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              % THE DOX TO WORLD CHAMPIONSHIP SOCCER WERE TYPED %
              % IN BY SCOOTER...........                        %
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GOLDEN REGARDS TO RYGAR AND MR T...KEEP THE GREAT DOX COMING GUYS....

HERE IT IS THE ULTIMATE SOCCER GAME!!..ONE GRAND STADIUM,24 INTERNATIONAL TEAMS
AND ENOUGH FIERCE COMPETITION TO MAKE YOUR BLOOD BOIL!!.THAT IS,IF YOU`VE GOT
ANY INTEREST IN BEATING THE ODDS AND GRABBING THE WORLD CHAMPIONSHIP AS YOUR
VERY OWN PRIZE. TO WIN WONT BE EASY SINCE QUALIFYING IS A MUST BEFORE YOU`RE
ALLOWED TO TAKE ON THE BEST OF THE BUNCH FOR SPIRITED SOCCER PLAY.

BUT TO PREPARE YOURSELF,TRY A FEW PRACTISE GAMES TO MASTER YOUR WEAKNESSES AND
IMPROVE YOUR STRENGTHS. THEN YOU`LL BE READY TO QUALIFY AGAINST 6 SEPERATE
GROUPS OF TEAMS,ALL VYING FOR A SPOT IN THE FINAL TOURNAMENT.


A GROUP OF PLAYERS ARE REGISTERED ON EACH TEAM AND BEFORE A MATCH BEGINS,THE
STARTING ELEVEN ARE SELECTED.TO HELP YOU SELECT THE TEAM OF YOUR CHOICE,EACH
TEAMS OFFENSIVE AND DEFENSIVE STRENGTHS ARE REPRESENTED IN NUMERICAL
VALUE. NATURALLY,YOUR OFFENSIVE AND DEFENSIVE STRENGTHS WILL HELP YOU
DECIDE.ITS UP TO YOU.SO GO FOR THE GUSTO AND EARN THE RIGHT TO CARRY THE CUP!.

LOCATE MODE SELECTION SCREEN:

DURING THE TITLE SCREEN.YOU`LL BE OFFERED 3 MODES OF PLAY.USE THE JOYSTICK TO
MOVE THE ARROW TO EITHER WORLD CHAMPIONSHIP OR TEST MATCH 1P DURING THE TITLE
SCREEN.WHEN YOU`RE PLAYING WITH AN OPPONENT,INSERT A SECOND JOYSTICK AND SELECT
TEST MATCH 2P. WHEN YOU ARE READY,PRESS THE FIRE BUTTON TO VIEW THE GAME
SCREENS.

SELECT FROM WORLD CHAMPIONSHIP OR TEST MATCH SCREENS:

WETHER YOU CHOOSE TO PLAY WORLD CHAMPIONSHIP COMPETITION FROM THE ONSET AGAINST
THE COMPUTER OR AGAINST ANOTHER PLAYER OR PLAY A TEST MATCH FIRST,THE SAME
SCREEN AND CHOICES WILL BE OFFERED TO YOU REGARDLESS,HERE`S HOW YOU GET
READY.SPECIAL INSTRUCTIONS FOR TEST MATCH 1P,TEST MATCH 2P GAME WILL FOLLOW
THIS MENU.

TEAM SELECTION SCREEN:

FOLLOWING YOUR MODE SELECTION,THE TEAM SELECTION SCREEN WILL APPEAR.BEFORE
YOU,IS A MAP OF THE WORLD. USE THE JOYSYTICK TO MOVE THE ARROW TO THE COUNTRY
OF YOUR CHOICE.ONCE THE ARROW IS SETLD ON THE COUNTRY,IT WILL BEGIN TO FLASH.
NOW PRESS THE FIRE BUTTON TO REVEAL THE TEAMS NUMERICAL QUALIFICATION. THE DATA
IS DISPLAYED FROM NUMBERS 1-5. THE HIGFHEST REPRESENTING THE BEST. DEPENDING ON
THEIR GIVEN STRENGTHS. YOU MAY USE THE JOYSTICK TO MOVE THE ARROW TO EITHER YER
OR NO AND THEN PRESS THE FIRE BUTTON TO ENTER YOUR SELECTION. IF YOU WISH TO
CHOOSE ANOTHER TEAM CHOOSE `NO` TO CANCEL YOUR SELECTION AND REPEAT THE
PROCEDURE. YOU MAY THEN CHOOSE ANOTHER TEAM FROM THE MAP.

MEMBER SELECT SCREENS:

AFTER YOU HAVE ENTERED YOUR TEAM SELECTION,THE MEMBER SELECT SCREENS WILL
AUTOMATICALLY APPEAR. YOU WILL HAVE TO SELECT A STARTING LINEUP OF ELEVEN
PLAYERS FROM YOUR GROUP. YOU WILL HAVE TO CHOOSE FROM 4 DIFFERENT SCREENS WHICH
WILL AUTOMATICALL APPEAR ONE AFTER THE OTHER ONCE YOU HAVE COMPLETED YOUR
SELECTION FROM EACH ONE. THE FIRST MEMBER SELECT SCREEN IS THE GOALKEEPER
SCREEN. ON THE MINIATURE FIELD OPPOSITE THE PLAYERS NAMES.YOU WILL NOTICE A
BLINKING POSITION.MATCH THE PLAYERS WITH THE BLINKING POSITIONS.

CHOOSE ONE GOALIE BY USING THE JOYSTICK TO MOVE THE ARROW TO THE PLAYER OF YOUR
CHOICE.NOW PRESS THE FIRE BUTTON TO ENTER YOUR SELECTION,PRESS F10.WHEN YOU
PRESS F10 DURING ANY MEMBER SELECT SCREEN YOU WILL AUTOMATICALLY RETURN TO THE
GOALKEEPER SCREEN,THE MEMBER SELECT SCREENS WILL THEN FOLLOW IN ORDER:DEFENDERS
CHOOSE 4:MIDFIELD CHOOSE 4:FORWARDS CHOOSE 2.

TO HELP YOU CHOOSE.THE PLAYERS STATISTICS ARE LISTED OPPOSITE THEIR NAMES.
THESE STATS ARE BASED ON SPEED,KICKING STRENGTH,TACKLING STRENGTH,AND ACCURACY.
THEY ARE NUMBERED FROM 1 TO 5,`5` BEING THE BEST. A PLAYERS NUMERICAL VALUE IS
BASED ON A COMPARISON WITH OTHER PLAYERS ON THE SAME TEAM, SO IF A PLAYER ON A
DIFFERENT TEAM IS AWARDED THE SAME STATS,BOTH PLAYERS ABILITIES MAY VARY BASED
ON THEIR TEAMS TOTAL DATA.

ELIMINATION LEAGUE SCREEN:


AFTER YOU HAVE SELECTED YOUR TEAM AND STARTING PLAYERS,SIX GROUPS WILL BE
DISPLAYED. YOUR TEAM WILL BE HIGHLIGHTED IN A DIFFERENT COLOUR. THESE TEAMS
REPRESENT YOUR QUALIFYING OPPONENTS. WHILE YOU ARE PLAYING, THE COMPUTER IS
BUSY PLAYING THE OTHER GROUPS AGAINST THEMSELVES SO THE VICTORS WILL EMERGE FOR
THE FINAL TOURNAMENT.

THE FIRST AND SECOND PLACED TEAMS OF EACH GROUP WILL QUALIFY FOR THE FINAL
TOURNAMENT,IN ADDITION.FOUR OF THE REMAINING 3RD PLACE TEAMS WILL ALSO QUALIFY
BASED ON THEIR RECORD OF PLAY. DURING THE QUALIFYING ROUND. IF YOUR TEAMS
RECORD SATISFIES THE REQUIREMENTS THE REQUIREMENTS TO TAKE PART IN THE FINAL
TOURNAMENT. YOUR TEAM MAY ADVANCE, IF YOUR TEAM DOES NOT SATISFY THE
REQUIREMENTS, THE GAME IS OVER.AFTER SIZING UP YOUR COMPETITION.PRESS THE FIRE
BUTTON TO REVIEW THE QUALIFYING SCREEN.

THE REQUIRMENTS TO ADVANCE ARE:-

1.........TEAM WITH MOST POINTS
2.........TEAMS WITH THE BEST GOAL DIFFERENCE
3.........TEAMS WITH THE MOST GOALS SCORED
4.........TEAMS WHICH SCORED THE QUICKEST GOALS


ELIMINATION LEAGUE: 1ST DAY.

THE ELIMINATION LEAGUE: 1ST DAY SCREEN WILL DISPLAY YOUR TEAM AND THE NAME OF
THE OPPOSING TEAM. PRESS FIRE BUTTON TO START PLAY.

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SPECIAL INSTRUCTIONS FOR TEST MATCH AND 2P-PLAYER GAMES:

WHEN YOU PLAY A TEST MATCH,ONLY ONE MATCH IS HELD.DURING THE TEST MATCH 1P.YOU
WILL COMPETE AGAINST THE COMPUTER ALTHOUGH YOU ARE ALLOWED TO CHOOSE ITS TEAM.
DURING TEST MATCH 2P.YOU WILL PLAY AGAINST YOUR OPPONENT`S TEAM.

WHEN TWO PEOPLE PLAY,EACH PLAYER SELECTS A TEAM AND COMPETES AGAINST EACH
OTHER.IF YOU END IN A TIE,THERE WILL BE A REMATCH,WHEN THE MATCH IS OVER,THE
NAMES OF UP TO THREE PLAYERS WHO SCORE AND THEIR TIMES WILL BE DISPLAYED.

TAKE CONTROL:


IN SOCCER, THE ATTACKING TEAM AND DEFENDING TEAM FREQUENTLY CHANGE. THE BTEAM
THAT IS CONTROLLING THE BALL OR THE NEAREST THE OPPONENTS GOAL IS THE ATTACKING
TEAM. THE INSTANT THE OPPONENT TAKES THE BALL,ATTACKING AND DEFENDING ROLES
CHANGE.

ATTACKING:
KICK OFF.

AT THE START OF THE MATCH,PLAYER 1 KICKS OFF. AT THE START OF THE SECOND HALF
PLAYER B2 KICKS OFF.WHEN A GOAL IS SCORED THE OTHER SIDE KICKS OFF TO RESUME
PLAY.

DRIBBLE:

DURING GAME PLAY,YOU CAN ONLY CONTROL THE MOVES OF THE PLAYER WITH AN ARROW
OVERHEAD AT ANY GIVEN TIME. THE COMPUTER WILL CONTROL THE REST. TO MOVE A
PLAYER IN CONTACT WITH THE BALL,PRESS THE JOYSTICK IN YOUR DESIRED DIRECTION
AND THE PLAYER AND BALL WILL ADVANCE.

KICKING:


PRESSING THE FIRE BUTTON WILL CAUSE 3 DIFFERENT TYPES OF KICK WHEN IT IS
RELEASED.DEPENDING ON THE POSITION OF THE JOYSTICK AT THE MOMENT OF RELEASE.
1.......IF THE JOYSTICK WAS CENTRED,THE BALL WILL KICK FORWARD,ALWAYS IN THE
        DIRECTION OF THE OPPOSING GOAL.
2.......WITH THE JOYSTICK PULLED BACK, THE BALL WILL BE PASSED HIGH OVERHEAD IN
        THE DIRECTION THAT THE ARROWED PLAYER WAS MOVING IN WHEN THE FIRE
        BUTTON WAS PRESSED.
3.......WITH THE JOYSTICK PUSHED FORWARD,THE BALL WILL BE PASSED ON THE GROUND
        IN THE DIRECTION THE SELECTED PLAYER WAS MOVING IN WHEN THE FIRE 
        BUTTON WAS PRESSED.

THROW IN:

WHEN A BALL TOUCHES A PLAYERS BODY AND GOES OVER THE SIDELINE.A PLAYER FROM THE
OPPOSSING TEAM IS ALLOWED A THROW IN FROM THE PLACE WERE THE BALL WENT OUT.
CONTROL THE DIRECTION OF THE THROW IN. BY USING THE JOYSTICK.

CORNER KICK:


WHEN THE BALL GOES OVER THE DEFENDING TEAMS END LINE AFTER LAST BEING TOUCHED
BY ONE OF THE DEFENDING TEAM`S PLAYERS .THE ATTACKING TEAM IS AWARDED A
CORNER.SELECT THE POINT WERE THE BALL IS TO HIT THE GROUND BY PRESSING THE
JOYSTICK IN THAT DIRECTION. USE THE FIRE BUTTON TO KICK THE BALL.

DEFENCE:
TACKLING.

WHEN YOU APPROACH A PLAYER IN CONTACT WITH THE BALL YOU CAN SLIDE TACKLE BY
PRESSING THE FIRE BUTTON,NOW YOU CAN STEAL THE BALL.

OPERATING THE GOALKEEPER:

WHEN YOUR GOALKEEPER IS INDICATED BY THE ARROW,YOU CAN STOP THE OPPONENTS SHOT
BY MOVING THE GOALKEEPER WITH THE JOYSTICK.NOW PRESS THE FIRE BUTTON TO MAKE
THE KEEPER JUMP AND CATCH THE BALL.IF YOU PIUSH THE JOYSTICK WHILE PRESSING THE
FIRE BUTTON SIMULTANEOUSLY THE KEEPER WILL DIVE. WHEN THE JOYSTICK IS PUSHED IN
THE DIRECTION OF ONE OF THE FIELD NUMBERS.THE KEEPER WILL MOVE IN THE DIRECTION
OF THE CORRESPONDING NUMBER IN THE GOAL.AFTER A SET TIME HAS ELAPSED WHILE THE
GOALKEEPER HOLDS THE BALL.THE KEEPER WILL AUTOMATICALLY KICK THE BALL EVEN IF

NO BUTTONS ARE PUSHED. WHEN THE GOALKEEPER IS HOLDING THE THE BALL,RELEASING
THE FIRE BUTTON WITH THE JOYSTICK CENTRED WILL CAUSE THE GOALKEEPER TO THROW
THE BALL IN THE DIRECTION THE KEEPER WAS FACING BEFORE THE FIRE BUTTON WAS
PRESSED.IF THE FIRE BUTTON IS RELEASED WITH THE JOYSTICK PUSHED FORWARD OR
PULLED BACK THIS WILL CAUSE THE KEEPER TO KICK THE BALL IN THE DIRECTION THAT
THE KEEPER WAS FACING BEFORE THE BUTTON WAS PRESSED.

GOAL KICK;

IF THE BALL GOES OVER THE DEFENDING TEAM`S END LINE AFTER AN ATTACKING PLAYER
HAS TOUCHED IT LAST. THE DEFENDING TEAM IS AWARDEDA GOAL KICK.SELECT THE
KICKING DIRECTION WITH YOUR JOYSTICK AND KICK WITH THE FIRE BUTTON.IF THE
JOYSTICK IS NOT PUSHED,THE BALL WILL TRAVEL TO THE CENTRE.

NOW MAKE YOUR MOVE;

ITS TIME FOR REAL COMPETITION,BUT FOLLOW THE GAME CLOSELY,READ THE FOLLOWING
RULES AND REGULATIONS.

TIME:


ELAPSED GAME TIME IS 45 MINS PER HALF,(2ND HALF SLIGHTLY FASTER THAN 1ST)THERE
IS NO OVERTIME HELD,SHOULD THE GAME END IN A TIE.

WIN,LOSE OR TIE:

WHEN THE GAME TIME ENDS,THE TEAM WITH THE MOST POINTS WINS.IN THE EVENT OF A
TIE SCORE.THE GAME ENDS IN A DRAW,A ROUND OF PENALTY KICKS WILL BE PLAYED TO
DECIDE THE WINNER OF A TIE GAME DURING THE FINAL TOURNAMENT OONLY.

QUALIFYING RSULTS:

WHEN THE TIME HAS ELAPSED FOR THE QUALIFYING ROUNDS,THE RESULTS FOR THE 6
GROUPS WILL BE DISPLAYED AUTOMATICALLY ON THE ELIMINATION LEAGUE 1ST DAY
SCREEN.HERE YOU`LL SEE TOTAL TOURNAMENT POINTS,LOSSES,WINS AND DRAWS FOR EVERY
TEAM,DURING THIS SCREEN,A GROUP CAN BE SELECTED WITH THE JOYSTICK AND THE
WIN/LOSS CHART WILL BE DISPLAYED BY PRESSING THE FIRE BUTTON.
WHEN DAY 3`S MATCHES ARE FINISHED,THE QUALIFYING TEAMS WILL BE DISPLAYED.IF
YOUR GAME IS NOT INCLUDED,THE GAME WILL END.


FINAL TOURNAMENT:

16 TEAMS WILL PARTICIPATE IN THE FINAL TOURNAMENT.A TOURNAMENT GROUPINGS SCREEN
WILL BE DISPLAYED AND ANNOUNCED IF YOU PRESS THE FIRE BUTTON.GAME WILL PROCEED
EXACTLY AS IT DID IN THE QUALIFYING ROUNDS,WITH ONE EXCEPTION.

DURING THE FINAL TOURNAMENT THERE ARE NO DRAWS,A REMSATCH WILL TAKE PLACE IN
THE EVENT OF A TIE.

SCREEN SIGNALS DURING MATCH:

DURING GAME PLAY,THE SCREEN WILL INFORM YOU OF ELAPSED TIME,THE CURRENT
SCORE,AN OVERHEAD VIEW OF THE ENTIRE FIELD VIA A MINI-GAME SCREEN AND THE
PLAYER WHO IS ELIGIBLE TO BE CONTROLLED BY HIS OVERHEAD MATCHING ARROW.SCREEN
LAYOUT WILL VARY FROM FORMAT TO FORMAT.nb THE C64 VERSION WILL NOT DISPLAY THE
MIN-GAME SCREEN.

HELPFUL HINTS:

WHEN YOUR SETTING UP FOR A GOAL,PASSING THE BALL,OR THROWING IN FROM THE

GOAL,LINE THE JOYSTICK UP WITH ANY ONE OF THE COORDINATING NUMBERS 1-5 ON THE
FIELD AND THE BALL WILL FOLLOW IN THAT EXACT DIRECTION.WHEN YOU CONTACT
OPPOSING PLAYERS HEAD ON YOU CAN STEAL THE BALL MORE EASILY.

]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]

TEAM STRENGTHS:

1.....USA          2.....ROM          3.....CAM          4.....BRA
      U.S.A              ROMANIA            CAMEROON           BRAZIL

SPEED......3       SPEED.......3      SPEED......3       SPEED......5
SKILL......1       SKILL.......4      SKILL......4       SKILL......5
DEFENCE....1       DEFENCE.....2      DEFENCE....1       DEFENCE....5
KEEPER.....1       KEEPER......2      KEEPER.....1       KEEPER.....4
TOTAL:     1       TOTAL;      3      TOTAL;     2       TOTAL;     5


5.....ARG          6....URG           7.....UAE          8.....EGY
      ARGENTINA         URUGUAY       UNITED ARAB EMIR         EGYPT


SPEED......5      SPEED......3        SPEED......2       SPEED......2
SKILL......5      SKILL......5        SKILL......4       SKILL......3
DEFENCE....4      DEFENCE....4        DEFENCE....2       DEFENCE....1
KEEPER.....4      KEEPER.....4        KEEPER.....2       KEEPER.....2
TOTAL;     5      TOTAL;     4        TOTAL;     2       TOTAL;     2

9.....SCO         10....ENG           11....SPA          12....CZE
      SCOTLAND          ENGLAND             SPAIN        CZECHOSLVAKIA

SPEED......3      SPEED......5        SPEED......4       SPEED......4
SKILL......3      SKILL......2        SKILL......3       SKILL......5
DEFENCE....3      DEFENCE....4        DEFENCE....3       DEFENCE....4
KEEPER.....5      KEEPER.....5        KEEPER.....3       KEEPER.....4
TOTAL;     3      TOTAL;     4        TOTAL;     3       TOTAL;     5

13....ITA         14....BEL           15....HOL          16....AUT

SPEED......4      SPEED......4        SPEED......5       SPEED......5
SKILL......2      SKILL......3        SKILL......3       SKILL......4

DEFENCE....5      DEFENCE....2        DEFENCE....4       DEFENCE....4
KEEPER.....5      KEEPER.....3        KEEPER.....3       KEEPER.....3
TOTAL;     4      TOTAL;     3        TOTAL;     4       TOTAL;     4

17....GER         18....IRL           19....SWE          20....YUG

SPEED......4      SPEED......5        SPEED......4       SPEED......3
SKILL......3      SKILL......3        SKILL......4       SKILL......4
DEFENCE....5      DEFENCE....4        DEFENCE....4       DEFENCE....2
KEEPER.....5      KEEPER.....4        KEEPER.....4       KEEPER.....3
TOTAL;     5      TOTAL;     4        TOTAL;     4       TOTAL;     3

21....URS         22....COS           23....KOR          24....COL

SPEED......5      SPEED......1        SPEED......3       SPEED......1
SKILL......4      SKILL......2        SKILL......2       SKILL......1
DEFENCE....4      DEFENCE....1        DEFENCE....2       DEFENCE....2
KEEPER.....5      KEEPER.....1        KEEPER.....2       KEEPER.....1
TOTAL;     5      TOTAL;     1        TOTAL;     2       TOTAL;     Q



**********THATS THE END************AGAIN ITS TYPED IN BY SCOOTER**************