BATTLETECH FROM INFOCOM: The Crescent Hawk's Inception

I. What You Need
   Required:
    Computer running Kickstart 1.2 or higher
    512 kbytes of RAM
    A Blank Disk or a Hard Drive
    (for copying your play disk)
II. Copying Your Original Disketts
     Before playing BATTLETECH, you MUST make copies of the original disk
     that came in your package, and use the copy as your play disk.

This disk is not copy protected! But they do ask you to identify parts
of the battle tech. Look at the drawing below.

IV. Communicating with the Game
     All Battletech commands are entered through simple key presses:
     When you encounter a menu, move the highlighted bar up or down in
     the menu using the up and down arrowes (the 8 and 2 keys on the
     numeric keypad; or use W for up and X for down). Choose the
     highlighted selection by pressing the space bar or the return key.

Standard Numeric Keypad:
The 2, 4, 6, 8 keys move you South, West, East, North respectively.
The 1, 3, 7, 9 keys will move you diagonally.


                        -------
                        |     |<------Torso MainFrame
                 -------       -------
   Intercooler ---------- >           \
                /   / |           |\   \
               |   |  |           | \   \ <-- Elbow Actuator
 Gryo Housing ------------------> |  \   \
 Jump Jet Intake ---> /  -------  \   | <---Balance Strut
              /   /  /  /       \  \ <--Leg Mainshaft
              ----  /  /         \  \   \   \
                   |  |           |  |   ----
                   |  |           |  |
                   |  |           |  |
                   |  |           |  | <--Foot Actuator
                   /  /           \  \
                   ---             --- <-- Foot Casting



BattleMechs:

WSP-1A WASP

Too lightly armed and armored for combat, this 'mech's speed and
maneuverability make it a good machine for scouting and recon duty.

Characteristics
Mass: 20 Tons
Cruising speed: 66.5 kph
Maximun speed: 95.1 kph
Walking Factor: 6
Running factor: 9
Jump Jets: capacity 180 meters
Heat sinks: 10
Armor factor: 48
Armament: 1 medium laser, right arm
          1 short rangs missle, left leg


LCT-1V LOCUST

This Mech is light and fast, making it good for recon and quick stricks.
Beware a direct hit from almost any weapon.

Mass: 20 tons
Cruising Speed: 86.4 kph
Maximun speed: 129.6 kph
Walking Factor: 8
Running factor: 12
Jumping factor: none
Heat sinks: 10
Armor factor: 64
Armament: 1 medium laser, center torso
          2 machine guns, one each in right and left arms


STG-3R STINGER

Although lightly armored, and with limited weapons, this mech has speed
and mobility making it one tough machine to pin down.

Mass: 20 tons
Cruising speed: 63.4 kph
Maximun speed: 91.6 kph
Walking factor: 6
Running factor: 9
Jump factor: capacity 180 meters
Heat sinks: 10
Armor factor: 48
Armament: 1 medium laser, right arm
          2 machine guns, one each in right and left arms



COM-2D COMMANDO

Despite it's light armor, this Mech's dual missile system make it a good
recon and emergency barrage vehicle.

Mass: 25 tons
Cruising speed: 64.8 kph
Maximum speed: 97.2 kph
Walking factor: 6
Running factor: 9
Jump factor: none
Heat sinks: 10
Armor factor: 64
Armament: 2 short range missles 1 each in right arm and center torso
          1 medium laser, left arm


MECH WEAPONS

Laser: Powered off your mech's power plant, these never run out of ammo.
Small Lasers:
   Power output: .8 to 1.5 megajoules
   Effective range: 90 meters
Medium Lasers:
   Power output: 1.5 to 3 megajoules
   Effective Range: 300 meters
Large Lasers:
   Power output: 3 to 5 megajoules
   Effective Range: .5 kilometer
