                              NAVY SEALS (Ocean) Doc File.
                               --------

Navy Seals

*SCENARIO*

 SEALS -Sea,Air,Land.They are the men of THe US Navy's counter -insurgency,
special forces.Used in the perilous waterways of Vietnam,the rescue of American
citizens in Grenada and the recent action in the Gulf the US Navy SEALS have
two new Missions - certainly their most dangerous to date.


MISSION ONE

The Gulf of Oman -and a secret location welcomes the arrival of the elite SEAL
team.Their objective? To rescue the crew of a recently shot down helicopter.


MISSION TWO

Beirut -a dangerous stockpile of missiles must be destroyed before terrorists
have a chance to use them.Only the SEAL team have the capability to complete 
the mission.
You control the team.You control the action.You hold the fate of innocent lives
in your hands.



*LOADING*

*Amiga 500*

Disconnect external drives.
Insert the disk in drive A and turn on the computer.The program will then load 
automatically.

*Amiga 1000*

Disconnect external drives.
Insert the game disk.When the Workbench disk illustration appears insert the 
game disk.The program will then automatically load and run.



*CONTROLS*

Navy SEALS is a one player game controlled by joystick with the following 
additional keys.

AMIGA JOYSTICK - PORT 2

         H      - PAUSE/RESUME
         A      - ABORT GAME

Press fire to start

         UP      - JUMP
       LEFT      - CHARACTER LEFT
      RIGHT      - CHARACTER RIGHT
       DOWN      - CROUCH
FIRE BUTTON      - FIRE
  DOWN/LEFT      - CRAWL LEFT
 DOWN/RIGHT      - CRAWL RIGHT

Push joystick UP while standing
underneath an object              - GRAB

Push joystick UP while hanging
from an object                    - SWING UP

DOWN/FIRE BUTTON                  - SWING DOWN
JUMP/UP (WHEN NEXT TO CRATE)      - CLIMB CRATE



*GAME PLAY*


LEVEL ONE: THE HARBOUR

 You come ashore at the terrorsit base.Plant detonators at each Stinger 
missile avoiding guards or killing them where necessary.
SHOT CRATES TO EVEAL EXTRA WEAPONS AND GAIN BONUS POINTS-APLLICABLE TO 
ALL LEVELS.


LEVEL TWO: THE COMMUNICATIONS TOWER

 After the tower has been secured all terrorist communication links will
be severed and enemy reinforcements will not be summoned.You must then
escape underground to the barracks.


LEVEL THREE & FOUR: THE BARRACKS

 Storm the barracks and remove any resistance


LEVEL FIVE: RESCUE THE HOSTAGE

 Plant detonators on all Stinger missiles,make your way to the prison 
where the pilot is being held and then make your escape.


LEVEL SIX: THE ESCAPE

Escape the base as quickly as possible or you will miss the rendezvous
with the US helicopter.

LEVEL SEVEN & EIGHT: MISSIOM TWO

 Make your way through the streets of Beirut avoiding enemy fire.When 
you reach the Stinger missile stockpile - destroy them.



*STATUS AND SCORING*

The status panel shows from left to right:Character in play, energy,
stinger missiles to be detonated, score, time remaining, shots remaining
and current weapon.Points awarded are as follows:

  SHOOTING TERRORIST           -  75 POINTS
     DETONATING BOMB           - 250 POINTS
        EXTRA WEAPON           -  50 POINTS



*HINTS & TIPS*  

 -Practise all the available moves until you can use them instinctively.
 -Learn the map layouts to reduce level completiontime.
 -Memorise where the terrorists appear.
 -Remenber terrorists only shoot when they se you.
 -Utilise the extra weapons properly for easy progress.



 Doc typed on the 07/02/91 by * ALLIANCE DESIGN * of the VERY BEST! Q U A R T E X!