            -==============================================-
            DOX FOR PiNBALL FANTASiES - BY DiGiTAL iLLUSiONS
            -==============================================-

      If you like the game - PLEASE consider buying the original...
                               I did...:)

TABLE MENUS
===========
To load a table, use F-keys 1 or 2 as follows:

Course Disk 1
-------------
F1                      Partyland Table
F2                      Speed Devils Table

Course Disk 2
-------------
F1                      Billion Dollar Game Show Table
F2                      Stones 'N' Bones Table

To switch course disk, remove the current disk, press HELP and follow the
on-screen instructions.

CONTROLS
========
Keyboard
--------
F1 to F8                Select number of players
                        (F1=1 player, F8=8 players)
Arrow Down              Pull spring (release to shoot ball)
P                       Pause (any key restarts)
ESC                     Quit to main menu (after pausing)
ESC                     Restart table (when a ball is in the chute)
Right SHIFT/ALT/AMIGA   Flip right flipper
                        Cycle/shift various table lights
Left SHIFT/ALT/AMIGA    Flip left flipper
                        Cycle/shift various table lights
Space Bar               Tilt the table
M                       Toggle music on/off

MOUSE
=====
Drag downwards          Pull spring
Left mousebutton        Shoot ball

If you get a hi-score, type in your name (3 letters allowed) when
prompted. The backspace key can be used to correct mistakes. Hi-scores
are saved to each course disk when you exit a table (quit to the menu).
If you want to save hi-scores, make sure your course-disk is write-
enabled.

GENERAL INFORMATION
===================
The Jackpot is a score counter which is built up by all participating
players during the game. It is reset each time a Jackpot is awarded
to a player.
Many of the lights on the tables have letters on them which enable
special features as follows:

XB   =   Extra ball          JP   =   JackPot
DB   =   Double bonus        xM   =   Score x million points
SB   =   Score bonus         5x   =   Score 5 times feature points
HB   =   Hold bonus          MB   =   Bonus multiplier
x/xK =   Score x thousands

A flashing light is often a hint as to where you can raise your score
and collect the bonuses.
At the end of your game the last but one digit of your score will be
shown in the panel. Random numbers will then be flashed across the
panel and one will be selected. If your number matches the random
number you are awarded an extra ball and can continue from where you
left off.

THE TABLES
==========


                  T A B L E   1   * P A R T Y L A N D *
                  -===================================-

DUCK TARGETS            Light all DUCKS to enable SNACKS (ICECREAM,
                        SODA and POPCORN) in turn. Shoot ball into the
                        trap under the top flipper to eat the lit SNACK.
                        Eating all SNACKS enables HOLD BONUS and DOUBLE
                        BONUS on the ANTICLOCKWISE loop. The DOUBLE
                        BONUS is only active for 10 seconds. Eating all
                        the SNACKS afterwards enables DOUBLE BONUS.
                        Light all PUKE letters, then shoot the DRAGON'S
                        MOUTH for 5 MILLION points, EXTRA BALL and
                        JACKPOT in turn.
PUKE                    Light all PUKE letters then shoot the DRAGON'S
                        MOUTH for 5 MILLION points, EXTRA BALL and
                        JACKPOT in turn.
CYCLONE                 Shoot the CYCLONE to add 1 to the BONUS COUNTER.
DRAGON                  Shoot the DRAGON'S MOUTH when no lights lit to
                        score 250,000 points.
JACKPOT                 Collect from the DRAGON'S MOUTH after:
                        1.   Spelling PUKE 3 times.
                        2.   Enabling HAPPY HOUR.
                        3.   Enabling MEGA LAUGH.
                        JackPot only lasts for 30 seconds during HAPPY
                        HOUR and MEGA LAUGH.
BONUS MULTIPLIER        Shoot the SKYRIDE 3 times and shoot the
                        ANTICLOCKWISE loop to collect the next BONUS
                        MULTIPLIER.
ARCADE                  Enabled by hitting the target just below the
                        entrance. Gives bonus of either:
                        1.   Nothing.
                        2.   500,000 points.
                        3.   1 MILLION points.
                        4.   5 MILLION points.
                        5.   Enabling SIDE-LANE EXTRA BALL light.
                        6.   An extra CRAZY-letter.
ROCKET LIGHTS           Light all ROCKET lights to score 2, 4, 6 and 8
                        BONUS MULTIPLIERS in turn. Score EXTRA BALL and
                        1 MILLION points in turn after lighting all
                        BONUS MULTIPLIERS.
EXTRA BALL              Collect from the DRAGON'S MOUTH after spelling
                        PUKE twice.
SIDE-LANE XB            When XB light is enabled, exiting through a
                        SIDE-LANE awards an EXTRA BALL.
TUNNEL                  Repeatedly shooting the TUNNEL after the ball
                        falls from DROP ZONE awards the flashing TUNNEL
                        BONUS and enables the next BONUS for 10 seconds.
SKILL SHOT              Scored by shooting the CYCLONE or the TUNNEL
                        immediately after the ball is shot from the
                        spring.
HIDDEN HALLWAY          Mystery bonus enables 5 count bonuses on the
                        CYCLONE.
MEGA-LAUGH              Light upp all MAD letters to spell CRAZY. 1 MAD
                        letter lit each time you shoot the ball into
                        the CLOCKWISE loop. 1 CRAZY letter lit when all
                        MAD letters lit.
                        MEGA-LAUGH scores 5 MILLION points for all ramps
                        and passages for 25 seconds.
HAPPY HOUR              Spell PARTY by completing the following:
                        1.   P - shoot the ANTICLOCKWISE loop and then
                                 the tunnel.
                        2.   A - eat all 3 snacks.
                        3.   R - shoot the ANTICLOCKWISE loop and then
                                 the CYCLONE.
                        4.   T - shoot any SKYRIDE/LOOP combination
                                 twice in 10 seconds.
                        5.   Y - spell PUKE.
                        HAPPY HOUR scores 1 MILLION points for all
                        TARGETS (bumpers, drop targets etc) for 25
                        seconds.


               T A B L E   2   * S P E E D   D E V I L S *
               -=========================================-

GEAR                    Spell GEAR as follows:
                        1.   Shoot the JUMP ramp to light G.
                        2.   Shoot the OFFROAD ramp to light E.
                        3.   Shoot B, U and R targets to light A.
                        4.   Shoot N, I and N targets to light R.
                        These can be completed in any order.
POSITION                Each GEAR spelt enables 2 POSITION OVERTAKES
                        which are collected by shooting the RIGHT and
                        LEFT (or vice-versa) ramps one after the other.
EXTRA BALL              Enabled after completing 20 MILES. Scored by
                        shooting the TOP RIGHT passage when light lit.
JACKPOT                 Collected byshooting the JUMP ramp when the
                        JACKPOT light is lit. Lit for 20 seconds only.
SUPER-JACKPOT           Collect SUPER JACKPOT in the PIT-STOP after
                        scoring JACKPOT on the JUMP ramp.
MILES                   Shoot the LEFT or RIGHT ramp to collect 1 MILE.
MILLION                 Shoot the RIGHT and LEFT (or vice-versa) ramps
                        within 5 seconds to score 1 MILLION points.
SPEED                   Shoot the LEFT and RIGHT ramps and then shoot
                        the JUMP ramp to increase the SPEEDOMETER one
                        step. Each ramp then scores the SPEED value
                        x1000 points.
AUTO-FEATURES           Every 2 SPEED steps enables a BONUS PART for
                        your CAR. Collect the part by shooting the
                        flashing 1-5 lights. A CAR part flashes when
                        collected.
GOAL                    Enabled when position 1 is reached. This also
                        enables the JACKPOT for 20 seconds. Collect
                        the GOAL in the PIT-STOP.
MULTI-BONUS             Light all the PIT lights and shoot the OFFROAD
                        ramp to collect the next MULTI-BONUS. After all
                        bonuses are collected lighting PIT scores
                        1 MILLION points.
OFF-ROAD                Enabled after 10, 40, 60... MILES. All targets
                        score 100,000 points for 25 seconds.
TURBO-MODE              Enabled when GOAL is collected. Awards 5 MILLION
                        points on all ramps for 25 seconds.
JUMP                    Enabled after collecting 30, 50, 70... miles etc
                        and is collected on the JUMP ramp. JUMP awards
                        10 MILLION points.


    T A B L E   3   * B I L L I O N   D O L L A R   G A M E S H O W *
    -===============================================================-

SKILL RAMP              Shown by the top red Arrow.
LEFT PASSAGE            Circular lane starts by the MUSHROOMS and ends
                        at the TOP FLIPPER.
RIGHT PASSAGE           Reverse LEFT passage.
MULTI-BONUS             Shoot the LEFT passage and the CLOCKWISE ramp to
                        collect the next MULTI-BONUS.
EXTRA BALL              Shoot the SKILL ramp 12 times to enable EXTRA
                        BALL on the LEFT passage.
JACKPOT                 Collect 3 PRIZES to enable JACKPOT for 25
                        seconds. Collect it in the RIGHT ramp.
SUPER-JACKPOT           Collect the JACKPOT to enable SUPER-JACKPOT
                        (50M) for 5 seconds on the CLOCKWISE ramp.
PRIZES                  Enable the PRIZES by:
                        1.   Shoot the RIGHT ramp and then the SKILL
                             ramp to enable the TV.
                        2.   Shoot the RIGHT ramp and then the CLOCKWISE
                             ramp to enable the CAR.
                        3.   Shoot the LEFT passage and then the SKILL
                             ramp to enable the TRIP.
                        4.   Shoot the RIGHT ramp, the SKILL ramp and
                             the RIGHT passage to enable the BOAT.
                        5.   Shoot the RIGHT ramp, the CLOCKWISE ramp
                             and the LEFT passage to enable the PLANE.
                        6.   Shoot the LEFT passage, the SKILL ramp and
                             the RIGHT passage to enable the HOUSE.
                        You have to enable and collect the TV, CAR and
                        TRIP before you can shoot for the BOAT, PLANE
                        and HOUSE.
COLLECT PRIZES          Shoot the LOOP MIL down to the LEFT BALL TRAP
                        to collect a prize. Collecting 3 PRIZES enables
                        the second set of 3 PRIZES and the JACKPOT.
                        When all 6 PRIZES have been collected shoot for
                        the LOCK. This enables BILLION which can be
                        collected in the LEFT BALL TRAP.
LEFT BALL TRAP          Opened by:
                        1.   Enabling the TV, CAR and TRIP.
                        2.   Enabling the BOAT, PLANE and HOUSE.
                        3.   Hitting all the DOLLAR targets.
MILLIONS                Shoot the LOOP MIL repeatedly when the LEFT
                        BALL TRAP is shut off to score 1 MILLION each
                        time.
MILLION PLUS            Shoot the RIGHT ramp followed by CLOCKWISE ramp
                        for 1, 2, 3... MILLIONS.
CASH-POT                Shoot the LOCK to score the current CASH-POT.
SMALL WHEEL             Hit both DOLLAR targets to enable the SMALL
                        WHEEL. Shoot the LEFT BALL TRAP to spin the
                        WHEEL and collect a random value.
5x CASH                 Enable 5x CASH by shooting the CLOCKWISE ramp.
                        Shoot the LOCK to collect 5x the CASH-POT
                        value.


           T A B L E   4   * S T O N E S   ' N '   B O N E S *
           -=================================================-

SCREAMS RAMP            Ramp on the right.
STONES & BONES          Spell STONE and BONE to enable the next GHOST.
KEY                     Spell KEY to open the TOWER for the next TOWER
                        value.
EXTRA BALL              Shoot the SCREAMS ramp 10 times to enable the
                        EXTRA BALL which is collected in the TOWER.
JACKPOT                 Collected in the TOWER during GHOST HUNTER and
                        GRIM REAPER.
SUPER-JACKPOT           Shoot the TOWER straight after collecting the
                        JACKPOT to score 50 MILLION points.
MULTI-DEMON             Enables a BALL LOCK in the VAULT and WELL.
                        Collect the following points on the SCREAMS
                        ramp:
                        1.   No locked balls - 5 MILLION points.
                        2.   1 locked ball - 10 MILLION points.
                        3.   2 locked balls - 20 MILLION points.
TOWER                   Collect the current TOWER value, and collect
                        the TOWER bonus when enabled.
SCREAMS RAMP            Collect 1 SCREAM.
WELL                    Collect the current WELL value.
BONUS MULTIPLIER        Shoot the CLEAR ramp and the WELL to collect
                        the next BONUS MULTIPLIER.
MILLION                 Shooting the LEFT ramp repeatedly scores 1
                        MILLION each time.
MILLION PLUS            Shoot the CLEAR ramp and then the far RIGHT
                        passage to score 1, 2, 3... MILLION points.
2x SCREAMS              Shoot the CLEAR ramp and the SCREAMS ramp to
                        collect 2 SCREAMS.
GHOST HUNTER            All TARGETS and BUMPERS score 1 MILLION points
                        for 30 seconds.
GRIM REAPER             All TRAPS and RAMPS score 5 MILLION points for
                        30 seconds.
TOWER HUNT              Shoot the TOWER for 5, 10 and 20 MILLION points
                        in turn within 30 seconds.
LOOP COMBO              Shoot the CLEAR ramp to the ROLL-OVERS, drop
                        down to the LEFT FLIPPER and hit the SCREAMS
                        ramp and the far LEFT ramp for 5 MILLION points.
LEFT BALL TRAP          Collect the enabled GHOST and the VAULT value.
GHOSTS                  The GHOSTS are lit up one after the other when
                        spelling STONE and BONE, and award the
                        following:
                        1.   BAT - 5 MILLION points.
                        2.   BLUE GHOST - Enables TOWER HUNT feature.
                        3.   GREEN SMILER - Enables EXTRA BALL.
                        4.   RED DEVIL - 10 MILLION points.
                        5.   YELLOW POLTERGEIST - Enables GHOST HUNT.
                        6.   BLUE OCTOPUSSY - Enables MULTI-DEMON.
                        7.   MUMMY HEAD - 15 MILLION points.
                        8.   GRIM REAPER - Enables GRIM REAPER.
                        A GHOST must be collected before the next one
                        can be enabled.
R.I.P.                  Spelling R.I.P. enables the KICKBACK in the
                        LEFT BALL TRAP.

 -->These dox were typed by SPiRiT of PSYCHOTiC, October 28th, 1992.<--