                             Medway Boys & Ikari
        
                                 - Present -

                            RALLY CROSS CHALLENGE

                     Docs by Phantom Lord (MEDWAY BOYS)


Rally Cross is the toughest and most challenging of motor car sprots. The
skills and temperament of the drivers are as important as the power, speed
and manouverability of the car. RALLY CROSS CHALLENGE tests the temperament
and driving skills of the players as the defeated driverrs are gradually
replaced by computer drivers of increasing skill and experience.

NUMBER OF PLAYERS
Amiga-ST-IBM : 4
Amstrad-CBM64-Spectrum : 2

CONTROLS
J/S = Joystick  :  K.B. = Keyboard
4 Players : 4 Joysticks using SPECIAL ADAPTOR.
            PL.1 & PL.2 - J/S : PL.3 & PL.4 - K.B.
3 Players : PL.1 & PL.2 - J/S : PL.3 - K.B.
2 Players : Joysticks or J/S and Keyboard or Keyboard (MAKE SENSE TO YOU !)
1 Player  : Joystick or Keyboard.

LOADING
WARNING : Ensure that the disc is WRITE PROTECTED at all times.
AMIGA : Insert the disc when the computer asks for the WORKBENCH.
ST : Insert the disc and switch on the computer.

PLAYING INSTRUCTIONS
The challenge starts on the first track. At the end of the race the last
placed contestant is replaced by a computer controlled driver. the computer
drivers personalities range from cautious to reckless and have a few dare
devils in their ranks. Their skills range from novice to expert. A
combination of character, skills and experience creates a range of drivers
to provide an ever increasing challenge to the players. The First, Second
and Third placed players are awarded 4,2 and 1 points respectively. These
points can be used to enhance the player's car or improve pit efficiency.

OPTION PAGE
the option page displays a T.V. monitor for each player. Each monitor has 7
icon displays at the bottom.

ICON DISPLAY - FUNCTION
1. TURBO - Each unit gives extra acceleration, reducing the time required
to reach TOP speed.
2. STEERING - Each extra unit increases the rate of steering and maximum
steering.
3. TRACTION - Improves the road holding capabilities of the car, allowing
the player to maintain high speeds round the bends.
4. AERODYNAMICS - Increases the TOP speed of the car.
5. REPAIR TIME - Improves the pit efficiency, reducing the pit stop times.
6. BRAKES - Reduce the braking distance.
7. GO - A multi-function icon used for:
   a. Signify that selection is over
   b. Change car control method. There are 3 methods of controlling the
      car. See CAR CONTROL for fuller description.

ICON CONTROL
Move J/S left or right to highlight the Icon. Move J/S up or down to change
the units of the Enhancement icons.
GO - Move J/S up to display 1, the default car control method. Press F.B.
to change the control to 2 or 3 or back to 1.
Move J/S down to display GO. Press F.B. to end selection. The monitor
screen will switch OFF.
The monitor screen shows useful information like the weather, credits,
computer drivers, etc.
When all players have COMPLETED the selection, press F.B. to EXIT the
OPTION page.

CAR CONTROL             PLAYER 1     PLAYER 2     PLAYER 3     PLAYER 4
Amiga - ST                RED          BLUE        GREEN        YELLOW


CONTROL OPTIONS         OPTION 1         OPTION 2         OPTION 3
Turn Left                 LEFT             LEFT             LEFT
Turn Right               RIGHT            RIGHT            RIGHT
Accelerate                 UP               UP           AUTOMATIC
Brake                     DOWN             F.B.             F.B.
Hand Brake                F.B.             DOWN          DOWN+F.B.

STARTING RACE
Only when all selections have been made on the OPTION page i.e. all monitor
screen are switched off, the next track to be raced is shown. The count
down starts. As soon as the lights go GREEN, Accelerate the car to start
the race. Premature start is penalised.
REMEMBER, the last placed contestant is ELIMINATED.

                                GOOD LUCK