side there are several tombs and one crypt.  Go to the crypt and select USE 
CRYPT KEY (from Stan's) ON CRYPT.  You will open the door and go inside. 
Walk to the last coffin on the very bottom right-hand side of the room.  Now 
you need to refer to your book of pirate quotes that you got from King Phatt 
boy.  Select LOOK AT BOOK OF PIRATE QUOTATIONS.  Read a few of the quotes. 
Now select LOOK AT COFFIN, to examine the coffin on the bottom right hand side 
of the room.  You will notice some familiar quotes.  Now select OPEN COFFIN. 
You will remove the lid and see some ashes inside.  Now select PICK UP ASHES 
and you will get some ashes.  Now leave the crypt, exit the CEMETERY to the 
left and you'll be back on the overhead map.  From here go to the swamp area. 
 
At the swamp area take the coffin boat back to the voodoo mojo bitch and tell 
her you got some ashes so she can make an ashes-to-life potion for you.  Give 
her the ashes and she'll say she forgot the recipe for the potion.  Give her 
the book about ashes to life that you got from the library.  The book contains 
the recipe and will allow her to make the potion for you.  Get the potion and 
leave the place, row back to the shore and exit left back to the map.  From 
here head back on over to the CEMETERY. 
 
Back at the CEMETERY enter the crypt again and LOOK AT OPEN COFFIN.  Now select 
USE ASHES-TO-LIFE POTION ON ASHES.  The dead dude will come back to life.  He's 
the guy who owns that wiener hut on the beach.  He didn't know he was dead. 
Talk to him and tell him he's dead.  He has this nagging feeling he left his 
stove burners on back at the wiener shack.  Offer to turn the stove off for 
him and he'll give you the key to the place.  Leave the crypt and exit the 
CEMETERY back to the map.  Select the beach area at the top of the map and 
go there. 
 
At the beach walk over to the shack and select USE KEY ON DOOR, the door will 
open.  Walk inside and you'll see that the burners are indeed on.  Select USE 
KNOBS and you will turn the burners off.  Now exit the shack, then exit the 
beach left and get back to the map.  From here select the CEMETERY again. 
 
Back at the CEMETERY, enter the open crypt again.  Look at the open coffin. 
Select USE ASHES-TO-LIFE POTION ON ASHES and he comes back to life again... 
Tell him you turned his burners off... he can rest in peace now and will give 
you his piece of the map.  Congratulations you now have THREE OF FOUR Map 
Pieces!  Exit the crypt, exit the CEMETERY and you'll be back on the map. 
Select Dread's ship and have him take you over to PHATT ISLAND. 
 
Now that you're back on PHATT Island you're gonna get some payback on that 
Kate bitch who wouldn't give you any near-grog.  Still have Kate's flyer 
in your inventory?  Good... See your face on that wanted poster pasted to 
the wall?  Select USE KATE'S PICTURE ON WANTED POSTER and you will paste 
Kate's face over yours on the wanted poster!  Now leave this scene by going 
into the library or something.  Kate will walk up to the poster and see it. 
The guard will come over and, thinking she is you, take Kate and throw 
the bitch in jail.  Now head back over to the jail and go inside.  Kate's 
envelope containing her personal possessions is lying on one of the shelves 
near the door.  Take the envelope and open it and you will have yourself a 
bottle of near-grog.  You'll need this later.  Leave the jail and walk 
back over towards the right.  Take the path where the library is way down to 
the end so you can get to the overhead map view of the island.  From here 
select the waterfall area and go there. 
 
Once you arrive at the waterfall walk up along side of it to the top of the 
hill.  When you get here the view will change to a small clearing above the 
waterfall and you will see a pump here.  The pump controls the waterfall 
flow and to get past the waterfall you're gonna need to turn the water off via 
this pump.  But how do you manipulate the pump?  You need a tool of some sort, 
like a wrench, perhaps... or maybe a monkey wrench?  Or maybe even a monkey! 
Yep that's right, select USE JOJO (The monkey from the bar) WITH PUMP.  Jojo 
will act as a monkey wrench on the pump and the waterfall will be turned off. 
Go back down the side of the waterfall from whence you came.  The waterfall 
is off now and you can see a "newly discovered gaping hole" which lies at 
the base of the fall.  Walk into this hole and you will be headed down a 
tunnel.  The tunnel you are walking through is taking you underneath the 
sea that separates the small island with the cottage on it from the larger 
island of PHATT.  Proceed on through this tunnel until you come out on the 
other side.  You are now on the small island! 
 
On the small island you can see a cottage high above you, a path leading up 
to the cottage on the left, the tunnel back to PHATT to the right of the 
path, and to the right of the tunnel, under the cottage there is a hole.  Dont 
bother with the hole just yet, select the cottage with your icon.  Guybrush 
will walk up the path to the cottage and soon arrive there.  Open the cottage 
front door and walk inside. 
 
Inside you meet up with a man.  Have a conversation with him and pretty soon 
he will challenge you to a drinking contest.  He will move off-screen to the 
left to prepare a mug of grog for you, then he'll come back and set it on the 
table.  He will then go back off-screen to the left to prepare a mug of grog 
for himself.  When he leaves at this point, you must act quickly.  What you 
want to do is empty the grog from your cup and refill it with near-grog so 
you can win the drinking contest.  Select PICK UP MUG OF GROG.  Walk over to 
the tree in the barrel located on the far upper left hand corner of this 
screen.  Select USE MUG OF GROG ON TREE and you will empty the mug of grog 
onto the tree.  Now select USE NEAR-GROG ON MUG to fill the mug with near 
grog.  Now select USE MUG OF NEAR-GROG ON TABLE to put the mug back down.  If 
you worked quickly, by this time the man should be just arriving back into 
the room with his mug of grog and you both sit down.  He makes you drink first. 
You drink your near-grog and you are fine... He then drinks his mug of grog 
and passes out cold on the floor... You win the contest!  Walk over to the 
top of the room and find the mirror frame hanging on the wall.  Hmm I think 
a mirror needs to go here.  Take the mirror you got from the antique shop 
and place it into the frame... Select USE MIRROR WITH MIRROR FRAME.  When 
that is done, walk on over to the bottom right hand side of the room.  The 
front door is on this side and there is a window to the right of this door 
in the bottom right corner of the room.  You will need to open this window 
before you go on.  Select OPEN WINDOW.  Once the window is open, go outside 
through the front door.  See that ugly statue out there on the lawn?  Walk 
over to it.  There is an inscribed plaque at the base of the front of the 
statue.  Read this plaque and you'll get a hint about what to do next. 
Can you figure it out?  No?  ok well here's what you do... Take your 
telescope that you got from the top of the Big Tree.  Put your telescope in 
the statue's hand.  To do this select USE TELESCOPE WITH UGLY STATUE.  You 
will see a beam of sunlight shine through the telescope, through the open 
window into the cottage, bounce off the mirror you put in the mirror frame, 
and finally it will shine upon a single brick in the wall on the far left 
side of the room.  Remember this brick.  The light will stop shining and 
the telescope will drop to the ground and you will pick it up automatically. 
Now walk back into the cottage and walk over to the left side of the room 
where that brick wall is.  What you want to do here is pull the brick that 
the spotlight showed you.  Below the trap door you are standing on is a 
basement that contains the fourth and last piece to the map.  The basement 
also contains a hole with a chute that spills out onto the beach below 
the cottage.  Above this chute is a butt slide that your butt slides down 
when you fall through the trap door.  If you pull the wrong brick, this 
butt slide will spill you out onto the beach below and you'll have to 
hike back up the hill to the cottage again.  If you pull the right brick, 
(the one the spotlight pointed out), the butt slide will spill you out 
right into the basement.  So pull this brick; select PULL BRICK and click 
on the spotlighted brick.  You will fall down the trap door and find 
yourself in the basement.  If you pulled the wrong brick or forgot the 
right brick you'll find yourself on the beach.  You can hike back up 
the hill and use the telescope on the statue again to find out the right 
brick.  If you did it right and you are now in the basement, pick up the 
map that the skeleton is holding.  Now bail through the hole in the floor. 
From the beach, climb back up the path to get to the overhead map view. 
From here select captain Dread's ship.  Have Dread take you over to SCAB 
Island. 
 
At Scab Island you'll want to head on over to Wally the Cartographer's pad 
and have him put this map together for you.  When you get to Wally's, select 
GIVE MAP PIECE TO WALLY.  You can give him any one of the map pieces and 
he'll get the other three from you automatically.  It seems that Wally had 
ordered a love potion from The House Of Mojo and asks you to go pick it up 
for him while he puts your map back together.  So leave Wally's and head on 
over to the swamp area and visit the House Of Mojo.  Talk to the Mojo bitch 
and select the dialogue about Wally's Love Potion.  She'll give you his 
love potion (Inside the Juju bag), but first she has a vision.  She senses 
Wally being kidnapped by LeChuck.  She tells you to go save his ass.  Leave 
and row back to shore.  Open the juju bag or look at it and a love bomb 
and some matches will pop out.  Now head over to Woodtick and visit Wally's 
pad again.  Look at his table and see the message he scratched into it.  Now 
go back to the House of Mojo in the swamp.  Walk over to where the swamp 
meets the shoreline.  See that crate sitting up there on the shore?  Walk 
over to it.  LOOK AT CRATE.  See who it's addressed to?  Get an idea 
of what to do now?  Select OPEN CRATE... now select USE CRATE.  Guybrush 
will hop into the crate and shut the lid.  Some UPS type dudes will pick 
the crate up with you in it and ship it over to Lechuck's Fortress. 
 
Congratulations... you just finished Part ][ 
 
 
              Walk-Thru Solve Part ]I[: LeChuck's Fortress 
              ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
You start out here standing in the fortress next to the shipping crate that 
you arrived in.  Walk to the right and go up the stairs and enter the door 
at the top.  Walk straight across the room to the far right and enter the 
doorway.  Walk past bones to the door across the room to the right and enter 
that door.  Now walk down the stairs over to the cell and you'll find Wally 
strung up by his wrists in the cell.  Talk to Wally, he'll tell you to go 
get the key to the cell.  Leave Wally, head back on up the stairs and out 
the door.  Head left over to the three "Ugly Bone Things".  Remember the 
paper you got Largo's spit on?  Look at this spit encrusted paper now. 
See the song?  Read the first verse of the song.  Note how the bones are 
connected in this song.  Now go back to the view of the room.  Find the 
skeleton whose bone configuration corresponds to that of the first verse 
of the song.  Push that skeleton.  Walk through it.  When you arrive in the 
next room look at the paper again.  Read the second verse of the song.  Push 
the skeleton whose bone configuration corresponds to the second verse of 
the song.  Keep doing this for all four verses and you will finally arrive 
in a room with a huge door and many locks on it.  Simply select OPEN DOOR 
and walk inside.  See the key hanging on the wall to the right of LeChucks 
throne?  Walk over and pick the key up.  Surprise, Lechuck captures you. 
There's no way to avoid this so don't worry about it. 
 
In the next scene you and Wally are strung up over this pit of acid.  Lechuck 
explains what will happen to you when the candle burns down.  Ask Lechuck 
some stupid questions and he will finally leave.  Now, for a good laugh, 
talk to Wally and ask him some questions.  Ok, now get down to business. 
Go to your inventory and select USE CRAZY STRAW WITH GREEN DRINK.  Now you 
can spit at things.  See that shield to your immediate right side?  You need 
to spit at the EXTREME bottom left-hand corner of this shield to put the 
candle out.  Position your icon properly and spit.  If you miss, keep trying 
and remember... EXTREME bottom left hand corner of the shield.  Sooner or 
later you'll put the candle out and the screen will go completely dark. 
Light a match to see what's going on... Select USE MATCHES.... Oooops... 
Surprise... Kaboom! 
 
Congratulations... You just finished part ]I[... Short huh? 
 
 
                  Walk-Thru Solve Part IV: Dinky Island 
                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
You arrive on Dinky Island.  Walk over to the far right and talk to Herman 
Toothrot.  When he asks you what color the tree is, if you cycle through all 
50 or so colors in the dialogue box you will finally get to select "ALL 
COLORS" and he will say that is the correct answer and leave you alone.  You 
don't really have to talk to this chump but hey, I had to suffer through his 
bullshit so you should too!  Now walk over to the left and look at the base 
of the still on the ground.  You should see a martini glass there, and a 
black crowbar lying on the ground to the right of the glass.  Pick em both 
up.  Now look on the left bottom corner of the screen.  See that bottle 
lying there half in the water and half on shore?  Go pick it up.  Now, see 
that rock there to the left of the still?  Select USE BOTTLE ON ROCK to 
bust the bottle open.  Now walk over to the barrel underneath the parrot. 
Select OPEN BARREL and you'll get yourself a cracker.  Select GIVE CRACKER 
TO PARROT.  The parrot will give you a clue (Head due East from Pond to 
Dinosaur).  Now select USE MARTINI GLASS ON OCEAN to fill it with sea water. 
Now select USE MARTINI GLASS WITH STILL to distill the sea water and make 
clean distilled salt-free water.  Now walk along the beach to the left and 
about half way down the beach you will see a hole leading into the jungle; 
enter this hole. 
 
In the jungle you see a path heading up and one heading left.  Take the path 
on the left first.  Follow the path on the next screen all the way up to 
the top.  When you arrive on the next screen after this you will see a bag 
tied up to a tree and hanging there.  Select USE BROKEN BOTTLE ON BAG and 
you will cut the bag open to reveal a box of cracker mix which falls to the 
ground.  Pick up the box of cracker mix and follow the path all the way 
back to where you started at the opening to the jungle.  Now take the path 
leading up to the top of the screen.  You will find a box with a rope tied 
around it sitting on the ground next to a pond on the next screen.  Select 
PICK UP ROPE to get it.  Now select USE CROWBAR ON BOX to open it.  Now 
take the dynamite from the box and head east (right) two screens until you 
arrive at the dinosaur.  When you do, the parrot will fly into the scene 
and land on the dinosaur.  Select USE MARTINI GLASS WITH WATER ON CRACKER 
MIX.  You will get two crackers.  Give one cracker to the bird for another 
hint (Head North from dinosaur to pile of rocks).  Follow this hint.  When 
you arrive at the rock pile the bird will fly over again.  Give him the 
last cracker for the final hint (Head due east to Big 'X').  Follow this 
hint by walking off the right side of the screen and you'll see the Big 
X... (ya can't miss it... haha).  Herman will walk over and tell you he 
knew a shortcut all along.. what a dick.  Herman takes you back to camp 
so when you get there take his shortcut (move right) to get back to the 
Big X.  Select USE SHOVEL ON BIG X to dig a hole.  Now select USE MATCHES 
ON DYNAMITE to lite your dynamite.  Now select USE LIT DYNAMITE ON HOLE. 
Kaboom... 
 
Watch cut-away screen with Elaine... You are now inside deep hole facing 
treasure.  Select USE ROPE WITH CROWBAR, then select USE ROPE & CROWBAR 
WITH TWISTED RODS (located at the top where the hole is).  You will end 
up swinging over to the treasure but left hanging there.  This is where 
you came in at!  Elaine will talk to you for a minute, then the rope 
breaks and you fall down into pitch dark.  Move the icon around to feel 
around for a light switch.  When you find it, select USE LIGHT SWITCH. 
Boo! 
 
Have a conversation with LeChuck and find out his startling revelation 
about the two of you... Sorta like Star Wars, huh?  Lechuck will zap 
you with his voodoo doll a few times.  Walk back to the treasure room 
when the coast is clear (first room on the far left hand end of the 
tunnel).  Pick up the ticket from the smashed up treasure chest.  Walk 
right all the way through the tunnel to the very far right hand end 
of the tunnel.  Enter the door to the first aid room from here. 
 
Inside the First Aid room take a look at the skeletons.  Now PICK UP 
DADS SKULL.  Walk across the room over to the trash can located 
underneath the First Aid sign.  Open the trash can and take the surgical 
gloves out of it.  Now open the medical drawer to your immediate left. 
Take the hypodermic syringe from the medical drawer.  Now leave this room 
and head back on down the tunnel to the left.  In the next room you'll 
see another door to the left of the first aid sign.  Enter this door and 
you'll be in a storage room.  Open all the boxes on the floor.  You'll 
find a balloon in one box, rootbeer in another box, and a voodoo doll 
in the last box.  Take each of these items, doll, balloon and root beer 
and exit the room.  Head back on down the tunnel to the left.  On the 
next screen you'll find another door on the back wall to the right of 
the elevator sign.  Enter this door and you'll be in a room with a 
broken grog machine.  Use the gloves and the balloon with the helium 
container.  Walk over to the grog machine and look it over.  See the 
coin return at the top?  Select USE COIN RETURN and a coin will pop 
out and roll on the floor.  At this point LeChuck should come in and 
pick up the coin.  If he doesn't right away then just wait awhile or 
do the coin trick again.  When LeChuck does finally arrive and bends 
over to pick the coin up, his big ass and underwear will be hanging 
out.  Select PULL UNDERWEAR to yank his shorts out.  LeChuck will voodoo 
zap you into another room.  Go back to the grog room and mess with the 
coin return again to cause another coin to drop.  Wait for LeChuck to 
come back again.  This time when he bends over to pick up the coin 
select USE HANKIE (from Stan's) WITH LECHUCK.  LeChuck will take the 
hankie from you, blow his nose and give it back, then zap you into 
another room.  Walk to the elevator room, push the elevator button and 
walk inside.  Stand near the lever and when LeChuck arrives select USE 
LEVER as fast as you can.  If your timing is right the doors will close 
in LeChuck's face and cut part of his beard off.  Pick the beard up. 
The elevator takes you up to the top floor.  Open the door and exit. 
 
Remember this scene from Monkey Island I?  Yeah, me too... Ok you'll 
have some peace and quiet up here to make your voodoo doll of LeChuck. 
What you want to do is put the doll, the beard, the skull, the hankie, 
and the underwear into the JUJU bag that the love bomb came in.  Select 
USE <ITEM> ON JUJU BAG with each item to place it in the bag.  On the 
last item Guybrush will shake the bag up and produce a custom LeChuck 
voodoo doll.  Now enter the elevator through the door again and go back 
downstairs to find LeChuck.  When you meet up with him, quickly select 
USE HYPODERMIC SYRINGE ON VOODOO DOLL.  You'll stick LeChuck and he'll 
say a few things then walk out of the room.  Follow him out of the room 
and in the next room you'll speak with him again.  Select the dialoge 
option regarding pulling his leg off the voodoo doll.  After this you 
talk some more and he ends up asking you to take his mask off.  Go 
ahead and do it, don't be afraid.  When you do this you pretty much 
have ended the game.  The ending moves on from this point pretty much 
automatically.  The ending is quite a shocker, and a bit of a let down 
if you ask me... But hey the game was fun as hell. 