             T.R.S.I PRESENT GOBLIINS II COMPLETE DOC                               
                                                                              
                        IN ENGLISH.  
                             

 ( THE STORY )


 What a tragedy!King ANGOULAFRE's son has disappeared!The governess,who was
 with him at the time,saw him be carried off by winged creature.Has he been
 kidnapped?Will he,still so young and confident,be able to resist horrendous
 treatment at the hands of the infamous torturer?
 Driven by despair,ANGOULAFRE rushes off to see MODEMUS,the wise man,in the
 hope that he with the aid of his magical powers,will be able to find the
 child.It was true-the Prince had definitely been kidnapped.His captor is a
 horrible demon called AMONIAK from a far,distant land,a land so distant that
 it can only be reached by magic.DOMENIC,a powerful warrior and king of this
 kingdom has been seized by the demon who now rules over the starving subjects
 of this land.To take revenge against the noble ANGOULAFRE who had defeated
 him fifty years earlier in hand-to-hand combat,AMONIAK has made the Prince 
 his jester!
 What else is there to do but to call upon several daring adventurers,ever
 -ready to confront a ferocious dragon in the name of honour and glory?Who
 should show up but two talented gobliins,as different as they are
 complentary to each other,ready to rescue the delicate child from the
 clutches of the cunning demon.FINGUS is a serious,polite and careful little
 fellow.WINKLE is an oddball and a joker,cheeky and reckless.
 Before tele-transporting them,MODEMUS gives them his last words of advice:

 "I'm going to send you off by magic to the little village adjoining the
  castle.All the inhabitants of this village with the exception of a few
  privileged individuals,are dying of starvation and thirst.First of all
  ,go and pay a visit to TAZAAR,my colleague who is the village magician
  .He's a bit grumpy but full of common sense.Your first problem will be
  to get out of the village due to a giant who was banished from the 
  village for a month by TAZAAR on account of his drinking bouts,he 
  prevents anyone from leaving.
  As for AMONIAK,he has created a moat around the castle to control the 
  comings and goings of everybody.There,the wise man SOKA levitates,
  immune to the ill-doings of the demon,meditating day and night to 
  exorcise the place. 
  
  There's no need to tell you that since AMONIAK's arrival,the little
  world around the castle has been turned upside-down.No-one more so 
  than TOM,the master clockmaker whose melodious chimes have been turned
  into a harsh tick-tock.  
  And KAEL,the walking apple-tree who is now permanently thirsty.Not to 
  mention VIVALZART,the music-mad heron,who in an effort to cure his 
  insomnia,is looking for mushrooms that will send him to sleep.
  The castle itself is guarded by a band of merry-makers,more stupid 
  than dangerous.AMONIAK controls them with the help of an idol which
  they superstitiously hold in great esteem.The Prince Buffoon is not
  the only prisoner.There is also a scientist whom AMONIAK has forced to 
  build a shrinking machine to punish DOMENIC,who has been shrunk and
  locked into his own armour.
  Even whilst working for the enemy,the scientist is just waiting for
  the opportunity to muster the followers of the fallen king.For the
  example,the dwarf blacksmith whom AMONIAK has kept close by in order
  to have him make weapons.
  As for the cook,he is forced to prepare gloubagoulbi balls,the 
  favourite food of OUMKAPOK,AMONIAK's right-hand man and the cook's
  only compagny is the sad COLIBRIUS who is locked up in a cage and 
  cries unceasingly for his love.
  To rescue the Prince you have to get into the throne room.The best
  way to do this is to use the sea-passage beneath the castle.It's up
  to you to get back-perhaps by combining magic and science.If you 
  return to TAZAAR's house with the Prince you will have won.

   Be on your way! Good luck!!! "
 



 2.THE AIM OF THE GAME


 After passing through strange lands the gobliins have to get to DOMENIC's 
 castle which is being held by the demon AMONIAK,rescue the Prince Buffoon
 and bring him back.
 The places which are passed through are divided into small worlds made up
 of 2-5 screens which are connected to each other .Each world has a mystery
 to be solved and the clues are hidden in the screens which go to make it up. 
 The gobliins are blessed with an extraordinary vitality,they cannot die.They
 can only successfuly carry out the key actions by working in unison.E.g.
 FINGUS works the fountain whilst WINKLE fills the bottle.Timing is therefore
 essential.In fact,in order to win you have to act at precisely the right
 moment-neither too soon nor too late.
 Towards the end of the game you will acquire a third character,the Prince 
 Buffoon.
 Even though he can be selected and moved around like the others,he cannot
 collect objets and seldom acts.
 
 
 
 3.INTERACTIVITY


 The two gobliins are the screen at the same time and can be manipulated
 simultaneously.The orders have to be given alternately by activating one
 gobliin is put into action he appears on the screen in profile.To change
 gobliins,click the left button of the mouse directly on him.
 The gobliins share objects,there's one inventory for the two of them.But
 each of them can have a differnt object in his hand.We can change gobliins,
 even if they are holding something,by clicking on the other one.
 THE SCREEN is divided into four zones:
                               
                               - the information panel which appears at the
                                 top of the screen when the cursor arrow is
                                 placed on the top part of the screen.

                               - the central part where the adventure unfolds.
                               
                               - the dialogue window.

                               - the help line or bottom line.


 4.THE CURSOR'S ROLE:


 When you move the cursor arrow about the screen it corresponds to the act of
 investigating.A text appears on the help line when you move into a special
 zone. This allows you to find:
                
                               - special places or objects.
                           
                               - characters,you show them or give them objects
                                 or allow them to express themselves. 
                                 
                               - exit,the cursor "arrow" changes into a "door"


  WHEN YOU CLICK THE CURSOR "ARROW":

                               - on the ground,the gobliin goes to the chosen
                                 place.
                               
                               - on an active zone the gobliin moves up to
                                 the place indicated and carries out the 
                                 corresponding action.
                                 E.g:on a button,hee presses it.
                      
                               - on a object,the gobliin moves towards the 
                                 object and picks it up.This will cause the 
                                 "object" cursor (a barred arrow)to appear.
                                 This means that you are folding the object.
                                 The phrase "use (name of object) on"appears
                                 on the help line.The object can be put into
                                 immedite use or placed in the inventory.   
                                 
                                 
  THE USE OF OBJECTS:

                               - once you have the cursor on the object,you
                                 can,put it in the inventory.Press the right
                                 button.                               
                                 
                               - use it in a zone.If you move the "object"
                                 cursor into an active zone "use (name of
                                 object) on"appears on the help line followed
                                 by the name of the place or character chosen
                                 by the "object" cursor.If you press the left
                                 button you will be able to use the object in
                                 the chosen zone.
                                 E.g:"use key on lock" the action is determi-
                                 ned by the object,the gobliin moves and car-
                                 ries out the action.
                                 
                               - personal use,if you use an object anywhere
                                 outside a special zone the gobliin moves to
                                 there and uses the object on itself.If you
                                 click on him he carries out the action on 
                                 the spot.
                         

  THE INVENTORY:

                               - when you press the right button of the mouse
                                 on the cursor arrow the inventory of the 
                                 objects in your possession appears in a 
                                 window.Choose the object by putting yourself
                                 on the correct line and pressing the left 
                                 button.Thus you can "use on" or "put back in
                                 the inventory" (see previous example).

                               - to close the inventory press the right button
                                 or the left button outside the inventory
                                 window.
