                      GENESIS "THE NEW BEGINNING"

            THE DOX FOR `CRICKET CAPTAIN` TYPED IN BY SCOOTER
            -------------------------------------------------
            

ONE PLAYER GAME:  THE JOYSTICK IN PORT 2 FOR MAIN CONTROL OF THE GAME.

CRICKET PRACTISE:

TWO PLAYER PRACTISE GAME, IF YOU SELECT PRACTISE MODE FOR 2 PLAYERS BEFORE
PRESSING `R` TO SELECT MATCH, REMOVE DONGLE FROM CONTROL PORT 1. AND REPLACE
WITH SECOND JOYSTICK. AFTER PRACTISE MATCH IS OVER, REINSERT DONGLE IN CONTROL
PORT 1 BEFORE SELECTING `ANY` OPTION.

CRICKET CAPTAIN:

CONTINUE GAME:     THIS OPTION LOADS A SAVED GAME.

START NEW GAME:    THIS OPTION STARTS NEW GAME.

TO START A NEW GAME: PICK NATIONALITY, SELECT THE NATIONALITY YOU WANT TO BE,
THIS IS THE NATIONAL TEAM THAT YOU MAY GET OFFFERED A JOB MANAGEMENT WITH, IF
YOU PROVE YOURSELF A COUNTY MANAGER.

SELECT TEAM:       SELECT THE TEAM NAME, THEN SELECT DONE.

SKILL LEVEL:       SELECT THE BOX YOU REQUIRE.

THE COMPUTER DISPLAYS ALL THE CUP DRAWS, PRESS FIRE TO ADVANCE SCREEN.

PLAY MATCH:        THIS SHOW THE GRAPHICAL MATCH WERE YOU CAN TAKE PART AS A
                   BATSMAN AND A BOWLER.

WATCH MATCH:       THIS SHOWS THE WHOLE MATCH, BUT YOU CANNOT TAKE PART IN IT.
           
RESULT ONLY:       THIS SHOWS THE 2 TEAMS OVERALL SCORE. `A` * BY THE SIDE OF A
                   TEAM INDICATES THE WINNER. IF YOU CLICK ON THE TEAM, THE
                   COMPLETE SCOREBOARD WILL BE DISPLAYED, FOR THAT  TEAMS
                   INNINGS.

CHECK MATCH:       THIS DISPLAYS THE OPPONENTS TEAM.

BAT;               DISPLAYS OPPONENTS BATTING AVERAGES.
BOWL;              DISPLAYS OPPONENTS BOWLING AVERAGES.
INFO;              DISPLAYS GENERAL MATCH INFORMATION, IE WEATHER ECT...


THE TEAM:

SWAP;              MOVES A PLAYER WITHIN THE SQUAD.
BAT;               SHOWS BATTING AVERAGES.
BOWL;              SHOWS BOWLING AVERAGES.
AUTO;              SORTS FIRST 11 PLAYERS INTO ORDER OF BATTING.


BOWLER:            ALLOWS YOU TO SELECT--DESELECT A BOWLER.
NAME;              RENAME A PLAYER
CAPTAIN;           RESLECT A CAPTAIN
WICKET;            RESELECT A WICKET KEEPER


ABBREVIATIONS:

AGE;               AGE OF THE PLAYER
FIT;               FITNESS OF THE PLAYER
BWL;               BOWLING SKILL                        
FLD;               FEILDING SKILL
BAT;               BATTING SKILL
PWR;               POWER SKILL
STATU;             CURRENT SKILL:
                   T - CONTRACT HAS ENDED AND ON TRANSFER LIST
                   * - INTERNATIONAL COMMITMENT
                   I - INJURED
                   C - CAPTAIN
                   W - WICKED KEEPER
                   . - BOWLER

NAT;               NATIONALITY
BOWLERS;           THIS DISPLAYS CURRENT 5 SELECTED BOWLERS
CHNG ORDER;        MOVES PLAYER WITHIN BOWLING ORDER
CHNG STYLE;        CHANGES OF STYLE OF BOWLER,PACE,MEDIUM,SPIN
BOWL STATA;        DISPLAYS STATISTICS FOR THE SELECTED 5 BOWLERS
JP LEAGUE;         THIS SHOWS THE LEAGUE TABLE STANDINGS, THESE ARE OVER 40
                   MATCHES.
C A LEAGUE;        THIS SHOWS THE LEAGUE TABLE STANDINGS,THESE GAMES ARE
                   LIMITED OVERS.
EMPLOYEES;         SELECT TO EMPLOY STAF
COACH,PHYSIO
AND SCOUT;         TO ACCEPT COACH ON OFFER PRESS ON NAME BOX, TO DECLINE PRESS
                   ON MENU BOX. NOTE: YOU CAN ONLY HIRE 1 PERSON PER WEEK.
THE COACH;

VIEW YOUTH TEAM;   SHOWS YOU ALL THE YOUTH PLAYERS THAT WILL APPEAR FROM TIME
                   TO TIME.
SQUAD TRAINING;    ALLOWS YOU TRAIN 1 OR ALL THE PLAYERS ON THE FOLLOWING
                   AREAS.
                   BOWLING-/-BATTING-/-FEILDING-/-FITNESS-/-CLICK ON THE OPTION
                   YOU REQUIRE THEN CLICK ON THE PLAYER YOU WANT TO TRAIN. WHEN
                   IT IS COMPLETED IT WILL PRINT `DONE` IF A PLAYER HAS 1 OR A
                   * YOU WILL NOT BE ALLOWED TO TRAIN HIM.TOO MUCH EXTRA
                   TRAINING WILL HAVE AN ADVERSE EFFECT ON THE TEAM MORALE.
                   NOTE; ONLY ONE OPTION PER WEEK.

THE SCOUT;         THIS ALLOWS YOU TO RECRUIT A NEW PLAYER.
RECRUIT NEW-
-PLAYER;           SELECT THE SKILL YOU REQUIRE, THEN CLICK ON SEARCH. IF ANY
                   PLAYERS ARE ANVAILABLE CLICK ON THE PLAYER YOU WANT TO BUY.
                   NOTE; ONLY ONE OPTION PER WEEK.

THE PHYSIO;        THIS SHOWS WHICH PLAYERS ARE INJURED,ESTIMATED RECOVERY
                   TIME,AND TYPE OF INJURY.(THIS IS ONLY AN ESTIMATE) YOU CAN
                   PLAY WITH AN INJURED PLAYER,BUT HIS PERFORMANCE IS NOT AS
                   GOOD.
FIXTURE LIST;      THIS DISPLAYS THE WON-/-DRAWN-/-LOST ON THE WEEKLY MATCHES.

THE CLUB:
CLUB HISTORY;      DISPLAYS YOUR MANAGEMENT HISTORY TO DATE.
BONUS;             CHANGE BONUS PAYED TO PLAYERS FOR EVERY WINNING GAME.
CONTRACT;          OFFER AND CANCEL CONTRACTS.
WAGES;             ADJUST EACH PLAYERS WAGES. YOU CAN ONLY INCREASE WHEN
                   PLAYERS ARE OUT OF CONTRACT. 
BANK;              SHOWS YOUR CURRENT ACCOUNT.
VIEW CUP DRAW;     SHOWS CURRENT CUP DRAW.
SAVING;            EVERY TIME YOU SAVE,YOU MUST WATCH OR PLAY THE NEXT
                   MATCH,YOU CANNOT JUST VIEW THE RESULTS.


CRICKET PRACTISE:
GAME CONDITIONS;

SKILL LEVEL;       THIS ADJUSTS THE PRACTISE LEVEL SKILL.
                   MINOR LEAGUE.
                   COUNTY.
                   INTERNATIONAL.

MATCH LENGTH;      THIS SELECTS THE LENGTH OF PRACTISE. 10-/-20-/-40 AND
                   UNLIMITED OVERS.

EXIT;              RETURN BACK TO OPENING MENU.
ONE PLAYER GAME;   AGAINST THE COMPUTER, YOU ALWAYS BAT FIRST.
TWO PLAYER GAME;   PLAYER 1 ON JOYSTICK PORT 2,ALWAYS BATS FIRST.

SCOREBOARD:
PRESS- R -RETURN   FROM SCOREBOARD TO:
                   IF IN AN INNINGS TO A MATCH
                   IF HAD TWI INNINGS TO A MATCH.
     - F -FEILDING CHANGE FIELDING SIDE, IF YOU ARE FIELDING.
PICK FIELDER 1-9   THEN USE KEYS A-Z FOR THE POSITION YOU WANT HIM TO PLAY
TO SELECT ANOTHER
FEILDER;           PRESS KEYS 1-9
                   NOTE; FIELDERS MOVE ROUND AS BOWLERS CHANGE.

PRESS -A-AUTO ON   PUTS AUTO ON/OFF
AUTO ON            THIS PUTS PLAYERS INTO AUTO MODE, YOU DO NOT CONTROL BATSMAN
                   OR BOWLER.
AUTO OFF           TURNS AUTO MODE OFF.

O-/- OTHER         THIS OPPOSITION SHOWS OPPOSITION SCORE BOARD.
D-/- DECLARE       CHOOSE YOUR INNINGS(ONLY WHEN BATTING)

OVERHEAD VIEW ON PITCH:

P -/- PAUSE
R -/- RESTART
S -/- SCOREBOARD
X -/- QUIT MATCH

BATTING MOVEMENT:  JOYSTICK FORWARD..BATSMAN MOVES TOWARDS HIS WICKET.
                   JOYSTICK BACKWARD.BATSMAN MOVES TOWARDS BOWLER.
                   JOYSTICK LEFT   ..BATSMAN MOVES LEFT.
                   JOYSTICK RIGHT  ..BATSMAN MOVES RIGHT.

PLAYING A SHOT;    ALL SHOTS ARE PLAYED BY PRESSING THE FIRE BUTTON, WHILST
                   PRESSING FIRE BUTTON ONE OF THE FOLLOWING MOVES

                   JOYSTICK FORWARD..ATTEMPT A HOOK SHOT.
                   JOYSTICK BACKWARD.ATTEMPT A DRIVE SHOT.
                   JOYSTICK LEFT    .ATTEMPT A CUT SHOT,OFFSIDE.
                   JOYSTICK RIGHT   .ATTEMPT A CUT SHOT,ONSIDE.
                   NO MOVEMENT                 DEFENSIVE SHOT.

WHEN YOU WANT TO RUN, PRESS FIRE BUTTON FOR EACH RUN AFTER THE BALL IS HIT AWAY
IF YOU WANT TO RUN BACK TO THE WICKET PRESS THE FIRE BUTTON AGAIN.BEFORE THE
BATSMAN CROSS.
NOTE; IT IS ALL A MATTER OF TIMING,PRACTISE MAKES PERFECT!.BATSMANS REACTIONS
ARE RELATED TO HIS SKILL, AND YOU MAY FIND WITH TAIL ENDERS THAT, THE FIRE
BUTON WILL REACT SLOWER.

BOWLERS;          ON THE OVERVIEW OF THE PITCH, THE BOWLERS CAN BE
                  DISTINGUISHED BY THEIR STARTING POSITION.

ON THE BOUNDARY;  PACE BOWLER

HALF WAY;         PACE BOWLER

BY WICKET;        SPIN BOWLER

BOWLING;          BEFORE YOU CAN OPERATE ANY OPTION ,YOU MUST CHOOSE BOWLER
                  WITH KEYS 1--5. THIS SHOULD BE DONE AFTER EVERY OVER.
                  WHENEVER YOU ARE PLAYING AGAINST THE COMPUTER THE END OF THE
                  OVER IS INDICATED BY A BLEEPING SOUND.
                  ADJUST AIM--USING JOYSTICK LEFT OR RIGHT ON AIM INDICATOR.
                  ADJUST LENGTH--USING JOYSTICK FORWARD OR BACKWARD ON LENGTH
                  INDICATOR.
WHEN THE BALL IS RELEASED PUSHING JOYSTICK LEFT OR RIGHT PUTS SPIN ON THE BALL.