                     -*- MoRE SHYtE To ENJoY -*-
                               -+- -+- -+-
                       /\________    ___      __ ______
                  /\  / /\__. __/   /._ \__  /./Œ_ .__/
                 /. \/ /./ / /     /  __/  \/ /  / /
                / /\. / / / / -N- / _ \ ./ /.Œ__/./ 
             +--\/--\/\__Œ_/-----Œ____Œ___Œ____Œ_/----+

             -*-   FULL  DOC'S  FOR -*- THE PATRICIAN -*-  

                       TYPED BY  ===  B.O.L.T.  ===
                                      ~~~~~~~~
               -+-    THE PATRICIAN ..FROM  ASCON 1993    -+-

                       CONTENTS
                       ~~~~~~~~
                       1: INTRO
                       ~~~~~~~~~
                       2: ARRIVAL
                       ~~~~~~~~~~

                          A: START
                          B: SCROLL
                          C: SHIPYARD
                          D: OFFICE
                          E: BANK
                          F: HARBOUR INN

                       3: GETTING ON
                       ~~~~~~~~~~~~~

                          A: STORE
                          B: WEDDING
                          C: MARKETPLACE
                          D: TOWN HALL
                          E: GUILDE
                          F: SMITHY


                       4: PROVING YOURSELF
                       ~~~~~~~~~~~~~~~~~~~

                          A: GUARD SHIP
                          B: CONVOY
                          C: SEA BATTLE
                          D: FLEET
                          E: SIEGE


                       5: KEYBOARD CONTROLS
                       ~~~~~~~~~~~~~~~~~~~~



1: INTRO

PRELIM >>>>  YOU NEED A MINIMUM OF 1MB OF RAM AND A COLOUR MONITOR. HARD
DISK INSTALLATION IS RECOMMENDED.

PATRICIAN IS A TRADE SIMULATION GAME FOR 2-4 PLAYERS. THE ACTION IS SET IN
THE MEDAEVAL GERMANY DURING THE TIME OF THE POWERFUL TRADING ORGANISATION
KNOWN AS THE HANSEATIC LEAGUE. THE PLAYER CAN CHOOSE ONE OF EIGHT HANSEATIC
TOWNS TO BE HIS/HER HOME BASE AND AS A SHIP OWNER, SEND OUT HIS FLEET TO
SIXTEEN TOWNS TRADING IN EIGHTEEN DIFFERENT TYPES OF GOODS. BY CLEVER
ACTIONS YOU CAN GAIN THE SUPPORT OF THE LOCAL TOWNS PEOPLE AND BE ELECTED
MAYOR. BEING MAYOR ALLOWS YOU TO JOIN THE HANSIATIC LEAGUE MEETING AND RUN
FOR ALDERMAN OR PATRICIAN... IF YOU SUCCEED YOU HAVE WON THE GAME !

WHEN YOU PLAY THE PATRICIAN YOU WILL NOTICE THAT THE PRICE OF GOODS IS NOT
FIXED AND IS INDEED DEPENDENT ON THE WAY THE GAME IS PLAYED. THE PRICE AND
SUPPLY OF PIG IRON AND LEATHER DICTATE THE PRODUCTION OF HARNESSES AND THE
AMOUNT OF PEOPLE IN THE TOWN DEPENDS ON THE SUPPLY OF FOOD ! YOU CAN ALTER
THE ECONOMIC STRUCTURE OF YOUR CHOSEN TOWN AND INFLUENCE THE WEALTH AND
SUCCESS OF THE TOWN AND IN DOING SO ENHANCE YOUR OWN STANDING AND " RUN "
FOR MAYOR ! NO TWO GAMES ARE THE SAME BECAUSE OF THESE FACTORS ! WATCH THAT
YOU DONT JUST TRADE LUXURY ITEMS OR ELSE THE SYSTEM MAY COLLAPSE AROUND YOU
AND NO AMOUNT OF THALER ( CURRENCY ) WILL HELP YOU OUT !!! THUS YOUR ACTION
DETERMINE THE OUTCOME OF THE GAME !



HISTORY IN BRIEF:

THE BALTIC TRADE STARTS WITH THE VIKINGS IN THE 8TH CENTURY.. FREQUENT
RAIDS OCCUR IN ENGLAND DENMARK AND NORWAY AND FRANCE... LEADING EVENTUALLY
TO THE MEDITERRANEAN.
THE VIKINGS SETUP TRADING POSTS ACROSS THE BALTIC AND SETTLEMENTS SPRUNG UP
AROUND THEM.... MERCHANTS STARTED TO TRADE LIMITED LOCAL GOODS AND
AGRICULTURE AND FISHING PLAYED A LARGE PART IN THE SUCCESS OF THE 
SETTLEMENTS.

THE VIKINGS TRADE DECLINED IN THE 11TH CENTURY AND THE CENTRES ALREADY
SETUP CONTINUED TO TRADE GOODS... WITH THE SLAVIC PEOPLES CONTINUING THE
SEA TRADING... BLOODY FUEDS OCCURED OVER WHO HAD WHICH ROUTES... AND SOME
TRADERS TEAMED UP TO OUST OTHER WEAKER TRADERS...POSSIBLY THE EARLIEST
SIGNS OF THE " HANSIATIC MERCHANTS LEAGUE ".

IMPROVEMENTS IN THE ECONOMIC SITUATION AND POLITICAL STABILITY AS WELL AS
TRANSPORT ...LED TO THE COASTAL TOWNS DOULBLING THE POPULATION IN GERMANY
PROGRESS WAS SLOW WITH RELIGIOUS CUSTOMS BECOMING INTEGRAL TO THE LIFESTYLE
OF THE PEOPLES. FEUDAL LORDS WERE PRESENT IN THE 12TH CENTURY AND THEY
IMPOSED CUSTOMS ON THE PEOPLE THEY GOVERNED... TAXES AT A LOCAL LEVEL WERE
INCURRED ON THE PEOPLE IN RETURN FOR PROTECTION. ( SOUNDS LIKE THE MAFIA ?)
VARIOUS COUNTRIES SPECIALISED IN PRODUCING RAW MATERIALS AND THIS TRADE
STRENGTHENED THE OVERALL PROGRESS ACROSS THE BALTIC AND EUROPE. TRADE
BETWEEN ENGLAND AND FLANDERS WITH WOOL FROM ENGLAND AND CLOTH WEAVING IN
FLANDERS FOUNDED THE HANSIATIC LEAGUE !

EMERGING FROM THIS TRADE SCENARIO WAS THE TOWN OF LUBECK WHICH ENJOYED
PARTICULAR SUCCESS WITH HENRY "THE LION" A SAXON DUKE... HE HELPED LUBECK
ENJOY A PHENOMENAL RISE TO SUCCES IN TRADIN PRIVILAGES.... HENRY FELL AFTER
REFUSING TO HELP HIS EMPEROR IN A FEUDAL MATTER BUT LUBECK SURVIVED AND
BECAME A TOWN OF THE RELAM AND WAS PROTECTED FROM THE TERRITORY
OVERLORDS... THUS OFFERING GOOD PROTECTION FOR THE SURFS WHO WANTED
FREEDOM. VARIOUS TOWNS AROSE IN THE REGION OF LUBECK.... ROSTOCK, WISMAR,
STRALSUND, DEMMIN, GREIFSWALD, ANKLAM AND HAMBURG. THIS RISE IN TRADING
POWER LED TO THE MONOPOLY OF THE HANSEATIC LEAGUE.

THE ACTIONS OF THE MERCHANTS IN THE 12TH CENTURY OPENED UP NEW TRADE ROUTES
IN THE EAST AS FAR AS GOTLAND. TRADING SPRED INTO SWEDEN AND NORWAY AND IN
THE 13TH CENTURY TRADE INCREASED IN FLANDERS AND THE TOWN OF BRUGES... THE
GERMANS TRADED CLOTH AND THE DECLINE OF FLANDERS TRADING OCCURRED AND THE
MONOPOLY OF THE GERMAN HANSEATICS INCREASED. HAMBURG AND LUBECK WERE
ESTABLISHED AS THE LEADERS IN TRADING BETWEEN ENGLAND AND FLANDERS AND AS
FAR AS NOVGOROD IN RUSSIA. NEWER AND BIGGER SHIPS AT THIS TIME INCREASED
THE WEALTH AND STRENGTH OF THESE " MERCHANT LEAGUES "... THUS THEY
DOMINATED THE SEAS UNTIL THE 15TH CENTURY ! DURING THIS TIME SEA PIRATES
WERE RIFE AND OFTEN MADE SIGNIFICANT TROUBLE FOR THE MERCHANTS..SO MUCH SO
THAT GUARD SHIPS  WERE PRESENT IN HARBOURS AND TRADING SHIPS CARRIED THEIR
OWN WEAPONS TO FIGHT WITH.  

BY PLAYING THE PATRICIAN YOU WILL BECOME INVOLVED IN THIS HISTORY AND HAVE
THE CHANCE TO RISE TO SUCCESS IN THE SAME WAY AS THE EARLY GERMAN MERCHANTS
DID. CAREFUL STRATEGY AND PLANNING WILL ENSURE YOUR RISE TO THE ULTIMATE
POSITION OF "THE PATRICIAN " !


                             2: ARRIVAL
                             ~~~~~~~~~~


                                A: START
                                ~~~~~~~~

ON LOADING YOU HAVE A SIGNPOST GIVING CHOICES...
START...  THIS IS THE MAIN GAME OPTION
LOAD ...  THIS ALLOWS YOU TO LOAD A SAVED GAME
PRACTICE. THIS ALLOWS YOU TO GET TO KNOW THE MARKETS IN PEACE AND QUIET.

SEX!... WHEN YOU HAVE CHOSEN " START " OR "PRACTICE " A CANVAS IS LOWERED
AND YOU GET THE CHOICE OF A MALE OR FEMALE CHARACTER... GO ON PLAY A GIRLIE


COAT OF ARMS... ON THE NEXT SCREEN YOU HAVE THE CHOICE OF FOUR FAMILY COAT
OF ARMS... CLICK ON YOUR CHOICE

HOME OFFICE... EIGHT CHOICES OF HANSEATIC TOWNS FOR YOU TO CHOOSE.. CLICK
ON THE COAT OF ARMS TO SEE WHICH TOWN IT IS.. AND CLICK ON IT AGAIN TO
CHOOSE. BE CAREFUL WITH YOUR CHOICE EVERY TOWN HAS ITS ADVANTAGES AND
DISADVANTAGES.... SUCH AS TRANSPORT, POPULATION, MONEY RESERVES.

ANOTHER PLAYER SELECTION SCREEN APPEARS TO ADD UP TO 4 PLAYERS.. IF YOU
WISH ONLY ONE THEN JUST PRESS RETURN TWICE AND YOU WILL SKIP THAT PART.

IF YOU CHOOSE " QUICK GAME " THE ONLY DIFFERENCE YOU GET IS THAT YOU HAVE
TWO SHIPS ... A COG AND A SLOOP... OTHERWISE YOU ONLY START WITH A SLOOP.


                              B : THE SCROLL.
                              ~~~~~~~~~~~~~~~

THIS RECORDS THE DATES OF EVENTS WHICH OCCUR IN THE GAME.. POLITICAL AS
WELL AS TRAVEL EVENTS ARE RECORDED... GET TO KNOW THE COMPETITION THYE WILL
TRY AND MAKE IT DIFFICULT FOR YOU TO BECOME MAYOR.

STARTING MOVE :

WHENEVER ONE OF YOUR SHIPS REACHES HARBOUR YOU WILL BE CALLED UPON TO MAKE
A MOVE. THE MESSAGE ON THE SCROLL TELLS YOU WHICH SHIP HAS ARRIVED WHERE...
ANNOUNCE YOUR PRECENCE BY PRESSING ANY KEY.


                              C : THE SHIPYARD
                              ~~~~~~~~~~~~~~~~

THE FIRST SHIP APPEARS AND YOU HAVE THE OPTION OF NAMING YOUR SHIP..PRESS
RETURN WHEN DONE... THE SCREEN CHANGES TO THE SHIP-YARD.. THE LAYOUT IS
LIKE THIS

ON THE LEFT IS THE REPAIR AREA WHERE A BOAT IS BEING PULLED FROM THE WATER
THE BUILDING IS THE CONSTRUCTION CENTRE
NEXT ON THE RIGHT IS THE WRECKING AREA
ON THE REAR OF THE LARGE SHIP ON THE RIGHT IS THE SHIPS NAME
ON THE JETTY FAR RIGHT IS THE INSPECTION AREA
THE BUILDING ON THE RIGHT IS THE ARMOURY.

INSPECTION... CLICK ON THE MAN ON THE GANGPLANK AND HE WILL REPORT YOUR
SHIPS CONDITION... IF IN POOR REPAIR YOUR SHIP WILL NOT SURVIVE A STORM !

REPAIR .... CLICK ON THE STERN OF THE SHIP BEING HAULED UP THE JETTY.. THE
MASTER SHIP BUILDER WILL SHOW YOU ESTIMATES OF REPAIR WORK AND THE TIME
NEEDED.. CLICK ON THE DOTTED LINE TO COMMENCE WORK... IF ITS TOO HIGH CLICK
WITH THE RIGHT MOUSE BUTTON TO TRY AGAIN... IF YOU WAIT TOO LONG BEFORE
REPAIRS YOU MAY LOSE CAPACITY FOR GOODS AS STRENGTHENING PIECES USE UP
VALUABLE CARGO SPACE !

NEW CONSTRUCTION... THE SHIP ON THE STOCKS.. CLICK HERE TO PLACE AN ORDER
FOR A NEW SHIP.. CHOOSE BETWEEN 4 TYPES

A : SLOOP ... VALUE FOR MONEY WITH SMALL CREW
B : PINNACLE... SMALL AND FAST IDEAL FOR VALUABLE CARGO OVER LONG DISTANCES
C : THE COG .. STANDARD SHIP FOR MERCHANT TRADING.. GOOD CAPACITY
D : THE MERCHANTMAN ... SLOW MASS CARGO SHIP EQUIPPED AT THE BEGINNING OF
THE GAME WITH ONE MAST BUT DEVELOPS INTO A 3 MASTED SHIP WITH BIGGER
CAPACITY THAN A COG... CARGO IS GIVEN AS " BURDEN ".. ONE BURDEN = 2 TONS


YOU CAN BUILD SHIPS IN ANY TOWN BUT YOU MUST HAVE THE CAPITAL TO DO SO !

CONSTRUCTION PLAN/ AGREEMENT .. WHEN YOU HAVE PLACED AN ORDER FOR A NEW
SHIP IT TELLS YOU IF THE YARD IS AVAILABLE.. OR WHEN FREE..A TABLE SHOWS
DATA ON CONSTRUCTION TYPE AND PLAN. CLICK ON PLAN ..YOU CAN CHOOSE THE SHIP
.. CLICK ON CONSTRUCTION... TO SIGN THE AGREEMENT BY CLICKING ON THE DOTTED
LINE.... IF ITS NOT POSSIBLE TO BUILD A LIST OF MISSING ITEMS WILL BE
DISPLAYED... YOU CAN GO AND GET THESE ITEMS. YOU CANNOT PROVIDE FREE
SLIPWAYS AND IF EXHAUSTED NO ORDERS WILL BE ACCEPTED !
CLICKING ON THE SEAL OF THE TYPE OF SHIP DIRECTLY WILL SHOW THE PLAN
FOLLOWED BY THE CONSTRUCTION AGREEMENT OF THE MISSING ITEMS.

SCRAPPING SHIPS... CLICK ON THE WOODEN STOCKS IN THE SHIPYARD .. THIS WILL
ALLOW THE MATERIAL IN THE SCRAP SHIP TO BE CREDITED TO YOU...
 
THE ARMOURY IS ONLY FOR USE IN YOUR " HOME " OFFICE IN ORDER TO STORE
WEAPONS.

TO LEAVE ANY SCREEN JUST USE THE RIGHT MOUSE BUTTON... YOU LEAVE THE
SHIPYARD SCENE TO ONE OF THE HARBOUR..THE HUB OF LIFE !


                              D : THE OFFICE
                              ~~~~~~~~~~~~~~

POINT THE CURSOR TO THE LOWER HALF OF THE OFFICE AND PRESS THE LEFT MOUSE
BUTTON

IN THE OFFICE :

THE SCRAP ON PAPER ON THE WALL SHOWS ALL YOUR DEBTS

THE MAP HAS THE BALTIC AND NORTH SEA... USE FOR TRAVEL

ON THE DESK

A LITTLE BOOK

THIS SHOWS YOUR FIRMS INVENTORY

TRANSFER MONEY TO YOUR SHIP  CLICK ON " MONEY "
USE THE ABACUS TO TOTAL THE AMOUNT

DISMISS CREW MEMBERS.. JUST CLICK ON " CREW "

MOVE TO OTHER PAGES BY CLICKING ON THE FOLDED CORNERS

MORE INFO... ON YOUR SHIPS 
CARGO CAPACITY
WHERE IT IS !
WHAREHOUSE STATUS  AND STORAGE RENTED.... AS QUANTITY EXCEEDS STORAGE
CAPACITY YOU WILL BE BILLED FOR THE EXCESS ! RENT IS AUTOMATICALLY DEDUCTED
FROM THE SHIPS STOCK AS IT ENTERS HARBOUR... GOODS CAN BE SEASONAL SO
WHAREHOUSING WHEN IN PLENTIFUL SUPPLY MAKES SENSE !

WHAREHOUSE CONSTRUCTION.

CLICK ON " NEW CONSTRUCTION ".... AN OFFER WILL APPEAR WITH PRICE PER
BURDEN INDICATE HOW MMUCH YOU WANT USING THE ABACUS.

YOUR MARITAL STATUS IS ALSO SHOWN HERE

THE BIG BOOK 
~~~~~~~~~~~~

TRADING OCCURS HERE.. TRANSFER BETWEEN SHIP AND TOWN ON FIRST TWO PAGES AND
THE NEXT TWO FOR BETWEEN TOWN AND WHARE HOUSE.

BUYING AND SELLING

BUY AND SELL ARE IN THE LEFT CORNER..TOGGLE WITH MOUSE BUTTON.. PRICES OF
GOODS CHANGE ACCORDINGLY... CAREFULLY NOTE PRICES HERE FOR TRADING PURPOSES
USE THE ABACUS TO BUY AND SELL YOUR GOODS. THE MAXIMUM YOU CAN BUY FOR THE
SHIP IS SHOWN ABOVE THE ABACUS.. OVER THE MAX AND IT IS HELD IN STORE !..
THE MOST YOU CAN BUY OR SELL THE TOWN IS SHOWN ON THE BOTTOM OF THE PAGE..
REMEMBER THE MORE YOU CARRY THE ROUGHER THE SEA MAY BE ON YOUR SHIP !
YOUR PURSE IS SHOWN IN THE BOTTOM RIGHT OF SCREEN.. CLOSE THE BIG BOOK WITH
THE " E " ON THE ABACUS OR RIGHT MOUSE.

TOWN INFO

CLICK THE BRASS QUIVER UPPER RIGHT OF DESK... INFO ON TOWN CODITIONS..
NUMBER OF PEOPLE TAXES ECONOMY AND MAYORS NAME.... GET YOUR NAME HERE
PRONTO !

LIST OF DEBTS

SCRAP OF PAER TO LEFT OF MAP.. LIST YOUR DEBTS.. IF IN RED ITS HIGH TIME TO
CLEAR IT.

SENDING OUT SHIPS

USE THE MAP AND CLICK ON THE TOWN TO SAIL TO.. IF U AINT GOT THE CREW YOU
WILL HAVE THE OPTION TO " HIRE "... ON THIS SCREEN
 
SAVE AND OPTIONS

CLICK ON THE PITCHER TO SEE OPTIONS.. MAKE YOUR CHOICE

IF YOU WANT MODERN NAMES OF THE MONTH CLICK ON OLD/NEW NAME OF MONTH OPTION
THE SHORT/NORMAL /LONG ALTERS THE LENGTH OF TIME DURING WHICH MESSAGES ARE
BLENDED IN WHICH POINT OUT VARIOUS EVENTS IN THE GAME.

ACTIVE OR PASSIVE GIVES THE OPTION TO BE IN CHARGE OF SEA BATTLES OR LET
THE COMPO DO IT ALL FOR YOU !

TO LEAVE THE OFFICE CLICK ON THE WINDOW OR USE RIGHT MOUSE.


                           E : THE BANK
                           ~~~~~~~~~~~~

CREDITS

AT THE BEGGINING YOU HAVE NO CASH.. USE THE TAKE OPTION TO GET CREDIT FROM
LOCAL MERCHANTS... UP TO 250 THALER.. WATCH OUT FOR GOOD INTEREST RATES AS
THEY VARY EACH OFFER  TYPE IN THE AMOUNT AND ACCEPT BY CLICKING ON THE +
SIGN ON THE ABACUS.

LARGER MERCHANTS MAY NOT WISH TO EXTEND CREDIT EARLY IN THE GAME.. SO USE
THE LOCAL MERCHANTS TO START WITH.

DONT WAIT TOO LONG BEFORE REPAYING THE DEBT.. THE INTEREST INCREASES AND IF
YOU PASS THE REPAY DATE THE CREDITOR GETS THE MONEY DIRECT FROM YOUR OFFICE
! ... BAST !!!!

IF YOU AINT GOT THE DOUGH YOUR SHIPS MAY BE IMPOUNDED !

REPAY DEBTS USING THE REPAY OPTION... WITH MONEY FROM THE ACTIVE SHIP BUT
ONLY IN THE TOWN YOU TOOK OUT THE CREDIT. CLICK THROUGH THE PROMISSORY
NOTES TO THE ONE YOU WANT TO PAY.

CREDIT OFFER

IF A FELLOW PLAYER ASKS FOR CREDIT YOU SPECIFY THE TERMS AND THE CAPITAL
COMES FROM YOUR OFFICE CASH.. SOME TOWNS IN NEED OF CASH WILL SPECIFY THEIR
NEEDS... THE REPAY IS DONE AUTO.


                           F : THE HARBOUR INN
                           ~~~~~~~~~~~~~~~~~~~

THE SEA FOLK AHA! ME HEARTIES ! SHIVVER MI TIMBERS !

CREW

HIRE CREWS BY CLICKIN  ON THE TWO FIGURES IN FRONT OF THE FIRE...WHO ARE
JUST HELPIN A LANDSICK PAL.. CHECK FIRST ON HOW MANY CREW YOUR SHIP NEEDS.

HIRE FEES DEPEND ON THE LENGTH OF JOURNEY AND IS AUTO DEDUCTED.

ON THE SEAWOLF SCREEN ..
ON THE LEFT ARE TWO DUDES WHO CAN BE OFFICE ASSISTANTS
MIDDLE THREE LADS ARE ARMS DEALERS
AT THE BACK TO THE LEFT OF FIRE IS A PIRATE
IN FRONT OF THE FIRE HOLDIN PALS LEGS ARE SHIPS CREW

ASSISTANTS

THESE LADS CAN HELP WITH PRODUCING GOODS FOR YOU.. WAGES DEDUCTED AUTO

ARMS DEALERS AND PIRATES.. TAKE CARE WHEN DEALING WITH THESE CROOKS ! HEHE

CREW MEMBERS .. HIRE AS MANY AS YOU NEED TO SAIL AWAY !

YOU NOW HAVE ENOUGH INFO TO SAIL TRADE AND ADVANCE YA CAREER ! 


                          3 : GETTING ON
                          ~~~~~~~~~~~~~~

                              A : STORE
                              ~~~~~~~~~

CLICK ABOVE THE OFFICE...

WHAREHOUSE ON THE RIGHT
SHIP IN THE MIDDLE
BOARD ON THE LEFT

CLICK TO MOVE BETWEEN THEM

CLICK ON ICONS OG GOOS ON SHIP OR IN WHAREHOUSE TO LOAD OR UNLOAD

IF YOU HAVE LOTS OF GOODS AN ARROW SHOWS THIS.. CLICK AND A LIST APPEARS
YOUR ASSISTANTS CAN PRODUCE GOODS HERE FOR YOU
IE
CLOTH FROM WOOL
HARNESSES FROM PIG IRON AND LEATHER
BEER FROM GRAIN ( LIKE THAT OPTION )

IN ADDITION YOUR STOCK WILL BE USED AT WEDDINGS AND CELEBRATIONS.. DONT
DISAPPOINT THE GUESTS !!!!! ( I HAD A PARTY AND THE GUESTS ALL STARVED
HEHEHE )


                            B : THE WEDDING
                            ~~~~~~~~~~~~~~~

THE MARRIAGE BROKER... WHEN HAD ENOUGH OF SINGLE LIFE SEE THE BROKER.. HE
IS THE HUNCHBACK WHO CAN HASSLE YOU AT THE QUAYSIDE HE SHOWS YOU A PORTRAIT
OF THE SWEET YOUNG THING AND TELLS YOU INFO AND THE DOWRY CLICK AND PICK A
DATE !... POSTPONE BY UP TO 45 DAYS.. CLICK TO CONFIRM..PREPARE FOR THE
FEAST ETC

CELEBRATE EITHER IN THE OFFICE ( CHEAPSKATE ) OR IN THE TOWN

ORGANISING

INVITE GUESTS... HIRE JESTERS... RELIGIOUS 
GET THE FOOD IN !

ON THE DAY INFO TELLS YOU HOW THINGS GO... IF YOU DO OKAY THEN YOU GET MORE
VOTES ON ELECTION DAY... IF YOU STARVE EM ( AS I DID ) YOUR WELL SHAGGED !


                            C : THE MARKET PLACE
                            ~~~~~~~~~~~~~~~~~~~~

CLICK ON THE GROUP OF PEOPLE NEXT TO THE CHURCH... THIS TELLS U HOW POPULAR
YOU ARE. IF UNPOPULAR DONT DESPAIR MAKE A DONATION !

DONATIONS

ENTER THE CHURCH... SEE A PIOUS BROTHER... CLICK ON THE MODEL CHURCH MAKE A
DONATION AND FREE YOUR SINS HEHEHEHE... MAKE IT A GOOD ONE !

ALSO DONT FORGET THE POOR BEGGAR....HE WILL BE GRATEFUL

THE FEASTS

IN THE PUBLIC SQUARE ... ORGANISE A FEAST... CLICK ON THE JESTER
MAKE SURE YOU HAVE ENOUGH FOOD AND WINE IN YOUR WHAREHOUSE THOUGH ! THE
BIGGER THE BETTER

THE BATH HOUSE

POPULARITY WANING ?... VIVSIT THE BATH HOUSE AT THE BACK ON THE LEFT OF THE
TOWN SQUARE... HERE U CAN SPLASH WITH THE LADIES OR GENTS !..AND MAYBE GET
AN UNEXPECTED LEG UP IN THE WORLD ????

THE CARRIAGE

WHEN IN LUBECK OR HAMBURG YOU CAN USE THE HANSIATIC LAND PASSAGE TO
TRANSFER GOODS... SAME PROCEDURE AS WHAREHOUSE TO SHIP TRANSFER.. AUTO
CHARGES ..GOODS ON ARRIVAL ARE PUT IN THE WHAREHOUSE

THE TOWN SCRIBE

CLICK ON THE ANNEX BETWEEN THE TOWN HALL AND BATH HOUSE AND GET A PRINT OUT
OF YOUR CURRENT STATS

LEAV THE SUQARE VIA THE ALLEY NEXT TO THE BATH HOUSE OR RIGHT MOUSE...EXIT
TO THE HARBOUR

THE TOWN HALL

CLICK ON TOWN HALL...LARGE BUILDING AT BACK OF PICCY..ENTER THE LOBBY
THREE DOORS :
1: ON LEFT MILITARY MATTERS
2: MIDDLE FLEET POLICY
3: RIGHT RELOCATION

ALSO FAR LEFT BOARD.. ELECTION DATES
OTHER BOARD GUARD SHIPS

THE DOORS ONLY OPEN FOR YOU IN YOUR HOME TOWN AND ONLY USUALLY WHEN YOU ARE
MAYOR !

THE RELOCATION DOOR ALLOWS YOU TO CHANGE TOWN...FOR A CHARGE

THE GUILD

JOINING A GUILD

ENTER THE BIG HALL THROUGH THE PORTAL OF THE GUILDHALL

THERE IS A NICE DOOR AT THE BACK .. TO JOIN THE GUILD YOU PAY A FEE BUT YOU
GET INFO ON YOUR COMPETITORS ONCE IN !

TO SELL A SHIP

A BLACK BOARD IS HANGING TO THE RIGHT OF THE DOOR..CLICK HERE IF YOU WISH
TO SELL A SHIP .. VARIOUS OFFERS ARE MADE ACCEPT BY CLICKING ONE 

A PRINCE WILL MAKE A LARGE OFFER..BUT BEWARE HE MAY BE A PRIVATEER AND SOUR
YOUR TRADE ROUTES !!
YOU CAN ALSO USE THE AUCTION

OFFER

ANY FELLOW PLAYERS WHO LIVE IN THE TOWN U SELL THE SHIP CAN BID FOR IT...
YOU ARE SHOWN THE SHIPS AND YOU CLICK ON ONE AND SAY HOW MUCH YOUR TOP BID
WILL BE.. IT WILL BE DEDUCTED AUTO IF YOU ARE SUCCESSFUL

AUCTION

THESE TAKE PLACE REGULARY.. FIRST ASKED TO PRESS ANY KEY YOU WILL USE TO
BID... THEN A LIST OF EM SHOWS AND A LITTLE DESCRIPTION ON EACH AS THE
BIDDING STARTS.. PLACE YOUR BID BY HITTING THE SELECTED KEY.. PRESTO A NEW
SHIP !... ALSO U CAN BID BY CLICKING ON YOUR COAT OF ARMS 

THE SMALL DOOR ON THE LEFT WALL ENTERS THE MARKET SQUARE

THE BOARD NEXT TO THE DOOR INFORMS OF INCOMING CONVOYS AND OUTGOING ONES
TOO

THE OTHER BOARD LISTS WHAREHOUSES TO BE BOUGHT OR SOLD.. ACCEPT BY CLICK ON
EM'

CONVOYS CAN BE REGISTERED AT THE DESK NEXT TO THE BLACK BOARD

RIGHT MOUSE TO GET THE HARBOUR AGAIN.

SMITHY

GATEWAY TO THE OFFICE AND THE INN.... HERE U ARM YOUR SHIP AND BUY HAND
WEAPONS

DRAWINGS OF ARMS

CLICK ON " NEXT " IN THE ANVIL

YOUR SHOWN ARMS TO BUY... CLICK ON SELECTION

PURCHASE OF ARMS

THE PRICE IS DEDUCTED FROM MONEY ON SHIP... THIS ALSO REDUCES THE BURDEN
YOU CAN CARRY !

WEAPONS

SMALL CATAPULT... SHORT RANGE EFFECTIVE AGAINST CREW

BIG CATAPULT..... LARGER RANGE AND STRIKING POWER

HAVOC WREAKER.... SHOOTS IRON RODS THROUGH THE SHIPS ! AGHHH!!!!

BOMBARD.......... EARLY CANNON...NO AIMING THIS BABY !

NOT ALL WEAPONS ARE AVAILABLE AT THE START OF THE GAME AND SOME TOWNS HAVE
BETTER PRICES THAN OTHERS.. ! SHOP AROUND

SHIP WEAPONS CAN BE MOVED FROM THE SHIP TO THE ARMOURY..THE BUILDING AT THE
BACK ON THE RIGHT NEXT TO THE SHIPYARD.. IN YOUR HOME OFFICE.

THE ARMOURY

WHEN YOU ENTER YOU GET A LIST OF WEAPONS IN STORE

TO MOVE JUST CLICK ON THE NUMBER

YOU CAN TRADE WEAPONS ( HAND ONES ONLY ) BUT IT IS FROWNED UPON..GO ON DO
IT NOW !!! HEHEHE.. SELL THEM TO THE SHADY CHARACTERS IN THE INN !

PIRATES

IF YOUR NOT WORRIED ABOUT YOUR REPUTATION.. OR YOUR COMPETITORS ARE GETTING
ON YA NERVES HAND AN ARMED SHIP OVER TO A PIRATE !... OUT OF GRATITUDE HE
MAY BE QUITE HAPPY TO OFFER YOU CAPTURED SHIPS AT A KNOCK DOWN PRICE !!


                            4 : PROVING YOURSELF
                            ~~~~~~~~~~~~~~~~~~~~

                                A: GUARD SHIPS
                                ~~~~~~~~~~~~~~

AS SOON AS YOU SEE PIRATE SHIPS GET GUARD SHIPS TO PROTECT THE HARBOURS.

TO CONVERT YOUR SHIP TO A GUARD SHIP ..ARM IT... THEN GO TO TOWN HALL AND
OFFER YA SERVICES IF NEEDED... CLICK ON YES AND YOUR IT ! WHEN A PIRATE
ATTACKS YOUR GUARD SHIP IS MANNED AND DEFENDS THE HARBOUR... SUCCESS AND
THE NATIVES LOVE YA !!!!.... PLENTY OF WOMEN AND ALE AWAITS ! HEHEHEHE

TO CONVERT BACK GO TO TOWN HALL AND CLICK ON SAME BOARD


                                B : CONVOY
                                ~~~~~~~~~~

YOU CAN JOIN OTHER SHIPS.. GO TO THE GUILD AND HAVE A LOOK AT THE BOARD
CHECK OUT THE NEXT CONVOY..CLICK ON THE CIRCLE AT THE BOTTOM AND YOU IN !
AND TOLD WHEN IT LEAVES... RIGHT MOUSE MEANS U DONT JOIN CLICK SEVERAL
TIMES TO SEE THE NEXT FEW CONVOYS DUE IN... TO TAKE YA SHIP OUT THE CONVOY
SELECT A DIFFERENT DESTINATION..ONCE IN THE CONVOY U FOLLOW CAPTAINS
ORDERS.

SETTING UP YOUR OWN CONVOYS

STARTS WITH THE EQUIPMENT OF THE FLAGSHIP... TAKE WEAPONS AND CREW TO GUILD
HALL CLICK ON STANDING DESK IN HALL TO REGISTER... IT WILL BE REJECTED IF
THE FLAGSHIP AINT UP TO SCRATCH.. OTHERWISE CLICK YES YOU WILL BE ASKED IF
YOU ARE WILLING TO ACCEPT OTHER SHIPS IN THE CONVOY... POPULARITY INCREASES
IF OTHER MERCHANTS JOIN AND YOU REPEL ATTACKS FROM PIRATES !.. IN ADDITION
THE CAPTAIN IS PAID BY THE OTHER SHIPS..... A SEAL APPEARS AFTER THIS MOVE
LISTING THE SHIPS IN THE CONVOY..ADD MORE SHIPS VIA THE DESK IN THE GUILD
HALL.

ON ARRIVAL OF THE FLAGSHIP IN HARBOUR IT IS CALLED FIRST FOLLOWED BY THE
OTHER SHIPS.

DEALING WITH CONVOY

MORE THAN 3 SHIPS + FLAGSHIP MAKE UP CONVOY.. THEY MOVE AS ONE... THE
CAPTAIN IS LOOKED AFTER ON THE FLAGSHIP BUT THE OTHER SHIPS PAY 5000...
WHEN THE FLAGSHIP DECIDES DESTINATION THE OTHERS FOLLOW ! TO RELEASE A SHIP
CLICK ON THE SHIP   AND THEN SEND THE CONVOY ON ITS JOURNEY.. THE REMOVED
SHIP STAYS IN HARBOUR.

WAITING

TO MAKE A SHIP LIE IN PORT CLICK ON THE SAILING SHIP ON THE RIGHT FRONT OF
THE QUAY SCENE... THE SEAL TELLS YOU THE DATE WHEN IT IS TO MOVE AGAIN..
CLICK MORE OR LESS A YOU WISH. SHORTEST IS ONE DAY

DISBANDING A CONVOY

YOU CAN SEND THE FLAGSHIP TO THE ROADS... YOU WILL BE ASKED IF YOU WANT TO
DISBAND... CLICK YES... AND THE SHIPS WILL ARRIVE ONE BY ONE.


                           C : SEA BATTLE
                           ~~~~~~~~~~~~~~


WITH ACTIVE PIRATE DEFENSE ON THE OPTIONS SCREEN.. YOU DIRECT ALL SEA
BATTLES WITH YOUR SHIPS.

YOU GET THE NEWS ON THE SCROLL..PRESS A KEY..SEE THE ENEMY CROSSIN YA
RAILS..WHEN IN RANGE IT FIRES AT YOU.. YOUR OWN WEAPONS ARE IN 3 MIDSHIP
POSITIONS AIMING AT THE ENEMY... ADDITIONAL WEAPONS ARE IN THE HOLD. THE
HELMSMAN IS TO THE LEFT OF THE TILLER THE BOARDING COMMANDO TO THE RIGHT..
YOU GIVE ORDERS WITH THE MOUSE.. HELMSMAN ..CLICK RIGHT MOUSE HE STEERS
AWAY..LEFT HE GOES TOWARDS ENEMY.. EVERY SHIP HAS TWO SERVICE CREW STANDING
ON THE LEFT OF THE WEAPONS... RANGE OF WEAPONS DEPENDS ON THE TYPE.. MOVE
CURSER TO THE LOADER.. LEFT MOUSE INDICATE FIRE ENERGY....POINTER RISES AS
LONG AS U HOLD DOWN MOUSE.. FIRE BY CLICKING ON MAN STANDING ON RIGHT OF
WEAPON.. IF WEAPON DESTROYED IT IS REPLACED BY ONE FROM THE HOLD.
WHEN THE ENEMY IS CLOSE ENOUGH..CLICK ON THE PEOPLE WAITING IN THE BOW...TO
BOARD THE PIRATE SHIP !..BEWARE ASSESS THE STRENGTH OF THE ENEMY LURKING
BEHIND THEIR RAILINGS !



                            D : THE FLEET
                            ~~~~~~~~~~~~~

WHEN PIRATES BECOME TOO BIG A PROBLEM.. SET UP A CAPTURE FLEET

EVERY MERCHANT IS REQUESTED TO PROVIDE SHIPS THE CALL UP SCROLL TELLS WHEN
AND WHERE TO MEET WHO IS IN COMMAND AND HOW MANY SHIPS YOU SUPPLY...DEFUALT
ON THE CALLUP AND YOU GET A PAINFUL FINE !!!

SEND YOUR ARMED CREW AND SHIPS TO THE MEETING POINT AND LET THEM ANCHOR
THERE. EVERY SHIP OF YOURSTHERE WILL BE REGISTERED... YOU WILL BE ASKED IF
YOU ARE IN THE FLEET !

THE FLEET WHEN ASSEMBLED CRUISES THE SEAS LOOKING FOR PIRATES AFTER A
CERTAIN TIME THEY RETIURN AND YOUR SHIP IS AVAILABLE AGAIN..IF THEY
SURVIVED ! HEEHEHEHHE

SETTING UP YA OWN CAPTURE FLEETS

AS MAYOR YOU CAN DO THIS...IN TOWN HALL..MIDDLE DOOR TO SET UP.. SHIPS
BELONG TO YOUR HOME TOWN.. YOU CAN HAVE THEM PATROL YOUR SEAS NEAR TOWN OR
CRUISE ACROSS THE HIGH SEAS.

CALL UP IS THE SAME AS FOR THE HANSEATIC FLEET

FLEET SERVES TO FIGHT PIRATES IF THERE ARE TOO MANY PROBS WITH ATTACKS ON
MERCHANTS IN A FOREIGN OFFICE , THE HANSEATIC LEAGUE MAY SETUP A BLOCKADE
IF YOU IGNORE IT YOU GET A HEAVY FINE !

SEIGE

AS MAYOR YOU CAN PAY UP TO 200 SOLDIERS FROM TAX INCOME... ANY ABOVE YOU
PAY YOURSELF
TO HIRE MERCS ..STORE SOME WEAPONS..CLOTH GRAIN AND MEAT IN YOUR STORE...
GO TO TOWN HALL CLICK ON DOOR WITH CROSSED SWORS.. SEAL WILL TELL HOW MANY
SOLDIERS ARE UNDER ARMS..AND HOW MANY YOU CAN EQUIP. CLICK ON " LINE UP " A
DIVISION OF ABOUT 100 SOLDIERS IS FORMED. CLICK ON DISMISS AND ARMY IS
REDUCED BY ONE DIVISION.

WELL THATS ABOUT IT FOR THE GAME ...SOUNDS LIKE A REAL INTENSE ONE !!

OKAY I GIVE YOU THE KEYBOARD CONTROLS IF YOU HAVE READ THIS FAR YOU DESERVE
'EM !!!...


IF YOU LOVE THE GAME ...GO OUT AND BUY IT .... SUPPORT THE AMIGA !

    B.O.L.T.  .....  TYPING FOR -*-   NUT N BOLT   -*- DOCS DIVISION



                          5 : KEYBOARD CONTROLS
                          ~~~~~~~~~~~~~~~~~~~~~~


HOTKEYS			HARBOUR			MARKET

F1:  MAP 	        ESC: OFFICE		H-ESC : HARBOUR
F2:  INSPECTION		I  : INN		    T : TOWN HALL
F3:  OFFICE		B  : BANK		    C : CHURCH
F4:  WHAREHOUSE		W  : WHARF		    P : POPULAR OPINION
F5:  HARBOUR		G  : GUILD		    F : ANNOUNCE A FEAST
F6:  BANK		M  : MARKET		    B : BATH HOUSE
F7:  MARKET		S  : SMITHY		    G : GUILD
F8:  CHURCH		H  : WHAREHOUSE		    C : CARRIAGE
F9:  POPULAR OPINION	P  : PAUSE
F10: PAUSE

SHIPYARD		OFFICE			MAP

I: INSPECTION	    H-ESC: HARBOUR		^
S: TO SCRAP		P: PROMISSORY NOTE     < > MOVE CURSOR
N: RENAME		B: BIG BOOK		v
W: WEAPONS STORE	L: LITTLE BOOK		<-' SELECT TOWN
R: REPAIR	       SF: SAVE GAME		ESC LEAVE MAP
C: NEW CONSTRUCTION	E: LEAVE HARBOUR
H-ESC: HARBOUR

NEW CONSTRUCTION	INN			GUILD

ESC: SHIPYARD		C: HIRE CREW		G: GUILD LIST
S: SLOOP		L: HIRE LABOUERS	A: SHIP AUCTION
P: PINNACE		P: HIRE SKIPPER(PIRATE) F: FORM A CONVOY
C: COG		       WH: TRADE WEAPONS	M: MARKET
M: MERCHANTMAN        ESC: HARBOUR	     H-ESC: HARBOUR
						R: REGISTER CONVOY
						T: TRADING IN WHAREHOUSE

OPTIONS			SMITHY			CHURCH

S: SAVE GAME		B: BUY WEAPON		W: HOLY WATER
ESC: OFFICE		ESC: HARBOUR		A: ALTAR
E: END			SPACE: MOVE ON		ESC: MARKET
P: TOGGLE PIRATE DEFENCE			I : BUY INDULGENCE
F: FORMATTING		ARMORY			C: CHURCH DONATION
M: NAMES OF MONTHS	ESC: SHIPYARD		B: BEGGAR DONATION
L: LONG STATUS REPORT	S: SMALL CATAPULT
N: NORMAL STATUS REP	L: LARGE CAT
K: SHORT STATUS REP	H: HAVOC WREAKER
			B: BOMBARD
                           SMALL LETTER: ARMORY > SHIP
                         CAPITAL LETTER(SHIFT-LETTER): SHIP>ARMORY

BANK			TOWN HALL		BATH HOUSE

ESC: HARBOUR	       H-ESC: MARKET		ESC: MARKET
R: REPAY		D: DATA SHEET		L: LEFT BATHTUB
T: TAKE			G: PROV/DISMISS GUARD	R: RIGHT BATHTUB
G: GIVE			R: REGISTER RELOCATION	
			M: MILITARY DEPT(MAYOR)	WHAREHOUSE
			F: CALL UP FLEET(MAYOR)	
                                                ESC: HARBOUR
						SPACE: TOGGLE SHIP/WHRHSE
						1-6: CHOOSE LINE ON BOARD

THATS THE LOT !!!!!
 

REMEMBER WHEN YOU PLAY ...WHO TYPED THIS BLOODY LOT IN ! B.O.L.T !!
PLAY AND ENJOY M8TY'S !