NO SECOND PRIZE

INTRO
-----
THE FIRST STAGE OF THE PROGRAM WILL HAVE BEEN LOADED WHEN THE INTRO APPEARS
ON THE SCREEN. YOU CAN EXIT FROM THE INTRO BY PRESSING THE SPACE BAR OR THE
LHMB.

START MENU
----------
AFTER THE INTRO YOU MOVE TO THE FIRST MENU. THE START MENU

START SEASON
------------
YOU START A NEW SEASON IN WHICH YOU ARE TRYING TO WIN THE CHAMPIONSHIP. IN
ADDITTION TO THE 5 PROS YOU WILL ALSO MEET A WIDE RANGE OF TALANTED YOUNG
RIDERS WHO WANT TO APPROVE THEIR SKILLS DURING THE SEASON.

PRACTISE
--------
BEFORE YOU THROW YOURSELF INTO THE RISKY BUSINESS OF MOTORCYCLE RACING YOU
SHOULD FAMILARSIE YOURSELF WITH THE VARIOUS TRACKS. IF YOU SELECT PRACTISE
YOU MUST INITIALLY DECIDE WHICH OF THE CHARACTERS YOU WISH TO USE. THEN YOU
SELECT THE RACING CIRCUIT YOU WISH TO USE FOR THE PRACTISE LAPS. AND TO
MAKE THE RACING SCENE EVEN MORE REALISTIC YOU CAN INVITE ONE OR ALL OF YOUR
COMPETITORS TO TAKE PART IN YOUR PRACTISE SESSIONS. BUT NATURALLY YOU CAN
PRACTISE BY YERSELF!!

THEN ADJUST THE SENSITIVITY OF THE MOUSE BEFORE YOU START THE PRACTISE
SESSION.

LOAD GAME
---------
THIS OPTION IS USED TO LOAD THE LAST SEASON AT EXACTLY THE SAME POINT AS
YOU SAVED IT. PLEASE NOTE THAT YOU CAN SAVE THE INTERIM SITUATION EITHER ON
`NO SECOND PRIZE` OR ON A SEPERATE FORMATTED DISK.

RECORDS
-------
CHECK OUT THE HIGHEST VALUES GAINED ON ALL RACE TRACKS YOU ARE GOING TO USE
TO DEMONSTRATE YOUR SKILLS.

LAP INFO
--------
OBVIOUSLY YOU WILL ALSO FIND THAT GENERAL DETAILS OF THE 20 RACE TRACKS ARE
IMPORTANT AND THIS INFORMATION IS AVAILABLE WITH THIS OPTION,SIMPLY CLICK
ON THE RACE TRACK YOU REQUIRE.

MAIN MENU
---------
IF YOU SELECT START SEASON YOU WILL MOVE TO THE MAIN MENU.

NEXT TRACK
----------
THIS STARTS THE NEXT RACE IN THE CURRENT SEASON IF YOU HAVE LOADED A
PREVIOUSLY SAVED SITUATION,OR THE FIRST RACE OF A NEW SEASON.


LOAD GAME
---------
HAVE YOU HAD SOME BAD LUCK?..IF YOU HAVE ALREADY SAVED AN INTERIM
SITUATION, YOU CAN SCRUB THE LAST RACE - AND BACK THE CLOCK A LITTLE.

SAVE GAME
---------
DURING A SINGLE SEASON YOU CAN SAVE AN INTERIM SITUATION UP TO 8 TIMES. THE
LAST SITUATION SAVED CAN BE LOADED INTO THE START OR MAIN MENU AT ANY TIME
WITH THE `LOAD GAME` COMMAND. THE INTERIM SITUATION CAN BE SAVED ONTO THE
ORIGINAL, BUT WE STRONGLY RECOMMEND A SEPERATE BLANK FORMATTED DISK, THIS
IS TO PROTECT THE `ORIGINAL` DISKETTE AGAINST POSSIBLE DAMAGE.

GIVE UP
-------
IF THE SEASON DID NOT GO AS WELL AS YOU`D HOPED. IT OFTEN HELPS JUST TO
GIVE UP VOLUNTARILY AND START AFRESH IN THE NEXT SEASON.

RECORDS
-------
EXAMINE THE RESULTS ACHIEVED ON VARIOUS TRACKS TO SEE HOW WELL YOU DO.

TRACK
-----
THIS GIVES YOU THE DETAILS ABOUT THE LEVELS OF DIFFICULTY YOU WILL
ENCOUNTER ON THE VARIOUS RACING CIRCUITS.

STATISTICS
----------
A LIST SHOWS THE POINTS ALREADY ACHIEVED BY THE 6 PRO RIDERS ON THE TRACKS
DURING THE CURRENT SEASON. FOR EACH RACE A PICTURE OF THE RIDER SHOWS HIS
POSITION AND THE POINTS HE WON. THE TOTAL IS SHOWN ON THE BOTTOM LINE. THE
POINTS GAINED BY THE LEADER IN THE CHAMPIONSHIP ARE SHOWN IN WHITE. ALL
OTHER POINTS APPEAR IN RED. THE ICONS [UP] AND [DOWN] SCROLL THE TABLE UP
OR DOWN SO YOU CAN EXAMINE THE RESULTS FROM ALL THE RACES.

SELECT RIDER
------------
DURING PRACTISE AND AT THE BEGINNING OF A SEASON YOU CAN SELECT ONE OF THE
SIX RIDERS FOR YOU TO RACE AGAINST. EACH RIDER BRINGS ALONG HIS OR HER OWN
MPOTORCYCLE AND PERFORMANCE DATA. CLICK ON THE PICTURE OF THE RIDER YOU
WISH TO SELECT.

ACC
---
THIS SHOWS THE ACCELERATION WHICH THE RIDER CAN USE AT THE STARTING POINT

SPEED
-----
THIS IS THE MAXIMUM SPEED OF THE COMBINATION OF `MAN AND MACHINE`

BENDS
-----
IT GENERALLY THE NUMBER AND TYPE OF BENDS, WHICH DECIDE THE WINNER OF THE
RACE,SINCE ONLY RIDERS WHO HAVE ENOUGH COURAGE TO RACE THROUGH BENDS AT AN
EXTREMELY LOW ANGLE WILL HAVE SUFFICIENT SPEED FOR THE SUBSEQUENT STRAIGHT
SECTION OF THE CIRCUIT.

HP BODY
-------
THESE ARE THE HITPOINTS OF THE BODY - THE STRENGTH AND RESISTANCE OF THE
RIDER. HOW MUCH CAN HE TAKE?

HP MACH
-------
THESE ARE THE HITPOINTS OF THE MOTORCYCLE. HOW MUCH VIBRATION OR SHOCK CAN
THIS MACHINE TAKE? AND HOW WELL WILL THE ENGINE SURVIVE IF YOU WIND IT UP
TOO FAR?

WITH THE [OK] OPTION YOU CAN CONFIRM THE RIDER YOU WANT TO USE FOR PRACTISE
OR IN THE NEW SEASON. WHEN YOU HAVE SELECTED YOUR RIDER FOR A RACING SEASON
YOU WILL BE PROMPTED TO GIVE HIM A NICKNAME.

SELECT TRACK
------------
YOU CAN CHOOSE 1 OF 20 RACE TRACKS FOR PRACTISING. CLICK ON THE TRACK YOU
REQUIRE,READ THE INFO PROVIDED AND CHECK THE PREVIOUS RECORDS. IF YOU WISH
YOU CAN THEN CONFIRM YOUR CHOICE WITH `CHOOSE`.

AUTOMATIC GEARBOX/MOUSE SENSITIVITY
-----------------------------------

TO ENEABLE YOU TO FAMILARISE YOURSELF WITH THE CONTROLS AND THE RESPONSE OF
THE MOTORCYCLE ITSELF THIS MENU GIVES YOU THE OPTION TO CHOOSE BETWEEN AN
AUTOMATIC GEARBOX AND A 6 SPEED MANUAL GEARBOX. BUT REMEMBER THAT THE
AUTOMATIC GEARBOX ALWAYS CHANGES GEARS AT A POINT WHICH IS SAFE FOR THE
ENGINE AND THAT YOU CAN THEREFORE USE HIGHER ENGINE REVS WITH THE MANUAL
GEARBOX.

THE MOTORCYCLE IS STEERED AND CONTROLLED WITH THE MOUSE. THE STANDARD MOUSE
SENSITIVITY SETTING IS 3. IF YOU DO NOT FEEL COMFORTABLE WITH THIS SETTING
YOU CAN LOWER THE SENSITIVITY BY REDUCING THIS VALUE OR RAISE IT BY
INCREASING IT.

POINTS SYSTEM
-------------
NO SECOND PRIZE. IS NOT A CHAMPIONSHIP SIMULATOR, BUT A MOTORCYCLE RACING
SIM, FOR THIS REASON WE HAVE DEVELOPED A MEANINGFUL POINTS SYSTEM. WINNING
THE RACE SCORES 3 POINTS,SECOND 2 POINTS AND 3RD 1 POINT,FOURTH AND FIFTH
NO POINTS AT ALL. AND COMING SIXTH ACTUALLY SCORES A MINUS POINT,WHICH IS
DEDUCTED FROM THE RIDERS EXISTING SCORE. ONLY THE 6 PRO RIDERS ARE AWARDED
POINTS, THE 6 AMATEURS RACING WITH THEM DONT GET ANY AT ALL.

CONTROL
-------
THE MOTORCYCLE IS CONTROLLED WITH THE MOUSE AND CERTAIN KEYS ON THE
KEYBOARD.

STEERING; SLIDE THE MOUSE TO THE LEFT OR RIGHT TO STEER IN THAT DIRECTION

ACCELERATE; PRESS THE MOUSE BUTTON TO ACCELERATE

BRAKING; PRESS THE LHMB (LEFT HAND MOUSE BUTTON) TO APPLY THE BRAKES

CHANGING UP; PRESSING THE LH(SHIFT) KEY CHANGES UP ONE OF 6 GEARS

CHANGING DOWN; PRESSING THE LH(ALT) KEY CHANGES DOWN A GEAR

INSTRUMENTS/INDICATORS
----------------------
THE TOP LINE ON THE SCREEN SHOWS A NUMBER OF GENERAL DETAILS...

POS; THIS IS YOUR CURRENT POSITION,AMATEUR RIDERS ARE NOT SHOWN.6TH IS LAST

LAP; THIS SHOWS THE LAP YOU ARE CURRENTLY ON

TIME; THIS IS THE TIME TAKEN SO FAR IN THE CURRENT LAP

TO THE LEFT BELOW THIS FACILITY WHICH IS INTENDED TO ASSIST YOU.IT SHOWS
THE FEATURES OF THE RACE TRACK AND THE POSITIONS OF THE 6 PRO RIDERS IN
DIFFERENT COLOURS. YOUR POSITION IN THE RACE IS ALSO SHOWN AT THE RIGHT
BELOW THE HEADER LINE.

THE INSTRUMENT PANEL HAS A DIGITAL DISPLAY SHOWING YOUR SPEED AND THE GEAR
YOU ARE CURRENTLY USING,BUT MORE IMPORTANT THAN THE TACHOMETER IS THE LARGE
SPEEDOMETER AND WARNING LAMP MARKED WITH THE EXCLAMATION MARK WHICH LIGHTS
UP IF YOU HAVE PUSHED YPOUR ENGINE TO FAR AND DAMAGE HAS OCCURED. TO THE
RIGHT ARE 2 BAR GRAPH INDICATORS WHICH SHOW THE LEVEL OF EXHAUSTION OF THE
RIDER AND ANY DAMAGE TO THE MACHINE.
THE LONGER THE RED BARS GET,THE CLOSER YOU ARE TO A FAILURE OCCURING. WHEN
THE LEVEL REACHES 80% THE APPROPRIATE INDICATOR STARTS TO FLASH.

REPLAY
------
THE 4 REPLAY SCREENS RUN THROUGHOUT THE ENTIRE RACE. YOU CAN THEN THEREFORE
REPLAY ANY PARTICULAR INTERESTING OR EXCITING SITUATIONS. TO EXAMINE THEM
AT YOUR LEISURE AND FROM DIFFERENT PERSPECTIVES. THE CAMERA NUMBER AND
REPLAY MODE ARE DISPLAYED AT THE TOP EDGE OF THE SCREEN. CAMERA 1, SHOWING
VIEW FROM THE COCKPIT,NATURALLY SHOWS THE INSTRUMENTS,SO THAT YOU KNOW WHAT
IS HAPPENING WITH THE CYCLE WHEN YOU ARE USING CAMERAS 3 AND 4 THEIR
DISPLAYS SHOW AT THE BOTTOM EDGE OF THE SCREEN DETAILS OF THE ENGINE SPEED
(RPM) FORWARD MOTION (SPEED) AND THE GEAR IN USE/ THE RACE IS INTERUPTED IF
YOU REPLAY 1 OF THE 4 RECORDINGS.IT CONTINUES WHEN YOU EXIT FROM THE REPLAY
FUNCTION.

KEY 1; REPLAY CAMERA SHOWING THE PERSPECTIVE OF THE RIDER (PLAYER)
KEY 2; REPLAY CAMERA CLOSELY FOLLOWING THE PLAYER
KEY 3; REPLAY CAMERA FROM A GREATER DISTANCE BEHIND THE PLAYER
KEY 4; HELICOPTER CAMERA FOLLOWING THE LEADER OF THE RACE

LEFT CURSOR KEY; REWIND THE RECORDING ON THE SELECTED CAMERA
DOWN CURSOR ; REPLAY THE RECORDING ON THE SELECTED CAMERA
RIGHT CURSOR; FAST FORWARD THE RECORDING ON THE SELECTED CAMERA
UP CURSOR; STOP
SPACE BAR; RETURN TO RACE

KEYBOARD ASSIGNMENT
-------------------
P  PAUSES THE RACE
Q  PUTS THE CYCLE BACK ON TRACK,WHEN YOU HAVE GONE OFF
F10   DISPLAYS THE NAMES OF THE OTHER 5 PROS.PRESS THIS AGAIN TO REMOVE
   THE NAMES.THIS FEATURES ENABLES YOU TO BECOME FAMILIAR WITH THE
   NAME OF YOUR 5 OPPONENTS.
ESC   IF YOU DONT HAVE ANY HOPE IN THE RACE.HIT THE ESC KEY. IF YOU
   COMFIRM WITH THE `Y` KEY.THE GAME CONTINUES IN SLOW MOTION WITHOUT
   YOU TO DETERMINE WHO THE WINNER IS.
   YOU WILL BE AWARDED 6TH PLACE.IF YOU FIND THE SLOW MOTION ACTION
   TAKES TOO LONG,SIMPLY PRESS THE `ESC`AGAIN,THIS STOPS THE SLOW
   MOTION DISPLAY AND THE ORDER IN WHICH THE RIDERS FINISH THE RACE IS
   DECIDED BY THE COMPUTER.