                         RUN THE GAUNTLET DOCUMENTS
                         ~~~~~~~~~~~~~~~~~~~~~~~~~~

THE CHALLENGE
The run the gauntlet challenge is divided into three events which are picked
at random from the many instore. Each event consists of three segments which
can be either on land, water or the hill (assult course). Complete the
challenge with the best score and you'll be awarded the Run The Gauntlet
trophey.
The vehicles you will be competing with are fast and exciting.

VEHICLE                -    CHARACTERISTICS
Hovercraft             -    Tricky to handle
Speedboats             -    Very fast and manoeuvrable
Jet Skis               -    Fast with very tight turns
Inflatables            -    Moderate speed
Meteors                -    Very fast 2 man buggy
Buggys                 -    Fast 1 man buggy
Quads                  -    Fast 4 wheel bikes
Supercats              -    Amphibious 6 wheel all-terrain vehicle

GAMEPLAY AND CONTROLS


Control Keys
;             -  UP
.             -  DOWN
Z             -  LEFT
X             -  RIGHT
SPACE         -  FIRE
Or joystick   -  PORT 2

THE GAMES
Up to three players can compete together with one pacer team. If less than
three players compete there will be two pacer teams.
Each team takes turns to race against two pacers in each segment of the
events.

SELECTING TEAMS
For each player (up to three)
Press up/down to highlight the team you require.
Press fire to take the teams.
You must select at least one team.
You may start the game with less than three players by pressing fire when
'start' is highlighted.
After team selection the organisers will pick three events at random to
form your 'Run The Gauntlet Challenge'.

Details of the craft used in each event will also be shown.

WATER COURSE
Craft Types:- Hovercraft, Speedboats, Jet Skis, Inflatables.
Each craft has a different course to navigate.
Press up to accelerate and left/right to rotate the craft in either 
direction.
Your position on the course is indicated by a flashing point on the map.
The other two points are the pacer positions.
The route you should take is indicated by a dotted line on the map.

Hints and Tips
** Overtaking pacers is best done by taking corners tightly or by out
   powering them on the straights.
** Try not to crash into any islands or obstacles as this can be disastrous!
** Beware of any underwater explosions.

OFF ROAD COURSE
Craft types:- Meteors, quads, buggys, supercats

Hints and Tips
** Keep an eye on the map to anticipate where the bends and hills are.
** Overtaking is best done on the straights.

** Watch out for ground blasts (explosions).

The Hill (Assult Course)
Theis course comprises rough ground, slippery logs, water holes, climbing
nets, hills, water cannons and explosions!
Control of the player depends on the position on the course.

Normal Ground (Running)
Press left/right without fire to move left/right.
Press fire and up to jump over logs/walls etc.
Hold fire and waggle left/right to increase power.

In The Water
You must sway left and right to advance through water or mud.
Press left to sway to the left.
Press right to sway to the right.
You must sway fully to each side in turn to make any progress!

On The Climbing Net
To make the player climb you must repeat the following sequence
RIGHT/LEFT/DOWN/UP
Each correct position moves part of the body up.


Hints and Tips
** Keep an eye on your power meter as this also relates to your speed.
** Try to keep to a rythm when in the water or on the net.

SCORING
Each segment is timed, your total time for the three segments is rated and
the following points awarded.
1st place .... 20 points
2nd place .... 15 points
3rd place .... 10 points
4th place ....  5 points
Any player finishing last will be disqualified.


TYPED IN BY PSR/ACU