Strip Poker
Typed by Belgarath

LOADING: For the Macintosh, Atari-ST and Amiga; insert the STRIP POKER disk
and select the STRIP icon. The Amiga STRIP POKER disk should be inserted
immediately after booting the system with the KICKSTART disk; otherwise insert
the disk, press the Control key and the two Amiga keys. The Atari-ST version MUST
be run from low resolution. Both the Amiga and Macintosh versions require 512K.

For the Apple and Atari (8 bit) computers, insert the STRIP POKER disk and turn on
the computer. The Atari version requires BASIC. For the Commodore 64 or 128,
insert the disk and type: LOAD"STRIP*",8,1 <return> and for the IBM version, boot
the computer, insert the STRIP POKER disk and type: POKER <enter>.


GETTING STARTED: Select your opponent by using the joystick or mouse (the
Apple and IBM versions require that you type your opponent's name). Each opponent
employs a particular playing strategy; you will get to learn each player's
"personality" the more you play. You are given two opponents on the master disk:
Melissa, a highly skilled player, and Suzi, who is rumored to lose a little more often.
In addition, DATA DISKs are also available for most versions of STRIP POKER. These
disks provide you with additional female and male opponents to play against. Do not
write protect the Apple version of STRIP POKER! Be sure to leave the disk in the
drive at all times.

You and your opponent will be playing draw poker. There are no jokers or wild cards.
You can open the betting with any kind of hand. The value of the hands (in order) are
as follows:

          royal flush, straight flush, 4 of a kind, full house,
          flush, straight, 3 of a kind, 2 pair, 1 pair, high card.

Note that an ace can only be used as the high card in filling a straight. If both
players have similar hands than the highest numerical value wins.

MODESTY SWITCH: With the exception of the IBM, all versions of STRIP POKER
employ a "modesty switch" for those times when you feel it is necessary to
temporarily extinguish the screen display:

Macintosh - select Graphics menu.
Atari-ST - press the help help key.
Amiga - press the space bar.
Commodore - press the f1 key.
Apple - press Control key to remove, Escape key to return.
Atari - press the Start key to remove, Select key to return.

GAME PLAY: Both you and your opponent start the game with $100. Your opponent's
current holding are displayed to the right of the screen, yours to the left. Your
cards are displayed at the bottom of the screen. During play you will be selecting
betting choices (Stay, Bet, Raise or Drop), the amount of a bet ($5-$25) and which
cards to discard. Use the joystick or mouse to move to a selection and press the
button to register that selection. The Apple and IBM versions use the cursor keys
for selection and the spacebar (or Return/Enter key) to register that selection.

ANTE: At the beginning of each hand, both players must ante $5, This is done for
you automatically.

BETTING (first round): Whenever "WAGER" shows, it is your turn to bet. Select
from the following options:

  Stay: If you stay, it means that you are electing to do nothing for now and are
  waiting to see what your opponent does. If your opponent also stays during the
  first round, then the hand is redealt and another $5 is added to the pot. You
  cannot stay if your opponent has bet or raised.
 
  Drop: This means that you concede the hand and the money in the pot to your
  opponent. You can drop any time it is your turn.

  Bet: This means that you want to put some money into the pot in the hopes that
  your opponent will do the same so that you can will it all.

  Raise: if your opponent has bet and you believe that you have the better
  hand (or if you wish to scare your opponent into dropping), you can raise the amount
  of money in the pot. Point and click the mouse on the amount to bet, or use the
  joystick or arrow keys to cycle through your choices. Bets and raises have a
  minimum of $5 and a maximum of $25. They are made in increments of $5 and
  there is a maximum of two bets or raises per player per round of betting.

  Call: You can only call if your opponent has bet or raised. Call means that you
  are willing to equal the amount that your opponent has put into the pot, but you
  do not want to raise any higher for now.

DRAWING CARDS: If either player completes the betting by calling, you may then
draw new cards. You always draw first and you can draw up to 5 cards. Use the
mouse to point to a card to discard; click the button to register your selection (click
the button again if you change your mind). For the keyboard or joystick versions of
STRIP POKER, you will see a pointer over your first card; move the pointer by using
the joystick or arrow keys. Enter your selection by pressing the spacebar of
joystick button. When done, move the pointer off the screen. The word 'Finished' or
'Done' will appear on the screen. Press the spacebar or joystick button and you will
see your new cards and then be informed as to how many cards your opponent drew.

BETTING (second round): A new round of betting occurs after the draw. If either
player calls or both players stay on the second round of betting, you are shown your
opponent's hand, and are informed as to who won the hand and how much the
winnings were.

WINNING THE GAME: Any time that either you or your opponent use up all your
money, $100 must be borrowed against an article of clothing. This will be noted by
the computer. If you win, you do not have to give up your clothing and your debt is
cancelled. But if you or your opponent lose, the article of clothing which was
borrowed must be given up! Clothing is won back any time that winnings go over
$100. When this happens, the clothing is returned and $100 is subtracted from the
winnings. Any time that you or your opponent lose all of your clothes, the game is
over! You can end the game early by pressing the right mouse button on the Atari-ST
or selecting the poker menu with the Macintosh, or the Escape key with the IBM.


Typed by Belgarath